How would you make a star fox game

If you had to make a star fox game what would it be like?

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I'm baffled why they didn't make a star fox game for the Wii in a very similar style as the smooth moves minigame.

Starfox 64

You're pretty bold in posting such an answer knowing the assaultfags will be coming in to say they want it "just like their game but better"

I wouldn't. Of all of Nintendo¡s dead series this is the one least deserving of a new game

I’m not surprised how Nintendo was so quick to drop Starfox right after Zero. No one knows what direction they want Starfox to take, and that’s why people are so vague when saying they want something like Starfox 64 but completely different.

Dont get me wrong, I think if they did 3rd person shooter gameplay and a mix of the ship stuff would be great. My autism tells me they should make a game covering a battle on one planet and make some sort of cover shooter, with elements where you can hop in and out of your ship

You know Rogue Squadron? That but with furries.

I'm sadder about Kid icarus, if it had been a wii game it could had been massive.

I'd probably just copy Starlink.

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This.

star fox assualt 2 of course!

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This. I would blatantly copy rogue squadron with a greater focus on "all range mode" gameplay and reserve a few on rails sections for nostalgia bait. An on rails asteroids section and an on rails approaching the final area stage. The furries stay in the air ships. On foot missions were bad in rogue squadron and they were bad in assault.

Kid Icarus Uprising with the Star Fox cast

No Andross, new threat either extra galactic or internal evil
Absorb things from every game in the series. Have the majority of levels be on the rails, dogfights. Have a couple Landmaster mission that lead to short on the ground levels as an excuse to include Assault multiplayer.
More crew and Arwing customization, start with the classic set up and then introduce new crew mates as the game goes along. Reintroduce Krystal this way.

Use graphic art style of Starfox Zero, then orientate yourself around Starfox 64. Try to improve on it without changing up the formula too much. Few Ideas:
- In Multiplayer, additional players can control Peppy, Falco and Slippy during adventure mode.

- Give other team members more meaningful abilities and mechanics. In the original, Slippy was responsible for analyzing the enemy shield (yes, the boss health bar was not visible when Slippy was down). Brainstorm how an experienced pilot like Peppy could influence the levels. He flew the routes already. Maybe he can uncover secrets? How can Falco impact the level?

- In the original, you could sometimes choose your own route during a level. Expand on that, make more ways to play the same planet. Make different routes interact with each other in meaningful ways (if one player flies to X and destroys generator, another player can beat previously shielded enemies for a secret). Make it possible to assign routes for different characters in singleplayer.

- Borrow some ideas from the Roguelike-Genre. After a completed run, earn upgrades or new arwings parts with different base stats and different waepon progression. Upgrade lasers, buy different Bombs. Encourage the player to experiment around with different playstyles, while uncovering all routes and playing all planets.

- Add unlockable cosmetics. And a garage where you can paint your arwing and build the new parts on it, maybe even share your design via QR code and completely build your own arwing.

- Give the player the choice where the hardest routes are. The player can spend currency to shape the lylat system difficulty to his own will. You always liked MacBeth but you're annoyed that it's only yellow (medium) difficulty? Make it red (hard) difficulty! Yes I play Path of Exile.

Man just typing this out I realized how far ahead Starfox 64 was of it's time. The devs already thought of a lot of this.

Fuck it, I would have made it like a Ratchet & Clank game with space shooting in between levels.

>implying I'd make a kids game

Rogue Squadron, but with Star Fox.

less linear with a battle royale mode

Where did I say you had to make a kids game?

Make people fucking explode and have sex for all i care,
Just how would you do it

>Use graphic art style of Starfox Zero

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Improve from Zero, fuck Assault

youtu.be/X2SOUEJwYJ8

Can you explain a bit more what's wrong with it? Imo this looks pretty fuckin amazing. Main reason starfox zero failed was because it's gameplay was shit at times and the aiming with 2 screens is garbage.

>Phoned in the story and originality
>lip service paid to branching paths concept, but was actually phoned in
>phone rings
>urgent message from general pepper
>we're phoning it in star fox

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I've got two ideas.

1 - Basically Hyrule Warriors, but in space.
> Before the mission starts, you have a view of the map with allies and enemy positions, as well as objectives. Assign each Star Fox member to a different objective, then start.
> Play through the mission managing multiple objectives (Ally/enemy strongholds, ally/enemy attack squads, etc.).
> Actively swap between other Star Fox members during each mission.
> Earn rewards to upgrade your pilots' skills and spacecraft.

2 - More traditional take with a mix between Assault and 64.
> Branching paths like 64, but more story-focused with longer missions like in Assault.
> Able to replay missions as any squadmate, showing their path/perspective.
> Focus on co-op multiplayer with missions, but of course add in online VS. mode.

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>t's gameplay was shit at times and the aiming with 2 screens is garbage.
i swear this meme is still being parroted to this day. you don't need to look at the gamepad.

Assault was shit. Fuck storyfags.

I'd make it what Zero was supposed to be: a pseudo-remake of 64. Add co-op and online for the campaign. Don't waste resources on a half-baked dual screen idea, and instead increase the poly-count. That's it. It's just an arcade game that's fun to play multiple times and with friends for score and secrets.

You absolutely should if you want to use the second camera to its full effect which is what you are intended to do, fag.

Didn't Zero and star fox 2 do that as well? I don't see the value of a character getting out of their vehicle with weapons to do stuff a landmaster or drawing can do but better.

>I’m not surprised how Nintendo was so quick to drop Starfox right after Zero.
We've literally been getting some kind of new star fox content every year since zero came out.

Based!

the graphics look terrible and the character designs look hideous with gross matted fur and fox's weird bell shaped head.

You really don't need the gamepad screen at all except for a few handful or forced moments. The aiming is very precise and the fire rate is high enough that you can shoot targets with ease just by seeing how your firing relative to your position and using motion controls to make slight adjustments to keep shooting at moving targets without having to steer your arwing

Mercenaries, playground of destruction
But Starfox