Xanadu Next

>play western diablo clone
>countless possible builds from necromancer to illusionist to paladin to archer
>all characters in the game are fully voiced

>play japanese diablo clone
>no ranged weapons
>magic is so weak and restrictive it might as well not exist, and only deals damage rather than doing anything interesting
>no voice acting

Why are Japanese developers so bad at making RPGs?

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>Diablo
>RPG
Is this bait?

Wasn't it made for the NGAGE?

what? It's a shitty one but it's more of a RPG than most games touted as that.

>Xanadu
>Diablo clone
Xanadu existed before Diablo was even remotely a thing and they are completely different games.

Xanadu Next isn't really a Diablo clone at heart, nor did it have the massive budget that Diablo II did.

OP isn't talking about Xanadu the franchise, but Xanadu Next, retard.

Xanadu Next is absolutely a Diablo clone. Everything from the inventory system to the stat system to the central town hub is taken practically wholesale form Diablo

>Xanadu Next is absolutely a Diablo clone.
It's literally just Xanadu in 3D.

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Xanadu Next is lightyears better than that other shitty Diablo clone that calls itself Titan Quest.

I don't think there's a large enough pool of "japanese diablo clones" to make a silly definitive statement like that, friend.

>VA in games
>a positive

Tokyo Xanadu is the only decent game in the Xanadu franchise.

OP is a fag, post your favorite Xanadu Next song.
youtube.com/watch?v=Ji1WuN3e78U

Falcom brought their a-game for Xan Next.

youtube.com/watch?v=_WZxZnpk-mU

*chortle*
No.

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>Naka needed to figure out how the gameplay would work, and was in a position that very few game makers ever find themselves: he was doing something completely unlike what any of his peers had ever done. While Western gamers today often look at the online components that come out of Japanese games and infer that online-play isn’t important in Japan, in 2000 it was non-existent. Naka had to look outside his own country for inspiration, something that, until quite recently, no Japanese game maker would ever do – or at least admit to. In 2000, there were really only three big names in online RPGs: Ultima, Everquest, and Diablo. And it was the latter loot-gathering classic that would serve as inspiration for PSO.

>Diablo had impressed Naka because the game surprised him on not just a gameplay level, but a technical one as well. “The biggest issue with online games was memory. They require a lot of it, and the graphics suffer as a result. I was impressed with how smooth the gameplay of Diablo was, but it was a 2D game. We wanted a game with Dreamcast graphics and the same level of gameplay as Diablo.” It also helped that the main programmer on the game was an addict of Blizzard’s loot-whoring masterpiece.

>Ten years on, it’s easy to look back and see the gameplay connections between PSO and Diablo, but very few critics pointed it out at the time. Part of the reason was the lack of overlap between the console-focused audience of PSO, and the PC game-focused Diablo audience.

Chortle does sound bad, but would you really prefer endless "Haha..." like Trails? That's just how Falcom writes, no translation can really avoid that while maintaining accuracy.

Xanadu Next is nothing like diablo. At all.

>>play japanese diablo clone

Is this bait? Xanadu predates Diablo by like a decade.

How about not writing out the hahas constantly and let the voice actors incorporate it into the tone of the dialog? There's no excuse for a haha count of over 20,000 per Trails game, especially the voiced ones.

>Wasn't it made for the NGAGE?

Yeah strangely enough. And it was then ported to PCs so real people can play it. Sadly, Nihon Falcom never ported their PSP and other titles to PC.

Diablo invented hubworlds and real time action rpg dungeon crawlers bro!

If anything, Diablo is a western version of those older games that Nihon Falcon made. But since they were mostly Japanese only and PC few outside of Japan even knew about them. So when one encounters them they must think that Diablo started it.

>Diablo
>Initial release date: January 3, 1997

>Xanadu Next
>Initial release date: June 20, 2005

Then why can't you point to an older Xanadu game that is similar to Xanadu Next?

You can't because Xanadu Next was taking inspiration from Diablo.

Xanadu is from 1985 retard.
en.wikipedia.org/wiki/Xanadu_(video_game)

Western real time action rpg dungeon crawlers predate Japanese ones.

Nobody is saying the west invented action-RPGs, but the specific style of Xanadu Next was clearly inspired by Diablo.

Which is irrelevant since the OP was talking about Xanadu NEXT, not Xanadu.

Retard.

It's inherently irrelevant because Xanadu Next is nothing like Diablo.

Next implies it's the next generation of the series. It's just Dragon Slayer and Xanadu but now in 3D. The two series are intertwined and kind of incestuous.

>exact same controls (mouse-clicking, an anomaly for japanese games)
>same style of interface, stats, world design

>nothing like diablo

Motherfucker, they used both *pig noises* and "haha..." in the game. That is NOT ok.

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