Why did it fail bros

why did it fail bros

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PlayStation 2

piracy

*ps2's dvd player

The Saturn was a failure and the PlayStation was a big success. The Dreamcast did not have very many killer aps that wen above and beyond being arcade-like games.

Not really. Barely anyone cared about DVDs before 2001.

It didn't succeed enough to help Sega recover from the previous 2 or 3 mistakes, even though by itself it was doing pretty alright.

Around the years of dream cast

I was in a Sears. And the worker there was playing a arpg or rpg or crpg on the pc (the work one mind you) so it couldn't have been very demanding.

I would KILL to know what game it was.

I remember playing rush 2024 or whatever it was on their display model and looked behind me. And saw it running and I went to play it when the guy came back and said go somewhere else kid.

I remember it gave me balders gate feels, and also the strange soul caliber 2 dungeon mode. But the inventory screen was quite unfamiliar.

Any ideas?

I remember the floor was dangerous and you had to walk on a set path. There was poison or sinking sand something or other endangering the player.

And it was like Egyptian style/atmosphere...

Record of lodoss war?
youtu.be/tZC5B6VmARA

Even if it’s not the right game you remember, it’s a must play gem.

No but I may have to play that now looks neat

The real reason it failed had nothing to do with the console itself.

Sega hemorrhaged an insane amount of money after they tried to price match the PS1 with the *way* more expensive to produce Sega Saturn.

Their unpaid debts caught up with them and were forced to kill the hardware division to survive.

I want to buy everything sega pushes out to support them.

I want more dream cast. And a fourth console.

It didnt. Didnt that thing sell like 10 millions in around two years? If so that isnt so bad considering the competition at the time.

The past failures caught up with Sega around 2000.

Wrong place at the wrong time, unfortunately. It wasn't so much what Sega did wrong, but what Sony did right.
The DC had a lot of hype around its release, but the PS2 had way more. NO console released a year before would have survived that generation. People forgot about the DC after the PS2 was released.
I'd also argue the PS2 establishing the current controller layout/button count that we still have today. It made possibility of ports impossible.
I guess the only failing I could see for the DC would be no DVD support, but the only way Sega would put that in is if some executive pushed hard for its inclusion. It was still too new during the DC's development cycle.

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dvd would have made no difference to dreamcast

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sony's better controller was a thing since ps1 not 2

are you referring to the right stick on the dualshock which maybe 3 ps1 games ever used?

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no
pic is better design than any of the other shit at the time or previously plus didn't break after a week

So that it could learn to pick itself back up again

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saturn being a shit

you could just copy and burn games.

Sega was anemic after the 32X and Saturn
Shenmue cost a shiton of money for the time
Dreamcast had a price cut before launch
Former Sega buyers felt burned by the Saturn's early death
Piracy didn't help attract developers
PS1 owners waited for PS2
DVD

PS2 was a juggernaut, even Microsoft with its money and Nintendo with its exclusives and legacy were relegated to distant second and thirds. Sega was too weak to withstand that blow.

>Piracy didn't help attract developers
Pretty much all Dreamcast games began development before the piracy cracks

When your consoles are carried by a bad franchise it's destined to fail

The issue was more the Satrun being a success. Japan rejected it because it was seen as far too soo for a successor to the pouklar Saturn. Sega of America botched every signel new piece of hardware forcing the to bring more new hardware out.

Even SoJ wanted to move on from Saturn. Popular or not, costs were way too high.

It didn't help maintain support.

How many times must this be said:
1) Lost consumer and retailer trust thanks to the Saturn and 32X
2) Infighting and utter incompetence
3) Massive debt from: Consoles that sold poorly + failed theme parks + dying arcade market outside of Japan
3) The PS2 being the finishing blow
Literally the only reason they didn't go defunct as a company altogether was from a past investor bailing them out of their debts and being bought out by Sammy afterwards.
The sad thing is that the company deserves to go defunct given how they've learned fuck all 20 years later.

They definitely weren't cutting costs when they quickly had to price cut it.

People always seem to forget that it barely had any decent games.
Both Sonics were shipped in a sorry state. JSR is a mess. Shenmue, while impressive, was a ludicrous slowburn and most people didn't find it much fun to play. SoA, while decent, didn't grip people like FF 7/8/9/10 before or one year after it. Eco the Dolphin defies words with how enchanting but fucked it is.
All of these games had insane style, which is why people adore them now, especially when most never played them. But if you were stuck on DC when other people had a Playstation 1 or 2, you felt cheated.

this, the dreamcast was a home arcade port machine.

1. PS2 had a DVD player and this didn't.
2. Debt and unpopularity from the Saturn which didn't even get a full run and was seen as an aborted console.
3. Lack of third party game support.
4. Controller too big for tiny Japaneesu handsu (see original Xbox)
5. Didn't have Dat Madden even though Sega Sports was vastly superior.

What are some good dreamcast game?

I only know crazy taxi to this day.

Why is the logo blue? Mine was orange

I should also mention that Sega USA and Sega Japan didn't get along. Sega USA had good ideas, Sega Japan shat all over them with their conservative and crappy business practices. If Sega USA had been allowed to run the show (and this is still true) the Dreamcast would have done far better.

Europoors had a blue logo.

they seriously cant afford orange?