>No defense stat so enemies a dozen levels below you can stilll fuck you up in 1 turn >This also means that HP is the most valuable stat or at least that demons with low HP are completely useless because they die in 1 hit. >demons can't use items by default >negotiation is LITERALLY 100% random, even if you choose a previously successful option with a demon, it can be deemed "false" and end your turn. And even if you comply with everything, it might still fail just because. >Ridiculous amount of grind necessary.
Why is this game praised so much? Moreso: Why is this considered so superior to Persona 5? Is it just because of contrarianism? Because Persona 5 seems like a much more polished RPG
None of that cancels any of the points I mentioned
Gavin Martinez
>can still fuck you up in 1 turn Every SMT does this. You or your party members can be OHKO'd at any time.
>negotiation is LITERALLY 100% random It's always been like this, nigger. The conversations are all nonsensical gibberish and the answers are never clear cut. It's all randomness.
>ridiculous amount of grind Yes, you need decent stats and stronger demons to progress. WOW WHO WOULD HAVE GUESSED?
>No defense stat Your only legit point of contention. No idea why the removed it >that demons with low HP are completely useless because they die in 1 hit. Almost like demons all have their own strengths and weaknesses that can be used for different situations >demons can't use items by default Standard shit in Megaten. Some protags can't even use magic. >negotiation is LITERALLY 100% random Also standard >Ridiculous amount of grind necessary Git gud. Use buffs/debuffs. Fucking fuse.
you know what else is too hard for me? cock and ball torture. Go try it, prove how hardcore you are
Liam Phillips
>Every SMT does this. You or your party members can be OHKO'd at any time. Doesn't sound like good game design to me
>It's always been like this, nigger. The conversations are all nonsensical gibberish and the answers are never clear cut. It's all randomness.
Bad game design then. Why turn the main mechanic into ltierally random process?
>Yes, you need decent stats and stronger demons to progress. WOW WHO WOULD HAVE GUESSED? No, fuck off nigger. There's a difference between grinding and the game being properly designed so that you have an adequate level by not skipping most battles
John James
>>No defense stat so enemies a dozen levels below you can stilll fuck you up in 1 turn
That goes both ways, though. Most bosses after Medusa can be absolutely blown the fuck up and die in a handful of turns.
Ayden Mitchell
>And even if you comply with everything, it might still fail just because. I thought the trick to succeeding at SMT4 negotiations was to comply with one or two things and then end talks, and it's also ok to have refused one thing along the way If you give the demons everything they want they'll just run off on you while calling you an idiot more often than not
Pay no mind to him, because even if he wasn't baiting. This guy isn't the type of person you want in your community.
So none of you have any proper reason to reply to him.
Christian Gomez
I'm playing through SMT IV for the first time, it's been pretty rough but fun. Just met "Yuriko". Why do physical skills use MP and not HP? I'm pretty sure all the physically inclined demons have really high HP and low MP as well, at least the ones. Also why are AI companions so dumb? I've lost multiple boss fights I was doing well on because of them (Walter using Agi on Minotaur, Nozomi using Zan on Asura, etc.)
Lincoln White
You mean I can't just be a yes man or a doormat and comply with everything they want? But that's how I subsist in real life!
Sebastian Taylor
SMT fans will legit defend these extremely outdated design choices and then scratch their head why mainline sells like shit and they haven't heard a word about V in 3 years.
Logan Watson
It's true though. SMT1-4, the negotiation is very random. Many of the "correct" responses to the demons don't really make sense or have much to do with their specific mythology. Even with certain variables like the moon phase, they never really made negotiating about skill, instead about guessing, so yeah randomness. One-hit kill moves are fairly common in those games as well. As for grinding, I always find it disingenous when pseuds pretend you can just beat an SMT game without levelling up a few times. Bosses in these games punish you a lot, so good stats and better demons are required to progress.
Unless you can refute any of this with facts, you're actually the one baiting.
you trigger these niggers but you speak the truth. funny how they immediately deflect to other franchises when you point criticisms.
Carson Scott
>can still fuck you up on turn 1 >every SMT does this
Holy shit you haven't played any of the games, have you? In nocturne, you can level up your vitality and it will give you the hp needed to tank literally anything in the game, save for the FEW demons with mudo or hama. In DDS 1 and 2, you also become invincible by leveling up INT and VIT, raising your magic defense and physical defense. In strange journey, VIT and Armor can so powerful that the protagonist yet again becomes a fucking tank. Play the games you fucker
Xavier Hughes
Most underated demon in nocturne. Attack-All is unbelievably useful for dungeon crawling
Ryder Jackson
I'm in Shinjuku and at the government building, I hated the Ashura-Kai guy and refused to fight the demon.... What's happening to me lawbros.....
Grayson King
>Because Persona 5 seems like a much more polished RPG I cannot see this being a serious post when you complained that negotiations are random, when Negotiations in P5 are genuinely random and they lack the item-giving aspect that can salvage answering questions wrong.
Wtf are you talking about? Negotiations in P5 are LITERALLY not random. The shadow's personality defines what type of answers they like, and when you find the right answer, it stays the same for every single encounter you have with that demon.
You also get 2 tries (or 3 if you have one of the party members' skills for it) in case you fail.
What part of his answer is false? All of those points with the arguable exception of low vitality being useless are absolutely factual.
>No defense stat You travel around in Tokyo a lot. It exists to have the player be alert despite backtracking to low level areas. Questionable, but it has a purpose. >HP is the most valuable stat Use buffs for bosses. For most encounters the key is avoiding letting the enemy have turns by abusing Press Turn >Negotiation is random There is a lot of leniency. Demons have clear preference in consideration of their personality and alignment, often have instant-win answers, and even forgive a mistake in the interview part. When it comes to gift-giving the noob mistake is to always comply, which results in demons making fun of you. You should end negotiations after 2 or 3 items/macca. Ailments also affect negotations, such as fundraise always succeeding on Bind enemies. Persona 5 is far more nonsensical with both the questions you are asked and the answers you can give, so it's way more random. >Ridiculous amount of grind You said it yourself, there is no defense stat. You absolutely do not need to grind since your damage output will always match your enemies, as they have no defense and die in one hit, even if you randomly stumble on a mob 10 levels above you. >Why is this game praised so much? Moreso: Why is this considered so superior to Persona 5? It's actually a game through and through. You spend most of your time fighting enemies and the bulk of your play time isn't managing a shallow virtual life. Likewise, the story is far better, with a much better tone, a more interesting settings, and isn't trying to hit you with a peter pan complex every other cutscene. >Because Persona 5 seems like a much more polished RPG P5 has a lot of polish, but it's way more boring and shallow by design.
Mason Smith
the companion is there to take hits it can save you, and will come in handy at one point or another
Nicholas Perry
>grind There is exp scaling......
Grayson Thompson
>you can level up your vitality Which directly goes towards his grinding point and also doesn't really eliminate all chances of being OHKO'd, it only diminishes it. None of what you said really contradicts what I said. You can reduce the chances of being OHKO'd but the risk is still there nonetheless as everything in SMT is an rng coinflip.
>Play the games you fucker Obviously you didn't if something as simple as this doesn't register in your pea brain.