We had threads before on people's ideas for a new star fox game. How about we have one with bad ideas that shouldn't be in a new game.
Worst fan ideas for a new star fox game
Putting Krystal in it
/thread
I cringe at the idea of a fleshed out furry avatar generator if a game offers you to make your own character to play as.
Star Fox Unleashed, featuring the WereFox
I know command already did this but I don't want another star fox game that has branching paths dictated by the story. I prefer it branching based on your actions within the stages themselves like how 64 has levels with mission complete vs. mission accomplished.
Starfox should just die
Starfox Zero
Having another game like assault. I don't want star fox to become mostly a ground based third person shooter again. I don't want most of the stages being multiplayer maps. I also don't want a star fox game to directly compete against other IPs like splatoon and fortnite if it has multiplayer.
yiff simulator, male only.
What's wrong with her?
That is indeed a bad fan suggestion
That's not a fan idea
Someone suggested that? Wouldn't surprise me.
I've seen a lot of good ideas, both on Zig Forums and other sites. But I always cringe at the idea of making Star Fox some MMO where you make your own furry avatar and play through it like an RPG.
Otherwise "just 64 but again/better" is another terrible idea that'll bring the series nowhere.
Aren't the vast majority of video game sequels just an older title but better?
Let me guess, you want a game "just Assault but again/better"
I'd say the difference is evolving the formula vs rehashing it. The star fox series is riddled with effectively remakes of the same damn game over and over with the same plot, same characters, same locations, same stages, same core mechanics, etc.
Some people have such rose tinted glasses that they earnestly want and think a direct 1:1 remake of SF64 just with modern graphics would save the series and move millions of units.
There just isn't that much of a market for pure rail-shooter games anymore
Like Star Fox 64 3D was the remaster of the most acclaimed game in the series and it was released on a system that ended up with a 70 million+ userbase, and yet nine years since its release it didn't crack a million. Even fucking Kid Icarus Uprising, which basically was "just Assault but better" did that.
She gets in the way of ships. That's literally it.
>Assault bad
>64-again good
Starfox fans are just like Dark Souls fans: They like the worst parts about their game. Sure maybe having a character creator in Starfox is cringy, but there is no excuse for a flagship franchise, without a 20-single player campaign not having online multiplayer in the year 2020. Even 64 doesn't have the replay-ability to be worth the 60-dollar asking price.
And yes even Assualts retooled mulitplayer maps were a good idea, because they each forced you to explore and check you corners for enemies and ambushes which was reminiscent of SF2 small maps. Literally every starfox game idea that doesn't involve a multiplayer setup is a bad idea.
I thought star fox zero with all its flaws evolved the series in the right direction in several aspects. Wish the execution was better though. I don't get the hate for it rebooting the series when in all honesty the series desperately needed one, especially when it was a decade since the last new title and nearly 20 since 64 itself. It wasn't nearly as bad as sonic 06 itself attempting to reboot the series story just 15 years after the first game.
Problem is that Star Fox had already rebooted itself with Star Fox 64 to begin with.
And it didn't help that before Zero came out, Nintendo had already released Star Fox 64 3D
>She gets in the way of ships. That's literally it.
I can understand that. I think reason why Fay and Miyu were better received (or not negatively received) was that in the game itself they aren't really anything more than a few cockpit view Sprite and some generic dialog. I don't even think we knew how they fully looked until the cover art for the game's SNES mini release in 2017.
Because at the end of the day, an upgraded Assault would still be better than an upgraded Zero which was literally the "upgraded" 64
I would like to see them improve and change the controls, like have all range mode a bigger part and play in larger areas and play like a space Ace Combat. Then intersperse that with a few on rails levels levels that have a touch of bullet hell inspiration to put more emphasis on control of the ship.
If you want a full blown shit Star Fox experience make it an open world/solar system game where every mission is go to location and shoot up object or exit ship and get in shitty tps firefight.
Motion controls
Non Arwing missions
Not going to say I wouldn't have preferred zero being a sequel to 64 but the continuity post 64 games was pretty terrible and needed to be rebooted anyways. 64 3D also wasn't intended to be another reboot as it was just released on 3DS to see if people were still into star fox. 64 and star fox in general doesn't even have much of a story for people to get invested too deeply in it get pissed off if it gets scrapped for something else.
Make it intentionally look like this photograph
I'm not convinced. Back in the day some fans of assault were basically calling it the upgraded/improved version of 64 . I don't see your case.
That would be kinda funny actually
Fox x Slippy is the canon route.
Fpbp.
>Just make Star Fox 64 with more levels in HD!
I can't fucking believe there are people, even on Zig Forums, who actually want Star Fox to continue flatlining and doing the same shit over and over and over.
There's so much you can do with the series, like utilizing multiple characters, customizing/upgrading your ship, not to mention moving the fucking story on beyond "OH NO, ANDROSS IS A FLOATING MONKEY HEAD WITH FLOATING HANDS, WE HAVE TO STOP HIM FROM TAKING OVER THE LYLAT SYSTEM" for the millionth time.
Assault is literally the only game in the franchise that does something new without being another genre entirely.
Also the final boss isn't fucking Andross.
I think the problem is that Nintendo actually did try doing new things with Star Fox during the GCN era, with Adventures, Assault and Command, and none of them were really well received.