Afterconflict

I'm a dev/community manager for a game called Afterconflict, I did a sort of AMA on /k/ a few days ago and it was suggested I did one on Zig Forums too, which is what I'm doing now.

>Synopsis
Afterconflict is a Realistic Cold War Multiplayer Tactical FPS, wherein the remnants of NATO and Warsaw Pact forces fight to the bitter end during the latter stages of World War 3.
(Set in 1995, think a less extreme Twilight 2000.)

>Engine
Custom, built from scratch.

>Factions
NATO: United States, United Kingdom, West Germany
Pact: Soviet Union, East Germany, Czechoslovakia
Independent: Yugoslavia
(Others may come later.)

>Focus
Realistic infantry-centric objectives-based gameplay without becoming a walking simulator or a meat grinder.
(Vehicles may come at a later point.)

>How in living fuck do you plan to make that many factions?
Being that it's infantry focused there's considerably less work on factions on account of few/no vehicles, and a lot of Pact factions in particular have very similar gear, such as the AKM and MPi-KM or PM and Pistole-M, which cuts down on development time.

>When will it be playable?
There'll be a singleplayer firing range demo soon, then multiplayer closed testing soon after that.

>Where do you show development progress?
Website: afterconflict.com
Twitter: twitter.com/AfterconflictLW
Discord: discord.gg/tzGJwT3

Are there any other questions you'd like answered?

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Fuck off.
Die.
下げる。

totally not my genre, but I'll give ya a bump because vidya gaems

looks pretty good, id definitely buy if it had a playerbase, looks alot like red orchestra in a cold war setting

faggot

FUCKYOU

Thanks brah.

Fuck off.
Die.
下げる。

bump

>multiplayer

Yep, don't care. These games always die after 5 days.

What scale are we talking? 32vs32?

retard

We intend to keep the price low, around $10-$15 to facilitate that, rather than forcing people to shell out $30 as with a lot of these kinds of games.

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So it's squad but shittier. Fucking why dude?

nice, ill be watching it for sure

Why bother making so many factions if you say they're going to be similar anyway? Are there other aspects which are making them unique?

Generally as many as can be done while still fitting within the restrictions of optimization and the game being infantry-focused, optimization is a very high priority of ours and we want the game to be able to run on normal gaming PCs.

Squad is a $30 walking simulator that tryhards love due to them getting off on the feeling of being in charge, we plan to make infantry combat far more involved, and we're also running on a custom engine, not the mess that is UE4.

The setting is also very different.

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>calls squad a walking sim
>his game doesn't even have vehicles
lol'd out loud

Inb4 Tencent buys your shit

D.O.A, I'm sorry buddy but the industry is already saturated with this jam and Escape from Tarkov took the best part of the pie, it's too little too late. However, if you've already crossed the point of no return make sure it's optimized af before releasing it otherwise, you'll end up with little to no sale and probably, and thats the best case scenario for you, a dedicated playerbase of under 200 players. If it works out for you, I'll be pretty happy, I'm not saying all of this just to trash talk but you gotta understand that there is a shit fucking storm of obstacle ahead.

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Not OP but getting to play as your country is a big draw, especially for places that are rarely playable like the smaller combloc countries.

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Because though each faction may have similar if not virtually the same weapons (Soviet AKM vs. DDR MPi-KM for example), each have their own nuances such as the DDR being heavily focused on mobility and the usage of AKs and RPKs with no armour while the Soviets have the PKM and armour such as the 6b3, West Germany using the G3 while the US and UK have the M16A2 and L85A1 respectively, etc.

Not if we add the PLA to shoot at.

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there's already something like this being developed by a better known team that has worked on other games

>I did a sort of AMA on /k/ a few days ago
see the problem with this is /k/ has a few very vocal spergs who jerk off on east german shit and they probably fooled you into thinking this was a good setting

personally I would be more interested if this was a top-down turn-based squad commanding RTS kinda thing
Tripwire already burned out the niche crowd that likes "realistic" FPS

>multiplayer tactical fps
yeah we dont have enough of those

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What are the maps like?

We're aware of the market saturation, but we guarantee that optimization is a large focus, we're using a custom engine to achieve the kinds of low-level optimization you generally don't get with Unreal and Unity games.
What we're doing is also very different to that of Tarkov, the thing that keeps Tarkov afloat is the same feeling that entices gamblers to pull the slot machine again against their better judgement, while we want to just have a fun game.

Indeed, any in particular you'd like to see?

If you want a turn-based RTS, why not play a turn-based RTS?

We promise we won't go the way of Ready or Not.

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why so many cold war games suddenly? 83', CoD Black Ops and even Battlefield is rumored to be set in cold war

>Custom, built from scratch.
I like that at least. Unreal Engine is buggy garbage.

>Are there any other questions you'd like answered?
Where are all the lolis? I can't see any in this screenshot.

>If you want a turn-based RTS, why not play a turn-based RTS?
because unlike tactical realistic FPS, nobody makes good ones anymore

not him, but nobody buys them either lol

>Are there any other questions you'd like answered?
What kind of romance options are you including?
Can I romance cute boys?

[hook]
x24 BUGS MAD

Xcom did pretty fucking well. I'd buy a realistic turn based tactics game in a fucking heartbeat

Well Im Bulgarian so i wouldnt mind our People's Republic. Unfortunately we didn't have lots of small arms that differ from the general Pact line, but if its 1995 maybe some Shipka smgs and Lavina grenade launchers could make it in.

Playable demo when ?

so are you guys adding realistic hipfiring like in Rising Storm? Meaning, your barrel moves individually with your mouse, instead of being centered all the time.

>and then we'll add multiplayer
There's a reason you couldn't win a war without America.

excuse me sir you seemed to have missed my question :)

There was one in development, trailer was out but it seems dead now. Cant remember the name.

Likely a cross between us now being on the backfoot of the retro 80s cultural craze and pure coincidence.
However, our focus will be that of realism, not just using the setting to look flashy.

Indeed, it even changes things on a gameplay basis, while in UE4 everything at a distance is a blurry mess due to shitty AA, in Afterconflict you can fairly easily see and fire on targets at long distances.

I'm not dutchko.

They all brutally died via VX gas inhalation.

They'll be varied, from quiet Southern Russian villages to hellish Yugoslav commie blocs, we're currently working on making our foliage look better.

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