How do you fix this franchise?
FINAL FANTASY
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squeenix is supposed to be letting their MMO guy try his hand at the next single player one
It can't be worse than 12, 13, 14, 15, or 7R, surely
No more modern crap
No more action crap
No more nomura crap
Plz no MMO crap
It's Final FANTASY. It's supposed to be HIGH FANTASY.
DQ is the only good JRPG franchise left.
Bring back random battles, classic ATB, and make the next game look like Octopath Traveller.
There is not a single high fantasy FF game
FF 1-5
But 12 is an MMO.
by making it turn based combat and focusing on the story.
make it a medieval european fantasy again
>time travel, mecha, nukes, space travel
Based poser
it has already been surpassed by SMT
So it has to be Tolkien in order to be considered High Fantasy? Fucking retard.
Less sci-fi, more fantasy.
>FF1
>has robots
>a space station
>ocean-based civilization
>vampires
>time travel
>time loops
Based Yoshi-P is already fixing the franchise, nothing to worry about.
Make it medieval fantasy again with a job system to play around with instead of the terrible modernized fantasy they keep trying to do. Last good FF setting was 12 and it was close to being good if the combat wasn't MMO shit with autoplay.
Ok Zig Forums never played a FF, see FFIX is on Gamepass, is it worth it?
It's the worst of the PSX Final Fantasy games and one of the bottom three in the entire series overall, but zoomers tend to love it. Should be up yo ur alley.
I dunno bro, most of the early FFs take place in a medieval fantasy setting, and have an "epic" stature/setting. It even has archetypical fantasy shit like orcs and goblins. Magic. Crystals and shit.
It just gives Tolkien as an example.
Do the inclusion of any of those take away from the predominantly high fantasy setting? To the point of it being the same as something like Chrono Trigger?
you can't it has been fucked for like 20 years at this point
Okay, here we go:
>set in a atypical Medieval Kingdom
>start off as a soldier for the local Lord or King
>get to choose a class, but it is weapons based so that you can change on the fly afterwards
>however, specializing in a specific class has far more advantages than spreading yourself out
>this is based off of skill trees where you can unlock abilities and skills as things go on
>there are around 10 classes and you can master around 2 in a single playthrough, so your choice in class does matter
>you will gain party members throughout the game who will have their own beginning classes, but you can change their classes as time goes on
>again, having them specialize in a classes is advantageous
>it's a mostly action based combat system, think Dragons Dogma, Dark Souls, Nioh
Matsuno's FF16 will save it, guaranteed
I dunno dude I don't know many medieval fantasy settings with robots, space stations, underwater civilizations, and time travel. You may as well say every Final Fantasy game is High Fantasy then. Nothing in those games takes away from the predominantly high fantasy setting.
1. Once the FFVII remake is finished, Versus so that Nomura's desires for FF can be fulfilled and he can finally leave the franchise to work on his own projects. Itou can work on the FFIX remake, and Takatsugu Nakazawa can work on the FFVIII remake.
2. Make Kazuko Shibuya character designer again. She's the unsung hero behind the chibi character sprites for I-VI and illustrations on boxart of the same chibi style--she's also responsible directing all the character spritework in Brave Exvius and all of the visual design in Final Fantasy Adventure. (pic related is an example of her work that isn't in pixellated characters (well done these pixellated characters may be).
3. Have the FFXII/XIV team work on FFXVI, and have the Bravely team work on FFXVII. So that preconceived notions can be broken when making FFXVIII (in the same way they did with X), an entirely new direction not pursued by any other Final Fantasy game (perhaps Ancient Rome) should inform its development, perhaps with younger team members in charge that would ideally produce 3D FFV and VI remakes produced by Itou Shibuya.
4. Whoever is directing, everyone else in the development team should bend to their will. Good games are created when people can create what they want. TWEWY was one such example. Maybe even make Shibuya direct.
5. Do not pander. Look at the abuse of Classic Sonic to please Classic Sonic fans for the effects of pandering, and look at FFXV's watered down combat. Final Fantasy can learn from this, and should listen to carefully vetted fan feedback (and even then, that should inform 5% of its development).
6. No proprietary engines. We all know what happened with the last game that used it.
7. Use Active Time Battle, but make it seamless like in Chrono Trigger.
BRB, Imma just dust off my own FFXVI proposal, gonna go to the archives
>Itou Shibuya
Itou and Shibuya. This is the thanks I get for trying to beat the archiving system without realizing how many replies have been made.
(pic related) is also by Shibuya. Let that show you how unappreciated she is. To be fair, she's in the limelight now, but she needs that push that only a new numbered FF game can give her.
It needs to be a mix of fantasy and sci-fi, maybe lean more into fantasy. 15 had way too much modern and real shit.
15 was specifically a fantasy based on reality
Alright, here's my FFXVI proposal:
>Runs on the Radiance Engine (an upgraded version of the FFXIV engine, the most user-friendly version of Luminous by far), or probably UE4 if that engine is no longer workable
>Seamless overworld battles
>Active Dimension Battle ver. 2 but with combination Techs and Gambits disabled on the active player character, designed by Hiroyuki Itou and Akihiko Matsui
>Linkable Gambits that can be sequenced into mini-Paradigms
>Somber story, with low-key personal goals but with daily life moments that bring awe and moments of joy into the game's world, snowballs into a narrative about people displaced by war and their efforts to make a life in a world in which their country no longer exists
>Directed by Kazutoyo Maehiro, Heavensard writer and The Last Remnant director, written by Jun Akiyama, FFXII, Versus XIII and Vagrant Story/KH1 in-game cutscene director, produced by Hiroyuki Itou
>Ensemble cast includes a girl adjusting to her new life in a foreign land after her traumatic past, a travelling dancer pursuing inspiration in spite of his lack of skill, a pint-sized Moogle general that leads a force defending a small pond of water, and a former spy turned gardener
>Characters designed by Kazuya Takahashi, FFXIV character artist (who in my opinion is the next Nomura)
>Art direction by Hiroshi Minagawa or even (again) Kazuko Shibuya), like a less ornate FFXII, with more togas and an airship buried in the sand
>An aesthetic derived from Ancient Rome, with lots of influences from North Africa and the Middle East, but with customary influences from Japan and Korea in in-universe 'foreign countries'
>If FFXII is India and Syria, then FFXVI is Turkey, Rome, Athens, and Southern Spain all at once)
>Chocobos captured UAE falcon-style, then breedable
>Lots of blue in the architecture to contrast with the golden (and olive green) landscapes
>worse than 8
Da fuq
Didn't Sakaguchi leave after 9 sold poorly?
It's been fixed.
We call it Bravely Default now.