The Marauder

Why is he so good at making people seethe?

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I don't know, he's really easy.
>Chainsaw one of the unwilling to fill shells up
>Get to medimum range
>SSG him twice after he lunges at you
>Dodge to medium range and repeat
He doesn't drag on for too long too. Also he always appears either at the start or at the end of an encounter so you don't have to dodge a dozen of other demons in the meantime.

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Or just meathook trimp around and use the remote det rocket launcher

He's only tough the first time you fight him.

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I've never seen the point of remote detonation. Lock-on seemed better for taking out priority targets both in D44M and in Eternal.

because all the really effective means of beating him take you out of the game. quick-switching weapons, abusing stunlock- all that nonsense is unavoidable in PvP, but it's got no place in singleplayer

to the untrained / unexperienced player, his fights can be very tiring and can last a few minutes

>take you out of the game
How? Quick-switching and stunlocking is the game. You're expected to combo the other demons too to be efficient.

He doesn't anymore. People know how to deal with him now. The only reason he was frustrating initially was because the game lies to you about how to fight him.

He's just choring to fight.

Like a lot of elements in the game that people complain about, it comes from the fact that it's different from what they are used to, and requires some learning and mastery to make fun.

Stupid. The gameplay in eternal took a lot of inspiration actually and it works well, marauder is part of that. That's why I'm disappointed in the last fight. It should have been an open arena with the iOS constantly chasing and attacking you instead he is a stationary turret outside the level, and his attacks cannot even destroy the level - it's pathetic how you are immune to his meteor strike just camping downstairs

Fuck means inspiration from deathmatch

>People know how to deal with him now
lol
there are still so many people whining about him it's fucking hilarious

The Marauder is either very hard for you or pathetically easy, with no in-between. It boils down to knowing you simply have to bait his melee attack.

When I first fought him I had some troubles, but now he's just something I ignore while I take care of bigger threats, like Prowlers. Making his shield too good was a mistake imo, it means you can basically never damage him "en passant" like everything else in the game, unless he is at the correct distance from you or you happen to have the rocket launcher equipped.

One user put it really well in a different thread. We have so many zoomers that grew up with 7th gen, objectively the worst generation of consoles, doubly so for FPS games. They consider a game that actually forces them to utilize all its tools efficiently and adapt to its gameplay loop bad, railroading or unfair.
I didn't expect an AAA multiplatform FPS to be that much of a filter, though.

There are complaints from people just wanting to defeat every enemy effortlessly

>a game that actually forces them to utilize all its tools efficiently
I disagree on this. Your arsenal of tools is cut down to like 1/3rd of its size when the Marauder shows up. You're not doing jack shit to him with automatic weapons.

>They consider a game that actually forces them to utilize all its tools efficiently and adapt to its gameplay loop bad, railroading or unfair.
You mean the exact opposite than what the Marauder asks you ?
Want to use all your tools ? He is all but immune to everything except rockets, SSG, Ballista and BFG/Unmaykr
Wants to adapt to the gameplay loop of "pushing forward combat" advertised by the devs ? The optimal way to kill the Marauder is to stay in the same spot and maybe back up a bit when he comes close to avoid his shotgun.

That's not even the fastest way you kill him

You only have to focus on the bigger threats in the fifth Slayer Gate, I'm pretty sure he spawns at the very end of all other encounters. So he's even easier.
You only proved my point. A good FPS game is never supposed to let its weapons be useful in every single situation. This is where adaptation comes into play. You have to know when is the time to use which strategy, set it up and execute it. Cacos have one strategy, archviles have a completely different one, Marauder has its own one too.
>Wants to adapt to the gameplay loop of "pushing forward combat" advertised by the devs
Too bad, Bethesda's ads weren't supposed to be taken literally.

>You're not doing jack shit to him with automatic weapons
>what is the chaingun turret

Are you retarded? He is immune to the BFG, maybe just the tendrils but the projectile is too slow to hit him anyway.

It's good to combo with the flame belch for a fuck load of armor

That is a good idea.

>claims you need to mix up your gameplay
>marauders are the complete opposite of mixing up, requiring specific weapons with a specific bait strategy to get the marauder to do a specific attack
user, you're saying one thing but the game did the opposite. This isn't variety or mixing anything up or even adaptation. This is just being forced to use either a shotgun or explosive weapon in a very boring fight that plays the EXACT same way every time you do it.

He can be killed by the BFG, but he got to be stunned first by a shotgun or a ballista hit. I killed him this way in the challenge fight. I think that if the BFG "ball" is behind him and you attack him from the front he'll turn his shield toward you and die too.

Wow really show how much hope Id had in him when he's not allowed to play with the other kids.

Just drop a grenade and then flame belch before the explosion. It's easier, faster, and doesn't require a weapon mod.

shoot the BFG over his head, it wipes out half his health then nail him in the back with balista ssg combo
stagger with ssg then shoot bfg in his face and kill him instantly
quit bitching and experiment more with him

>Experimenting
>With the BFG
You think depleted uranium shells are just laying around the ground ?

Well yeah, but they are pretty sparse.

Or you can just blow him up with bfg

You don't seem to understand my point. There are two crucial aspects in any FPS: weapons and enemies. Weapons are your tools, enemies are what you adapt to. Both have to be utilized well. This means an enemy roster that forces you to a specific play style (i.e. only a couple of weapons are viable) is an indicator of a poor quality. However, so are weapons that have no difference among them (i.e. they can be used everywhere at any time).
Not only is it fine to have enemies that have only a couple of viable strategies against them, it is very much encouraged. Kleers in Serious Sam are peak FPS design precisely because of that. Fun comes from you understanding what kind of a strategy must be used in each case and you executing it all while not dying.

because Zig Forums is actually bad at video games because they're too busy posting wojacks and letting trannies live in their head rent free.

>over his head
Why? Just stun him and shoot bfg

>game literally states that you aren't supposed to be able to do that
If "mixing it up" is the new way of saying "abuse a glitch", then that's dumb game design.

>You don't seem to understand my point.
You never had one.

Cope.

you gifted bfg ammo before you first fight him.
reload checkpoints to fuck him up and find a few different ways to kill him so you can pick the most fun next time he turns up

Because every time I fight him I realize I should have got this game on PC instead.

Are you retarded, user?
What glitch? Are you so fucking dense that believe everything? Can't you do a simple 2 x 2 and find out that stun - bfg delets marauder in a couple of seconds? That it's the same thing as ss-balista combo only you swap ss/balista with bfg?
Kys brainlet

variety mostly because it's about having fun not always being as efficient as possible. sometimes i like to turn him around then nail him in the back.

>intro to marauder states that he resists all super weapons
So you didn't even play the game?