Shit game that ruined fps

Shit game that ruined fps.

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though i dont think its a bad game it gets pretty boring at times

i had to actually live through the era where pc gamer rammed this game down my throat every single issue so if you could just not fucking mention it ever again that would be great

youtube.com/watch?v=JwmpJjAXDEA

The story - the game’s most praised and memorable aspect - is so incredibly shallow it’s an absolute joke in comparison to the stories found in any other genre of the time outside of racing games. And for FPS games today? It’s so out-dated it just can’t possibly compare. FPS games were always going to improve their story-telling with or without Half-Life. I mean, Half-Life doesn’t even have fucking characters... you know, one of the most basic requirements for a narrative?

Black Mesa’s layout makes no sense and visually it’s very dull a lot of the time. In terms of atmosphere... well, I find it hard to get immersed into a place that looks and feels like the setting of a B-grade action movie. Thief the Dark Project’s world design OBLITERATES Half-Life’s. Both first-person games released in 1998. The difference? One WAS actually innovative and the other is an overrated piece of shit. I mean, in terms of setting, comparing Half-Life’s ‘Black Mesa’ and Thief’s ‘The City’ is like comparing the artistic merits of my Grade 1 stickman drawings to Edvard Munch. In terms of story? It’s like comparing Jack and Jill to The Godfather, Pt. II. In other words, Half-Life is a joke.

The gameplay is poor in comparison to most FPS’, but is an out-right joke compared to games of the era that require... you know, actual enemy prioritisation, quick on your feet thinking, using the right weapons in the right scenarios, staying on the move and using unique movement styles (e.g. dodge in Unreal) to your advantage, having to explore the environment for resources, having to keep ammo in mind constantly etc. etc. Half-Life’s balancing in all regards is awful and its mostly hitscan oriented gameplay doesn’t work when you have innaccurate weapons and fast moving (and firing) enemies that force you to stay out in the open to kill anything, except you can’t avoid taking damage outside of taking cover due to the very nature of hitscan. And platforming is annoying when your movement is frustratingly slippery. Who the hell has ever enjoyed the platforming elements of Half-Life? And apparently Half-Life has puzzle elements, but I don’t know, unless you’re 5 years old I’m not sure how anything about this game is puzzling... except of course how it managed to grow such a butthurt community of fanboys. Half-Life’s combat sucked then and it sure as hell sucks now in retrospect. It’s aged like already sour milk.

Unreal also had interconnected levels and next to no cutscenes and it achieves the sense of isolation Half-Life tried to achieve. The Quake games also had next to no cutscenes so that wasn't really all that new. It felt new because the levels felt more realistic.

Half Life moved the focus point of FPS games over to story telling from movement, speed, and reflexes. Levels were linear and simple rather than sprawling; puzzles were breaks in the path rather than part of the environment. Enemy encounters in other shooters were about constant movement and prioritization of enemies; projectile paths formed realtime "3d mazes" to solve in real-time as where enemies in Half Life were more a matter of no-lean cover-shooting and ammo prioritization. Last, it doesn't feel like a game, it feels like a student project. Half Life 2 only feels worse since it was literally slap dashed together and disjointed - on an even worse engine. Worst of all, it was the main influence of shooters from that point on - ruining the genre. I'll argue it is the direct father of the CoD-ification of shooters in the next decade and the "story telling" focus of mainstream (aka shitty) gaming.

As for a story telling focus, beating it at its own genre, check out System Shock 1. Rebind the controls or use a nod or the new sourceport. I don't like SS2 very much, but it does some similar shit and was a better game.

To see an alternate universe where shooters didn't get shitty, check out the mod scene for DooM and Duke Nukem 3D. They have the same design focus as the old games - often with elements from other genres like platforming, survival horror, and "story-telling" - without ruining or diluting the original focus of the genre.

Half Life 1 is an overly long game with repetitive levels/filler throughout and sub-par shooting (not HL2 levels of bad shooting mind but the gunplay is at best unsatisfying and on hard just spongey enemies). The supposedly amazing marine AI is 90% hardcoding grenade throws and the like + voice lines that have no bearing on what they're actually doing so they seem smarter. There are a lot of weird TECHNOLOGY features like alien-specific AI that, while neat, you'll rarely even see and won't have any effect on your actual experience playing the game. Xen was actually a good way to freshen up the end of the game after endless bland/grey corridors.
You could cut out at least 1/3rd of the entire game and improve the overall experience without losing anything but filler. Much of the game is just walking down grey corridors fighting the same group of 2-3 enemies to flip a switch and while that's true of many classic FPS games they at least had some difficulty, competently designed shooting mechanics and enemy variety to keep it interesting.

>Half Life is the best FPS ever!!
>Unreal Tournament? Tribes? Quake? Timesplitters? what are those?

>half-life
>revolutionary
OH WOW CORRIDORS PEW PEW ZOMBIE PEW PEW ALIENS WOW TOTALLY NOT WHAT I SAW IN QUAKE AND QUAKE 2
it was fucking generic as fuck

>very original weapon selection
Other than the alien weapons, no. All of the guns could've been copy-pasted strait from Quake1 and you wouldn't know the difference. The crossbow is the only original and memorable weapon, if only for how obscure yet ironically unobscure it was (for being essentially a railgun). The laser operating the way it did made fuckall sense from a scientific/physics standpoint, but was entertaining to use. The rocketlauncher is by far the worst weapon in HL1 and I'd go farther and say the worst rocket launcher of any of the popular FPS games at the time. Grenades weren't that much better with janky-ass physics after the initial throw/bounce.

People think fondly of HL1's weapons because Q3A's weapons were fucking inexcusable to the point you'd have to have a doctor's note claiming you're suffering from stockholm's syndrome.
All of UT99s weapons were great and unique. The Hammer probably saw the least use outside insult kills and desperation boosts because there was almost no reason to use it if Translocator was enabled.
My biggest complaint about the Half-Life series is how absolutely terrible the enemy AI and combat is. It's like playing Fortnite and mowing down 3-11 year olds who have barely finished developing motor skills and can't counter you.

Slower movement, cutscenes, reloading, NPCs, focus on realism, linear level design, the list goes on

One of my main gripes with Half-Life is combat with the soldiers. They barely flinch to damage and they have a retarded amount of health so unless you have SMG grenades, satchel charges, or the railgun, fighting them revolves around unloading your SMG into them while fidgeting back and forth like you're about to piss yourself. If they had just enough health to take em out with a double shotgun blast then I't be a better game. Either way, I'd rather just play Quake or Doom; maybe Deus Ex if I'm looking for something more slow-paced.

I'd prefer to cutscenes at all. Why couldn't they tell the story purely through gameplay as was done in Duke Nukem and Doom? How does being forced to watch scientist npcs walk along catwalks for five minutes add to the story?

>crips quake sounds
vs
>virgin compressed half life .wavs

CSGO

Fuck esports and fuck counter strike's gunplay.

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>first FPS with a coherent story
Outlaws (1997)
Star Wars Jedi Knight: Dark Forces II (1997)
Strife (1996)
Star Wars: Dark Forces (1995)

This kills hlfags

Typical valve drone youtube video
>Shows a timetable of popular FPS titles with Half-Life coming out a year after Goldeneye
>Claims Half-Life was the first FPS with a coherent story

>Claims Half-Life was the first FPS with a logical progression between areas resulting in more realistic feeling environments
>Goldeneye did this as well in Surface and Bunker

>Claims Half Life is superior to older FPS games which had simplistic AIs that simply ran at the player
>Every single clip of Half-Life shows the mobs running directly at the player when aggroed

>Claims Half-Life sold 500k copies in 2 months and got sequels therefore it must be good

60% of the game is in grey hallways
30% of the game is in a shitty desert
10% of the game is in another dimension and even Pcbros hate it.

You will spend 75% of the time using the pistol, shotgun or peashooter SMG
15% the magnum
10% between the other weapons that have no ammo because Valve cannot balance
The game is where the cinematic meme really started to pick up. When it came out the AI was ground breaking but now FEAR has completely outclassed it both in AI and gameplay. It's a horrible game. The modding community is the only redeeming thing.

ITT: a bunch of jrpg dorks criticizing an actual good game

Nope, retarded thread.

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redditor seethe.

>redditor seethe.

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play this game on hard if you like bullet sponges

people liked half life because the majority of people thought it was fun, and your stupid line-by-line pseudo-scientific breakdown of why, according to your dumb statistical analysis, half life was actually technically not fun, is fucking contrarian garbage that nobody agrees with
nobody is apologizing that an era of fast-paced team-based multiplayer fps games was killed by an era of slower singleplayer story-driven linear fps games (even though fast-paced team-based fps games are still widely played today)
get the fuck off of this board you fucking schizo faggot dwterminator

if you're replying to this thread and not saging it then you're a nigger

stay mad

Red
dit

>YARRRRRRRRRR YE CAN'T JUST STEAL ME TREASURE NOW YA LANDLUBBERS MUST WALK THE PLANK

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Half Life is the Halo of it's time.
It did nothing new taking things from others games while dumbing down them for the masses.
Ripped off System Shock, Duke, Goldeneye and Cybermage.

bump.

this autist is still spamming the board with this shit?
i'm conintually amazed by how autistic some spergs are

it's a bad game sorry you never played a god fps before.