Preeeety amazing that Nintendo managed to create a pure adventure game with no RPG mechanics

Preeeety amazing that Nintendo managed to create a pure adventure game with no RPG mechanics.

I've been playing for a while now and I am shocked at how little stats and roles affect your ability to progress in this game. It's 100% a pure adventure game. Very clever, Aonuma, very clever!

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You mean like all Zelda games

this but unironically

this but ironically

stats shouldnt exist in action RPGs

this but post-ironically

>no rpg mechanics

You collect resources to ugprade weapons and armor that makes them do more damage and make them have higher armor values.

There's different types of weapons that attack differently, different types of damage for each weapon, and different types of special abilities that charge up to be used.

There's food and potions that change your stats, including stealth, damage, and armor.

What the fuck is OP going on about?

he's shitting on the mechanics of the game. He's saying the mechanics that exist do nothing and the game isn't challenging. he's saying you can just ignore armor/weapons and potions/food and just play without any challenge.

Year 3 of BotW cope and seethe.

Ocarina of Time is better.

None of what you offered are rpg mechanics though.

BotW has more RPG mechanics than every Zelda other than Zelda 2. You even have numerical stats on gear in this game. And yes, I know that technically the gear always had stats, but in past Zeldas it was 1) hidden from the UI, and 2) you usually didn't get to pick your gear; upgrades were linear so once you got the level 2 Sword or Ring or Tunic it just overwrote your current one.

>Preeeety amazing that Nintendo managed to create a pure adventure game with no RPG mechanics.
that's every zelda game except for zelda 2. the vast majority of them are better than botw, too.

This is literally the zelda game with most RPG mechanics
You are a retard

Botw is fucking trash. Fucking Nintenzoomers. Play a real open world game like RDR2. Botw is a nongame. Eat shit.

Not that guy but yes they are.

Yes they are you fucking moron.

RPG mechanics most basic and barebones formula from Dungeons and Dragons is attributes. Characters and items all have attributes. Damage values, health points, defense points, and these are all inherently alterable. Consumables like potions that change status for a limited time are also CORE RPG.

>lists what an RPG is

>Zig Forums

>that's not what an RPG is

how do you even function being this fucking retarded? How do you even go around posting not understanding literally 1+1? That's the same equivalent.

>Play a real open world game like RDR2. Botw is a nongame.

RDR2 is a movie game with scripted event after scripted event after scripted event where half of the game is running slowly along a path with NPCs spitting out dialogue.

The actual gameplay consists of slowing down time and shooting people.

are you dense?

its a Game where you are Playing the Role of link

>You collect resources to ugprade weapons
so you didn't play the game

No, they're not. Crafting is not RPG. In an RPG you have a ROLE which is AFFECTED by statistics. Nothing you do in BotW is affected by numbers like that. You CAN pick up weapons with higher STATS and use them to an ADVANTAGE, but you don't HAVE TO and recursively, the gameplay revolves less around ROLE-PLAYING and more around ADVENTURING.

>In an RPG you have a ROLE which is AFFECTED by statistics. Nothing you do in BotW is affected by numbers like that. You CAN pick up weapons with higher STATS and use them to an ADVANTAGE, but you don't HAVE TO

So things you do in BotW are affected by numbers if you pick up stronger weapons or armor

Zelda could do pretty well with RPG elements, Nintendo just doesn't wanna do it for the sake of keeping it as casual as possible, the soft skull normies just wanna save the princess without worring about builds or wasted levels.
really hope we get a more complicated Zelda when BOTW 2 comes out, at least make it to where we can keep Link with a more consistent play style, no more of the glass weapon shit.

as these stated:
zelda is and always was an RPG. actually it was one of the first of them to be in a video-game format, so it kind of dictated what an RPG was as a video-game genre

So - you're inherently wrong on two points. The first is that you said "crafting is not RPG" which is wrong. From the earliest RPGs, blacksmiths, weaponsmiths, armorsmiths, etc. are influential to the gameplay. And whether or not it's the player crafting things or getting things from crafters, crafting is a huge part of a Role-Playing Game experience because an RPG is built around exchange of gear and weapons for higher attributes... more powerful weapons, more defense, etc.

The second point you're wrong about is the fact you said
>Nothing you do in BotW is affected by numbers like that.

Anytime you pick up a weapon with a different numeric value, your actions are affected. Anytime you put on or change armor, your actions are affected. Anytime you eat food with an attribute or drink a potion, your actions are affected.

Unless you literally strip naked and only pick up torches the entire game, you cannot avoid the RPG mechanics of BotW.

HAHAHAHA. What a fucking loser. RDR2 actually had a well crafted story. An amazing open world with sick graphics. You can actually proper hunt. It's an amazing immersive game. Botw on the other hand, is nothing but a fucking tech demo. A bad one at that.
Cope and seethe.

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why would you make zelda being a rpg tho ?

okay

No that's wrong. Crafting is not inherent to role playing. That's like saying jumping is inherent to platforming. Are you really so confused over definitions of games that you can't read a wikipedia article? Do you think every platformer ever has had jumping? Just because a genre started out with elements involving crafting doesn't mean every game which included it is of the same vein.

And it's mostly random or already pre determined by the devs. Almost all of the End game gear is really fragile and will break quickly, forcing the player to either farm for mass of that weapon they like to use or have to use whatever they can salvage on the spot. And the best armour in the game is without a doubt the Guardian armor, and the DLC Majoras Mask that rends (Almost) all enemies passive until you attack.

so then almost every game out there has RPG mechanics? you're a dumbass

>No that's wrong. Crafting is not inherent to role playing. That's like saying jumping is inherent to platforming. Are you really so confused over definitions of games that you can't read a wikipedia article? Do you think every platformer ever has had jumping? Just because a genre started out with elements involving crafting doesn't mean every game which included it is of the same vein.

I don't care about what you say. You have no idea what you're talking about. Crafting was established as part of RPGs as early as ADND in the 1980s. The Player’s Handbook of 2e sets material costs and crafting times for armor and weapons.

This but unironically. Fuck stats and levelling up.

Also, play in Pro mode.

THEN FUCK OFF HOLY SHIT

How's it feel knowing your game will never get a single DLC that isn't marketed towards squeaky little kids online with unlimited access to their parents bank account? And that the developer is actively harassing and sueing members of their own fan base?