Is this game fun? How does it compare to Civ IV/V?
Is this game fun? How does it compare to Civ IV/V?
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Very fun. Complex in a different way than Civ. Especially good with the recent quality of life updates.
i have several hundred hours in it, although i love civ 5 as well. different in the type of complexity they employ, but i would definitely say that stellaris is both more atmospheric and good-looking than civ 5
>game has to be fun to be good
Isn't this meme tried out and stale by this point?
>paradox DLC simulator
yeah, nah.
I have a lot of fun but it's a Paradox game. You will have to buy a lot of DLC for most of the good stuff.
I pirated it so it's all good.
Sounds good. I'm actually playing it right now I just have no idea what I'm doing.
Which districts should I prioritize first for my planets, and buildings to build first as well?
Stellaris early game : Star Trek
Stellaris endgame : Warhammer 40k
what's your civics/ethics ?
has some fun stuff but ship and land combat is fucking lame
here's a greentext of a cool moment I had in a campaign
Yeah, it is
Its way different from Civ and turnbased 4x
Replayablity is off the limits, each game is much more unique than turnbased
Oh good.
You're gonna have a lot of trial and error starting out. Just finding out how things work. Watch your amenities and consumer goods on your planets. If they get too low people get angry and it only gets worse. Get yourself stable with a good production of consumer goods and then start building alloy foundries and research labs. And remember to expand as much as you can. You have a "Empire Sprawl" modifier that keeps you from getting too big too fast but the level and be raised by building Administrative Offices. Just keep playing, losing and restarting until you get the hang of it.
Oh right I did fanatic xenophile and egalitarian, also meritocracy and merchants guilds.
Kinda just chose some stuff at random that sounded human-y.
Xenophile/Pacifist are easy starts, barring you don't get put next to a Devouring Swarm or Determined Exterminator hivemind. If you chose Democracy or Oligarchy then you have elected officials. These officials have campaign goals (Build so many mining districts, research stations, etc.) and if you complete them you get a bonus chunk of influence. Make sure to watch out for those!
Good to know thanks user. I've wasted too many resources this file so I think I'm going tor restart and chose different traits, civics, and ethics.
Going to try something really roleplay-ey this time, a spacefearing aggressive religious theocracy, not sure what race maybe human essentially the imperium of man
only the first three games, the fun is in the exploration and once you've played three games from start to finish you've consumed all exploration content.
I played this for like a week straight without blinking and can never play it again
I personnally dislike egalitarian because their faction is shit and it force me to play without a lot of essential stuff (resettlement) but meritocracy and merchant guild are actually solid choices approved by the meta
would you say this for CIV5 for example as well? I think part of the fun in CIV5 is spawning near different natural wonders and resources that can help you craft differnet manmade wonders even if some of them are blatantly superior to others. I have a lot of time on CIV5 and my favorite grand strategy is CKII.
It's Victoria 2 in space.
I absolutely adore it.
>land combat is fucking lame
also this, they could overhaul it by making it last much longer and making the armies actually control territory. and if both sides are about equally matched it could become a stalemate which could last for years until more forces arrive
If you want to play it wait a few weeks, they fucked up the performance again and lategame is unplayably slow
I do enjoy battles in civ and I would enjoy stellaris much more if but yes early-mid game is the best in civ same as in stellaris
This man is correct. The only fun in Stellaris is the exploration events, after that it's just grindy wars of attrition against the AI for 100 planets that are all functionally identical to each other. And you'll have exhausted all the fun exploration content in 3 games.
Stellaris is less replayable than Civ because the differences between nations are negligible and there's no terrain.
Stellaris is less replayable than CK2 because Stellaris has no character interactions (so you can't amuse yourself by cucking everyone, as is the CK2 practice) and also CK2 has the unique advantage that it comes with a bunch of flavour baked into it by virtue of it's IRL historical setting. It's a lot easier to have fun RP-ing as literal Viking raiders under the hrafensmerki than it is RP-ing as Generic Alien #14 under a procedurally-generated flag.
If it's not fun, what's the point?
You're one of the lucky ones, it sank it's claws into me. I've played for 2000 hours but I only enjoyed the first 20.
>Which districts should I prioritize first for my planets, and buildings to build first as well?
In the early game there's no point having a plan, your economy is gonna be so fucking shaky that the rule is to build whatever you need to stay out of the red, wherever you have the pops for it right now.
The most important early game building is the robot factory. Research robots the moment you see the technology available and the slap a robot plant down on every planet. Pop growth is your bottleneck and robots double your growth rate, so get those gynoids working their asses off asap.
hows your current game going Zig Forums?
>playing as federation builder xeno loving scum
>local militarist fallen empire awakes and starts to vassalize everyone in their part of the galaxy
>decide to turtle up passing all sorts of laws for defence in the council and federation and build a fuckton of fortresses+fortress planets
>praetoryn arrive on the other side of the galaxy
>fallen empire for whatever reason travels all the way up there to fight them, actually keeps them at bay for a while grinding their own navy to the ground, at least until the idiot purifier declares war on them and menages to murder them
>pretoryn now swarm the galaxy
>my empire and two others are the only survivors so far costantly fighting the swarm on the borders
first time i see the end game crisis achieve something
it's at least another 80 years till the endgame crisis and I'm already balls deep into repeatables
I'm trying to bully a FE into awakening but sofar no luck (no spiritualists so I can't just nuke one of their holy worlds)
Also performance is kind of dick because I was an idiot and took xeno compatibility (UN humans, it felt really appropriate)
How well will this game let me reenact Starship Troopers? As in troop movements and invasions on a fuckhuge scale.
ground combat is shit
you take your army, drop it on a planet and it plays out with a bunch of numbers
i hope they will revamp it with some dlc stuff
troop numbers are very abstract and you don't actually have numbers, just squads
that said, 1 mid game squad of troops is sufficient to take over all of WWII Earth with virtually no losses (WWII earth can spawn and you can do what you want with it) and lategame fortress worlds can easily take 60+ squads so it doesn't take to much imagination to picture that as a billion soldiers duking it out
Pretty well actually because orbital bombardment does fuck all, you really do have to get down and dirty in the trenches.
It's not very interactive or visual though; your coloured icons attrition their coloured icons until one of you has no coloured icons left. In practice neither can receive reinforcements so most players don't even watch the battles taking place, just let them slowly autoresolve and then move your troop transports to the next indistinguishable planet to do it all again.
>Pretty well actually because orbital bombardment does fuck all, you really do have to get down and dirty in the trenches.
Bit of a shame they nerfed orbital bombardment
I used to have a lot of fun with post-apocalyptic fanatic purifiers and armageddon bombarding a planet into a tomb world as a 2 for 1 genocide and terraforming
Different user, but I feel that Civ has more replayability. The problem with Stellaris is that the space feels too generic, too samey, and there really aren’t any meaningful moving parts in the game besides the civilization archetypes (eg. your own civics and neighbours civics end up deciding 99% of the gameplay flow). In Civ, the good city spots feel far more valuable than habitable planets do in Stellaris, and the map geography actually makes different games feel different.
The only thing that Stellaris has on Civ is the late game, because as repetitive as the crisises in Stellaris are, they still feel more interesting than the VERY dull lategame in Civ where nothing usually shakes up the hierarchy established in midgame, it’s just a slow push towards your desired victory condition. Seriously, the lategame being shit is the only thing that keeps me from being an eternal Civ addict.
Endless Space 2 did ground combat in a pretty cool visual manner imo. youtube.com
Stellaris was pretty fun the first game, since you found a bunch of spooky space stuff and you kept wonder what new cool shit you could find. But it gets old pretty quickly. And the fleet building stuff had no fucking impact at all; you may as well not bother and just spam whatever, the effect of trying to strategize on that is minimal. And as a petty gripe, they took some pretty ridiculous liberties with the science, especially with black hole.
Also, Paradox is partially owned by Tencent so fuck paying for it.
problem is that Stellaris, by virtue of it's real-time nature can't have ground battles like that
The most immersive ground combat in any paradox game has sofar been CK2 so that's pretty much the best Stellaris could hope for
worse than Civ IV, but better than Civ V
Bullshit. There have been 4x games (imperium galactica comes to mind) with real time RTS ground battles.
To be fair towards the liberties part, lategame Stellaris empires are way more advanced than the typical space opera
So things like mining black holes is fairly fitting
Interesting, a little disappointed by that but the game still looks cool. Is that one AI mod still basically required?
Was talking about the ES2 battles specifically, you can't do something like that in a real-time game
and you can't switch over to real time RTS because it would get old, fast and slow down the game even further
>and if you complete them you get a bonus chunk of influence
Unity, not influence. Influence would actually make it worth it to go Democracy.
It was shit since they deleted all travel methods except hyperlanes because no fun allowed. Balanced around multiplayer my ass, is there a single person who would play multiplayer of this, with one run taking tens of hours on normal speed?
You can unlock the other methods of travel, you fucking idiot.
Didn't in IG. You load your ships up with units, drop them planetside and wreck shit up like it's C&C.
>2.7.1 arrives
>breaks every fucking mod
>still no compatibility for basic UI stuff
So how complicated is this shit? Modding Stellaris, I mean.
well, lategame unity is influence with the edicts
how does it work, does the rest of the universe still keep running while the battle takes place or does it take you to an instanced RTS battleground?
if you could post a link to a vid that could help
The most fun, broken, and difficult build for civ I have found is-
voidborn megacorp
Egalitarian, fanatic materialist
With the civics for extra trade value and unity.
The early game is a real pia managing the economy, but because of the research districts on one of your 3 starting habitats you can snowball sience .
The fiction stuff is fine. If you wanna tell me that these aliens can magically teleport and shit, that's fine. That's Star Trek. Cool. But the way it populates the galaxy is pretty terrible. It just would've been nice to have a roughly accurate depiction of a Milky Way-like galaxy.
Influence is plentiful in the lategame though.
You'll need it most early game when you want to expand, which is also when you'll have the least amount of it.
is doomsday ravenous swarm still busted as well or did they nerf it?