This game is ridicolously difficult, how the fuck was a 7 year old kid suppose to beat this back in the 80s?

This game is ridicolously difficult, how the fuck was a 7 year old kid suppose to beat this back in the 80s?

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By referring to the enclosed instruction booklet and making sure they had an up to date subscription to Nintendo Power™

what's difficult about it? it just takes time to bomb every pixel

It came with a map back then. At least in America.
In Japan since their culture is less individualistic playing the game with your friends and sharing tips was part of the fun.

By playing it every day and not using save states. That way you actually develop skill and knowlege.
PS - you wouldn't survive in the wild, zoom zoom.

maybe you weren't supposed to beat it? Most retro games are rather cryptic and some even require a guide to play through.

Games back then came with things called manuals

It was fun.

git gud

Manual and guide

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it's an exploration game. you're supposed to explore and figure it all out as you go. thats why it's nonlinear, discovering the easiest temple to take on first is part of it

when you find the wrong temple, go in, and get fucking oneshot, you leave and come back way later -- all the while dreading it and wondering if you're ready. theres no "use treasure from 1 to enter 2" to force you on a path. establishing a path that works for you is meant to take a long time, thus providing replay value

tl;dr a 7 year old isnt supposed to beat it, they're supposed to play it

Dark Souls is a zelda 1 clone

When I first played it I printed out a map and taped it together. Then I added my own captions and points of interest. It was f*n

I beat it. git gud fag

sounds comfy

I figured it out with no issue as a kid. Don't know how the fuck I knew to bomb that wall, but somehow at the time it seemed obvious.

its not. there are far more difficult NES games. Castlevania, Mega Man, Ninja Gaiden are all MUCH harder.
Specific to "rpg" games, legacy of the wizard is 10x harder and more complex. There are multiple places in the first few screens where you can just fall to your death.

I remember fucking around in the graveyard for an hour shoving headstones and dodging ghosts. Shit was cash.

People used to get maybe ~2-3 games per year so kids really had nothing better to do than to be utterly autistic with all of them.

Romance of the 3 Kingdoms is the only NES game I ever rented and just couldn't figure out how to play.

Is it even possible to beat the sixth dungeon without save states? Holy fuck

Because back then your game library had maybe 5 games unless you were a spoiled little shit and you didn't just give up. Also you probably had friends and family who would do things together and talk to each other and you'd figure out the weird cryptic stuff. Or you'd just talk to that one kid who pretended he didn't buy the guide and figured it all out himself

Because kids like me back then were cut from a stronger cloth than you gender fluid twitter twinks today.

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I decided to beat this game with zero help after seeing threads like this in 2011.
It took three years.
That shit was the monster hunter of its day, absolutely massively popular in the East but completely impenetrable over here.

Back then, games were for playing. Not for beating.

Where my kids that were always a console generation behind at?

Kids had less distractions back then.
My 16 year old brother can't even play the simplest game without looking at his phone constantly.

Based af

Ninja gaiden is kind of in its own difficulty category. Mega man and Castlevania are like cake walks to it, and I don't mean that as a compliment to the gameplay.

You have to be white or Asian to beat a game made before 1997. Viva la Mexico 2.0 a country of peasant retards.

I beat plenty of brutally difficult 8-bit and 16-bit games as a little kid, but Ninja Gaiden is the only game I've ever both enjoyed and given up on. Awesome Gaiden was accurate.

If being a ninja were easy, everybody would do it.

People spent more time playing back then. Nowadays everything has to be a speedrun where they get fed up if they dont get anywhere in 5 minutes

Back then people who played games had a sense of pride and honor, and weren’t afraid of challenge. Even the most difficult games were beaten without using any external guidance, because everyone knew that there’s no achievement in beating a game if you had to ask for help. Completing games took a long time, but we endured because we weren’t spineless snowflakes like you zoomers, we understood that life is supposed to be a challenge.

Get the power, Nintendo Power.

I remember printing out 100+ page guides from gamefaqs to long RPGs like FF and stuff like Zelda. Damn son.