Say hello to GOTY 2020.
Say hello to GOTY 2020
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hello to GOTY 2020.
Another Sekiro/Souls type game. Yeah like I haven't seen these before. They should really make something else.
That's an odd image of the Helltaker.
the more i read about this game, the more interested i am in buying it. Total opposite for cyberpunk though
> Assassin's Creed: Japan
Should sell great with normies.
BASED!
Actually it has more in common with ubisoft open world trash
This isn't Nioh 2.
This game is so pathetic it moved its release date back to make room for Last of Us 2.
>fucking up Mongolian shitters
Based.
Considering that's what normies have been asking for since AC2, probably.
meh, Ill play it next year on pc for half off.
Yep, seeing this sure gets me interested.
fuck off shill
Nationalist Japanese Supremacist Game?
no thanks!
looks boring and predictable
that pagoda is not on tsushima. It does look almost identical to the real 5 story pagoda on mt. haguro in the dewa sanzen though.
Basedkiro
Not everything can be a pedo VN
I'll buy it for ten bucks, just like i bought Horizon Zero Dawn. Actually, the two games have pretty much the same gameplay.
That looks so serene
>Shadow of Mordor: Weeb Edition
pass
The combat in Ghost of Tsushima makes Sekiro look like Devil May Cry V.
>shooting precision arrows at gigantic robots
>stabbing people with swords
How is this the same thing?
>Zelda and Shadow of Colossus was a big inspiration for this game especially for artistic direction, he wanted the colors to be vibrant as possible.
>The wind is the main way to navigate the game world, there are no markers. He wanted the game to be immersive as possible.
> We can reduce the shine effect on the items that we can pick up. He made a comparison with Red Ded Redemption which is for him a good and beautiful game but for Ghost of Tsushima they wanted the game to be pleasant as possible to play without having too many superfluous animations which break the rhythm and that is why Jim can pick up items on his horse.
>The instrument that we see Jim playing in the video will be the only one present in the game and Jason did not want to say what it would be used for.
>We can hunt animals in the game but there is nothing to gain by doing it. Animals are mainly there to be more immersed in the universe and guiding you.
>The Standoff mode can be activated anytime even in infiltration.
>The little tennis balls are called the Jim Resolved Meter when we hit an enemy the bar will load and it will also be used for healing and there are also many other things related to this gauge but he did not want too get into the details.
>There will be much more stances than the two that we saw in the video, it will be used to apprehend the different types of enemies.
>The main weapon of the game will be and will remain the katana throughout the game but there will be many other weapons and gadgets. Weapons like the katana or the bow will be displayed on all the outfits of the game but not the smallest ones because there are a lot of outfits in the game and it would represent too much work.
>If you wear heavy armor you will be less agile so it will make infiltration harder.
>There are several ways to retrieve the outfits, either through the main story, by doing quests, by buying them in the villages (confirms an economic system) or simply by exploring the world.
I have been there. It is. it can be busy at peak season, but between seasons is ideal.
I agree, but I do expect at least somewhat competent AI that doesn't stare at ladders for no reason in the year of Our Lord 2020, especially in a gameplay demo that is supposed to representative of a game that is coming out in two months.
Stealth is exactly the same.
Climbing looks very similar.
Horse riding in a open map with every secret marked on it.
Light character customization, some gear that add stats, some just cosmetic.
Pushing for a "cinematic" storytelling.
Skill trees that don't allow for a build, you'd have to max out every tree to get a decent experience in gameplay.
You pointed out the only differences between the two games.
>Jim