Every single piece of music on the Perfect Dark soundtrack is absolutely kino

Every single piece of music on the Perfect Dark soundtrack is absolutely kino.
youtube.com/watch?v=Ku5kUAUEn1Y&list=PLA575BCE9B67DF04E&index=2&t=0s
youtube.com/watch?v=w8kF9QdkFIg&list=PLA575BCE9B67DF04E&index=3&t=0s
youtube.com/watch?v=W63jrJfxR3k&list=PLA575BCE9B67DF04E&index=8&t=0s
youtube.com/watch?v=pL6Hj-2uiQI&list=PLA575BCE9B67DF04E&index=15&t=0s
It is frankly unacceptable how many people associate Grant Kirkhope with stuff like Banjo Kazooie when Perfect Dark is his magnum opus. (Yes, David Clynick helped and Graeme Norgate did some prelim work on the soundtrack, but it's mostly Kirkhope.)

Attached: 117638_Perfect_dark_cover_art.jpg (1024x768, 64.49K)

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nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond
youtube.com/watch?v=z227mW7IePQ
archive.org/details/1964GEPD
youtube.com/watch?v=ggfrFVKK1lw
youtube.com/watch?v=-F9tcm-7iXk
youtube.com/watch?v=3CJZzScquaI
theringer.com/2020/5/12/21254593/first-person-shooter-perfect-dark-20th-anniversary-female-protagonists
twitter.com/SFWRedditImages

Holy shit, we're days away from this thing's 20th anniversary

I'm now going to go sulk in the corner and feel old

A pretty good "making of" article released recently with some of the old team members talking about the game's ambition, the fact the team basically fell apart midway through development when the director and many of the senior devs chose not to renew their contracts with Rare, etc. nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond

I really like the ending song
youtube.com/watch?v=z227mW7IePQ

How well does Perfect Dark emulate?

Reminder that the end credits show the team member names in random order because Rare felt that every team member was equally important. It's an absolutely fantastic credits sequence that ends with the words:

perfect dark is forever

Perfect Dark is coming back. Way too many insiders have indicated that MS have a new PD in production. Likely revealing it in July. But I worry that they won't recapture the magic. For example, what are the chances they won't even bother asking Kirkhope to come back and help compose the music?

The best way to play it is via the XBLA remaster, preferably on an Xbox One. PC emulation really requires you to know what you're doing as far as setup goes. Xenia can run the XBLA version mostly flawlessly, but Nvidia graphics cards get snowy character model textures.

Yeah, I'll tkae a look at any new PD that comes along but man, I made it about 20 minutes into the sequel on the 360 before quitting I'll be keeping my expectations in check.

There's a build that can played on 60 fps, with fully smooth mouse and keyboard controls. It plays like it was a native PC game, you even forget it's emulation.

this
the same emulator can run goldeneye at 60fps with mouse and keyboard as well

I think PD was a one time wonder though. It brought many innovations however it was kind of late on the n64 cycle and like it or not was shadowed by the absolute success of the previous title, goldeneye.
At least here, no one that played goldeneye with me liked perfect dark as much.

Anyway, nowadays I don't know how this could work. Is it gonna be a pc fp? Do people even play console fps anymore? And what kind of innovations would the game bring? Granted, the story was also a notch above the competition.

Here it is

archive.org/details/1964GEPD

It works for Goldeneye too. It may ONLY be used for these two games, don't play it with anything else. And this is just the emulator, you have to get the game ROMS somewhere else.

Perfect Dark Zero was a complete clusterfuck of a game. Martin Hollis disliked what was done to Jo's design, which is just the tip of the iceberg.

Also:

Other members of the team are less enthusiastic, although just as interested to see how a new Perfect Dark might turn out. Botwood points to the success Xbox had by passing another Rare IP, Killer Instinct, over to a different studio, so a non-Rare Perfect Dark team could still do justice to the 2000 original.

“I wish them every success, genuinely, because I do like that world,” he says. “I had a part in creating it, but I probably would not want to work on it because that would mean going backwards. I’m at Ubisoft now and playing in their worlds, which is great. I would look forward to seeing it, although I do not envy their job of updating it.”

Bury notes that any new Perfect Dark will likely have a much larger team that the N64 title and therefore, like Zero, might lack that special spark. “If they’re expanding on the original, they’ve got a better chance of matching it rather than coming up with their own ideas and having a massive studio to do it,” he says. “The way I work now, it’s the same thing – you’re not involved in everything, you just can’t be because there are too many people.”

Hollis, meanwhile, likens it to game adaptations of films. So much has happened in the last twenty years that the two projects will be incomparable. But the good adaptations – like GoldenEye, perhaps – “very faithfully capture a small kernel of the original’s core.”

Thank you based user. I've been meaning to look this up.

This one is my favorite in the soundtrack
youtube.com/watch?v=ggfrFVKK1lw
but has any victory theme ever surpassed this?
youtube.com/watch?v=-F9tcm-7iXk

This ones my favorite by far!

youtube.com/watch?v=3CJZzScquaI

Let's hope it gets the same native PC port treatment as Mario 64 someday from reverse engineering/leaks.

Attached: perfect-dark 4 player.jpg (640x360, 73.41K)

>At least here, no one that played goldeneye with me liked perfect dark as much.
I've always felt that there's this combination of nostalgia, "I want be Bond, not a girl", dislike for cyberpunk, and various other things that led to a section of the GE fanbase disliking PD. From a design viewpoint, PD takes the design ideas of GE and refines them. Implements stuff from the design doc that didn't make the cut. It's much more of an espionage game than GE was. GE laid the groundwork, but ultimately boiled down to shooting endlessly respawning waves of enemies more often than not. (Something PD almost completely removed.)

I saw an article recently where the developers of No-One Lives Forever talked about people walking into games stores and returning the game because "I didn't know I'd have to play as a girl." I think PD endured that to a slight degree. People who loved the core formula of GE had zero issue with Joanna Dark. But a lot of casual GE fans didn't really care about the game's design magic. I've always found the PD fanbase cared a lot more about the singleplayer design than the GE audience, which were like prototype Call of Duty "who cares about singleplayer"-bros.

theringer.com/2020/5/12/21254593/first-person-shooter-perfect-dark-20th-anniversary-female-protagonists

Awesome, been dying to replay this game!

Yeah why did they turn bond into a girl?

Perfect Dark has very similar ambitions to Deus Ex, and I think that a new Perfect Dark that hybridizes PD and DE would be wholeheartedly embraced by the PC audience. Console audiences? I dunno. And that worries me. Microsoft has to sell the new Perfect Dark to people ranging from well meaning casuals to complete dummies. Still, MS aren't stupid. They know what will happen if they turn PD into something "dumb". They don't want this prestigious series revival to blow up in their faces.

Wish we'd get Rare Replay on PC or at least a PD part. I bought the cartridge again, it's really cheap, but it runs at like 10 FPS of course.

Yeah, come to think of it, PD never really did seem to get as much traction with the people I knew back in 2000 as Goldeneye did. Seeing as how PD was released when I was in my early teens I guess I was just too damn obsessed with it at the time to notice.

A real shame, though. GE was phenomenal, especially when you had four people there for multiplayer but I can't imagine the fun I'd have had with the same amount of people fucking around with the guns PD offered. Oh well.

If you're asking seriously it's because Martin Hollis felt there weren't enough FPS games starring women. Joanna's desexualized character design and mannerisms were the result of members of the PD team pushing back against Rare's tendency towards "cheeky" female characters. You'll notice that the TimeSplitters team did the exact opposite, which is likely reflective of the senior members who split off vs Hollis leaving for Nintendo and the other PD team members taking over the project in 1998.

It's not that Perfect Dark sold poorly. 2.5 million copies in about a year was... staggeringly better than what stuff like Half-Life did in that same period. A lot of folks don't realize that HL didn't sell most of its copies until post-2002-ish with the mainstreaming of Counter Strike and the like.

The issue is that GoldenEye sold 8 million copies. It was the best selling FPS game of the era by a staggering margin, and that skews things really badly. GE had 4 years to sell in. PD had roughly one year before the N64 was over. That it sold as well as it did in that period is a testament to its quality and hype, though.

On a similar note, The World is Not Enough for N64 sold a million copies in the US alone. It released around the same time as PD. Those were really good numbers for an FPS game back then.

...I'm now suddenly reminded of the time when, the holiday season following PD's release, my cousin's little shithead of a kid booted up Perfect Dark and deleted my save file with the game and most of the cheats already unlocked, all because he 'didn't want to play as a girl' and thought he could choose a male character.

Fortunately for him I'm far too incompetent at doing anything illegal to not get caught so I guess he lives another day instead of ending up in a shallow grave somewhere.

Well to be honest she hardly talks or does anything ladylike at all. I'm not sure if this was such a great idea. Yes we get glimpses in cutscenes of her being ladylike but in 99% of the game it makes no difference.
I'm sure many people had a shock when they started playing.

That's cute

Now that you mention it, Perfect Dark and Deus Ex are very similar on tone and style (but not so much on gameplay. Both games have levels
>a corporate building skyscraper conducting secret research(Versalife and Datadyne)
>a cyberpunk city with secret underground labs
>labs on the bottom of the sea
>Area 51

>Well to be honest she hardly talks or does anything ladylike at all.
She talks constantly and her entire mannerism is "mild mannered librarian with a touch of sardonic wit".
>I'm sure many people had a shock when they started playing.
That's their problem. It wasn't Rare's responsibility to coddle idiots. Hollis and the others recognized that the FPS genre had a problem with being too male dominated, and they and several other developers went out of their way to address this. There's a reason games like Delta Force and Rainbow 6 had female operatives in them. The developers realized that the FPS genre had a "sexist teenage boy" audience problem, and they were trying to shake them out of it.

Unfortunately, the Xbox/Halo audience completely fucked everything up afterwards.

Reminder that Medal of Honor: Underground faced pushback over its female protagonist from EA executives.
>In the Medal of Honor series’ 1999 debut, Manon was an NPC who explained game mechanics and offered encouragement and assistance to protagonist Jimmy Patterson. The Resistance played a key part in the plot of the first game, and because players were familiar with Manon, “it seemed like an absolute natural thing to highlight her as the protagonist for the next game and to do a much deeper dive into that Resistance story and flesh out her character,” says Peter Hirschmann, who produced the original Medal of Honor. Hirschmann remembers self-doubt being a bigger obstacle to that plan than external opposition, but Langteau says some of the suits at publisher Electronic Arts balked at the idea of elevating Manon to the lead role.
>“It was tough,” he says. “Our executives were not for it. We had to really kick and scream and fight and say that, no, this is a great story. There’s a lot of great material here. She’s a great character. This’ll be a good departure from what people expect.” It helped that Medal of Honor had been a big hit and that Manon was not a new character, but Langteau didn’t take any chances. “We just went in and said, ‘This is what we want to do and we don’t have any other ideas,’” he says. “Basically, leaving them with the no option but to say, ‘OK, let’s see where this goes.’”
If you ever wondered why Medal of Honor and Call of Duty ended up being these insipid series about "farm boy from Texas learns that war is bad sometimes", this is why. These series have always had corporate pressure to make them super bland and super generic and super pandering to a particular American demographic. It's why Call of Duty always sucks America's dick politically, too. If they got too daring their fanbase would revolt.