What happened to responsiveness in games? Why is movement so cumbersome and awkward now?

What happened to responsiveness in games? Why is movement so cumbersome and awkward now?

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I know and it sucks

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Do you only play American games or some shit?

Too much divide between animation (which is now also motion captured) and gameplay designers.

It's not like it matters when the games are so easy anyway. The difficulty is the shitty controls lmao.

This is the game people have been waiting for? Are they really going to suffer through playing this jank only to see Joel get his brain bashed in by a tranny with a golf club?

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>that snow
Shouldn't this game be really visually impressive? Every scene with snow and horses looks terrible.

fuck that looks bad

Even fifth generation games are smoother and more responsive than modern """"""""""""""""""""""""""""""""""""""""""""games""""""""""""""""""""""""""""""""""""""""""""

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Realism, westcucks love their realism.

To cater to normies. You want to make sure the game is slow enough for them to keep up because god forbid making it hard or challenging in any way since that might scare them off.
Play Nioh if you want a responsive game.

The naughty gods don't exist anymore. No more hardware pushing drool worthy graphics from that studio seeing as all the talented people left.

the first game showed that the engine is actually pretty good because of its multiplayer. they could have done a lot more in terms of gameplay with single player, but they wanted strings walking-and-talking segments so idiots could go, "wowe..... soe deepe....." and the AI wasn't that good either. the AI problem was fixed in multiplayer when it was live player vs. player

I couldnt get more than a few hours in RDR2 because of this.

I really wanted to like it and it's frustrating because a lot of what I could see looked interesting, but when doing literally every single action feels like shit it is never going to be fun.

Fun is secondary to realism and storytelling nowadays. You can thank normies for that.

this

Games aren't about fun anymore, you wouldn't get it.

Gotta have R E A L P E O P L E instead of fun

the sensation of wading through molasses is realism? who fucking even walks like that.

AHahaha that pic though

Is that Ryan Gosling?

>yfw fell for the thick meme

yes

Oh yeah remember how incredibly responsive Castlevania and Silent Hill were

Devs use the thought process of "how would that go in real life?" rather than "what is most enjoyable considering you will have to repeat the action countless times during the game?"

Pro-tip: Hold X and he responds faster. There's a lot to find out in this game!

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>lol wtf this doesn't zoom like fortnite

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>Climb awkwardly up something once.
"Yeah that makes sense, she's just a regular person and not a gymnast"
>Climb awkwardly up something for the literal 500th time.
"Yeah I get it, realism, I'm bored of it now though."

You're looking in the wrong places

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autism: the thread

This probably, my guess is getting the animations to look right takes precedence over responsiveness. Main reason I can't stand Rockstar or Naughty Dog games. Feels like I'm playing as a pilot sitting in the characters head controlling them, and not the actual character themselves.

>no damage weapons that only serve to stagger enemies
>forced glory kills that lock you into an animation every time
zoom zoom

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Neither of those have anything to do with responsive movement, which is the topic of this thread.

The games you're playing (i.e. AAA sterile linear walking simulators) use the same middleware for ragdolls and animations.

The movement isn't responsive though. Doomguy moves slow as fuck and there's some sort of weird input delay/mouse smoothing that can't be turned off for some reason. Game's consolized to shit.

Imagine being such a simp that you wont tell your girlfriend that she needs to get her fat ass down from off your shoulders.
That dudes body wasn't meant to carry 500 pounds.

havok?

>AHahaha
kys

That looks fine?
If you played the first, Last of Us feels great and weighty, and jumping/climbing is more about giving verticality/hidden areas/extra resources.

Its not really an important movement option at all in a game like this during rhe vast majority of scenarios that would demand it.

It runs at 24 frames and uses a wireless controller
There was no hope

Ye, game is gonna be rad.
The game is really polished though, the game has no trannies, and why do people like you speak as if you never played the first? Its weird to see the disconnect between people suddenly caring about Joel, making shit up about the new one, and having no idea how the first game even plays.

Americans

>who fucking even walks like that.
A man carrying multiple sacks and weapons strapped to him, you simpleton.