Jrpg

>jrpg
>final boss is god
Has a game ever managed to pull this off?

Attached: BDC9991D-2421-48F2-BC4D-6E3BD6EF7A1F.jpg (640x360, 22.24K)

Other urls found in this thread:

youtube.com/watch?v=3GZ_Ue8zBek
youtube.com/watch?v=0B0NTp3EHWU
youtube.com/watch?v=3G5o3KhXv6w
twitter.com/NSFWRedditVideo

Pic related

DD did it fairly well, though I hate that breaking the cycle isn't possible, or even learning how the cycle began in the first place.

Breaking the cycle is possible. Ng+ isn’t canon

persona 5 og

Xenoblade 1. Zanza is an actual character with massive foreshadowing and it doesn't just come out of fucking nowhere like some games where it's just oh look now we fight god

Every SMT game?

The Seneschal is not actually God.
>Definition of seneschal
>: an agent or steward in charge of a lord's estate in feudal times
Said by the man himself
>There are those who would call such a being Maker, or God. I cannot deny the claim, any more than affirm it. In the end, they are but words.

In essence, they're the being responsible for running the world, but they are not responsible for its creation and mechanisms.
You could say it's almost like a benevolent version of the demiurge of Gnostic mysticism.
You severed the chain when you took the title and killed yourself, but what happens to the world after it's no longer bound by the a divine will will probably not be explored until a sequel is made.

real life :)

FFX

Not a jrpg, but Asura's Wrath comes to mind

There's nothing inherently wrong with "final boss is god", it's just that if not given proper context, it just comes of out of the blue as a "wow we need something REALLY BIG and REALLY COOL to kill right now" moment and it ends up as a shallow, pointless battle.
So basically any game that gives the big G an actual personality and motivations has both the upsides of a character driven narrative and a cool epic final battle. I see it as a win/win.
Either way, If I had to choose, pic related pulls it off very well.

Attached: IliasUltimateMessiah.jpg (824x1018, 259.16K)

I heard this was coming before I finished p5 and was expecting it to be shit but it's actually done quite well. The fact that Yaldy isn't really god but people's wish for authority and security is actually pretty interesting.

the final boss of final fantasy 10 is basically fighting the entire concept of religion itself

FF6

Was gonna say this. It was really well executed and took me completely by surprise.

Yabadabadoo was pretty cool.

Attached: E70E0BE2-0067-44D1-992A-18E1FD73C112.jpg (282x179, 11.15K)

This is the only correct answer.

Attached: 1587741640498.jpg (960x785, 126.67K)

what makes you say that?

Some comment on youtube made an excellent post that put forth a theory on the Arisen surviving his Godsbane death. I wish to post it in order to spread that idea to the rest of Zig Forums.
-------------------------------------------------------------
The most important of which is that the Arisen survives this. I know, I know, but hear me out.

So first let's start with the Godsbane itself. We're told that it can kill a God, but that doesn't necessarily entail death. When you get to the level of Deities, the meaning of certain words can change, and this is especially true when you consider that the Seneschal is more of a title/status than a being. If you remove and renounce the title of Seneschal, essentially reclaiming your mortality, then you have, in effect, killed a God. The Deity that was the Seneschal no longer exist.
Now this could mean death, should the individual have been the Seneschal long enough (we've seen what happens when mortality catches up with immortals through the Duke and Dragonforged), but we, presumably, have not been in the Seneschal's position for very long.

Secondly, let's look at what the game has been telling us the entire time. Throughout the game it is repeatedly indicated that the Arisen is driven by the "will to live." Considering that this fits fairly well for most of the game, most players will take this on faith and except it. There is a flaw in this however, which is so graciously pointed out by Grigori. During his monologue before you choose whether or not to face him, he utters the line "If you sought to live, you had naught to but run and hide." This line exposes both the flaw in the "Will to live" statement as well as what truly drives us. The Arisen is driven by the will to live as he chooses. We are there to fight Grigori not because of our will to live, to survive, but rather because we choose to face him. We want to fight Grigori.

Attached: Arisen.png (1360x601, 1.08M)

If we were simply motivated by the will to live, we would have run for our lives with the rest in Cassardis. Instead, we were spurred by our will to live as we choose, a will that freed us from fear and drove us to face down Grigori, a symbol of the world oppressive attempts to control our life. Later we even face the Seneschal, the ultimate manifestation of that selfsame control, and defeat him. When we find ourselves once again under the thumb of the world, we use the Godsbane and our will to live as we choose to free ourselves.
Here's the thing though, though, the will to live as we choose is still a will to live. We do not want to die in freedom, we want to live in it. That will has overcome every obstacle in its path all the way to God himself, why would it fail here?

The last pieces of evidence I have to present are Quina, Selene, and the loadscreen.
Quina says that she can feel you're out there, which one could chalk up to denial, if it wasn't for the fact that no other human can tell that your pawn isn't you. Quina on the other hand realizes it almost immediately, as if she is somehow able to sense the presence. This isn't entirely out of the realm of possibility, especially considering that her interactions with the church seem to paint her as having some unusual (if not entirely unique) magical abilities.
Selene likewise realizes this and says that we did for our pawn what her grandmother did for her. This line debunks the theory that our soul merges with the pawn's, as we can meet the witch's spirit within the game. It also means that your character doesn't have to die for this to take place, as we know the witch managed to die of old age, not some sacrifice.

Attached: Arisen's Bond.png (1362x597, 1.72M)

Lastly we have the final loadscreen. The first paragraph gives us a window into the Arisen's mind as he makes his choice, but the second paragraph is more open to interpretation. It reads as follows:

".. Cleansed by the surf, a body washes ashore on a deserted beach. Nameless, this soul awakens, eyes gleaming with the will to live, and for all things worth living for."

Many people interpret this as a reference to the pawn's awakening on the Cassardis shore, but several things don't fit. The beach the Pawn washes up on is far from deserted, rather, it's situated right be a prominent fishing village, and moreover there seems to be someone waiting for them. Secondly, our Pawn is now very far from nameless. If anything, it may now have two names, both the name we gifted it during its creation, and the name and identity of our own Arisen.
The Arisen meanwhile, would be nameless after a fashion, as his identity is now carried, at least in part, by another.
Finally, the way the awakening is described is vastly different in tone and presentation than the scene we're presented with before hand. Where as the Pawn wakes up startled and somewhat confused, the writing depicts someone calm and serene, almost with a sense of assurance that their future path is their's alone.

Looking at all of this evidence, the only conclusion I can reasonably come to is that the Arisen did in fact survive his fall from Godhood and the ending of the endless chain, and is now free to live as they see fit. While we are shown the pawn's awakening, we are told of the Arisen's, who is, funnily enough, now even beyond our control.
-------------------------------------------------------------
There you have it Zig Forums, let's have a Dragon's Dogma thread going please! I wish Itsuno could announce the sequel already!

Attached: Grigori Terrorizes Cassardis.png (1365x597, 1.54M)

youtube.com/watch?v=3GZ_Ue8zBek

Attached: anime-welcome-to-the-n-h-k-misaki-nakahara-wallpaper-preview.jpg (728x455, 34.22K)

demon's souls kinda

Attached: maxresdefault[1].jpg (1280x720, 184.53K)

I disagree. I think an important part of having a literal god as the boss is the otherworldliness and detachment it has from the world of your character. Ilya for example is a final boss that HAPPENS to also be a god, since her presence is always around you through the game, kind of like Handsome Jack. They're both personality-driven final boss characters, but Ilya's godhood is a character trait, not her identity.
I think if the god boss has too much personality and depth, they lose their godliness and omnipotent presence once you actually face them, and feel like just another character.

I'd rather prefer god final bosses to be referenced by other characters through the game, but not directly revealed or engaged with until the actual fight, so the player has a sense of their huge power level, but not relate to them.
An example would be Braccus Rex from Divinity. He doesn't have a personality beyond "hurr I'm the big bad and I'm gonna rule the world," but you find out about so many of his deeds and displays of power before fighting him that it actually feels like fighting a god, even if he's not very interesting by himself. I guess I agree with you on proper context, but I think a memorable personality is actually a downgrade.

You don't fight it, though, you just fight the last idiot who thought he could use it.
Very well done encounter. The scale is amazing.

youtube.com/watch?v=0B0NTp3EHWU

Attached: 1580863972300.jpg (956x332, 87.71K)

>Playing this for the first time
>Beat it
>Feeling empty because it felt so unsatisfying being devoid of challenge
>Play it again
>Get to this part again
>Mfw
Am I suppossed to keep believing this was unfinished? Because it was such a masterful move that exposed me (and surely many others) as brainlets that didn't pay enough attention to it.

Attached: 1538022699823.jpg (1164x887, 55.84K)

The Lantern king is hardly a god.

I've never seen a game where you kill the actual Creator himself, only some demigod on a power trip or a human who ascended to demigod status. Not sure how you'd pull it off either- killing the Creator is kind of impossible and if it were it would destroy literally everything.

Attached: 1590103680317.png (577x474, 42.07K)

The Eldest can grant clerics spells, they qualify as Gods.

Fighting a random Arisen/Pawn isn't nearly as cool as you're making it out to be.

They had to cut half of the game because of disc space. Itsuno went over what they were originally developing in a GDC behind the scenes coneference for the game.
youtube.com/watch?v=3G5o3KhXv6w

Attached: Game.png (645x504, 426.29K)

>the man who was tricked to death

The last FFXIII game killed the capital G god of that universe, and the fight ends with the universe dissolving or some shit.

Asura's Wrath has you kill Chakravartin. The Creator Himself, but in the absence of reality, a new one out of nothing without Him is born. That one was an interesting twist to see.

Final Fantasy 6, because the form Kefka took was not out of self importance or arrogance, it was his deliberate mockery of the idea of divinity. He was never someone who aspired to greatness, he was a nihilist for nihilism's sake.

To Kefka nothing was sacred, nothing carried any significance, it all had to go. This was his last and greatest parody. That's why this final boss is so fucking good, it's one big joke.

Attached: 71T6tU5qeuL.jpg (1024x500, 155K)

6fags are worse than 7fags
Kefka is not God you imbecile, he’s just a really powerful clown

Fuck off 6 drone
The Creator from FFIV After Years is God
Bhunivelze from Lightning Returns is God
Kefka is not God.
>hurrr Kefka is the best villain evar he destroyed the world and is god
6fags are the most autistic piece of shit fanbase of all time

SMT
Ignore fanfiction faggots who think he's the demiurge
>killing the Creator is kind of impossible and if it were it would destroy literally everything.
There's nothing to support this idea

When I said that it was his deliberate parody of the concept did you get confused and start smashing your keyboard.

Attached: 1589863917040.jpg (675x675, 68.93K)

>FFIV After Years
>Lightning Returns
Both are shit games.

Shin Megami Tensei 2, you fight a piss yellow bald man last boss named YHVH

SMT IV lets you destroy the universe. Forever. Just obliterate it. Return everything to nothing.
That was fun.

>killing the Creator is kind of impossible and if it were it would destroy literally everything.
Do you die when your parents die?

I want a game where I get to BE god

Yes if you're a hikikomori NEET.

No different from FFVI then

There's a whole genre around that.

Attached: 220px-Black_&_White_Coverart.png (220x310, 97.2K)

Many have pulled it off, yes.