Capital of a sprawling empire

>Capital of a sprawling empire
>48 houses

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How many does solitude have? 6? 8?

it was a different time

Individually giving every NPC a routine was a mistake.

Imperial City is the capital of the empire of Tamriel
Solitude is just the capital of Skyrim.

Solitude isn’t even a major city, Skyrim is a backwater province

Get yo self a Better Cities, an Imperial Waters, a Talos Bridge Gatehouse, an AFK Weye, MTC Expanded Villages, Lake Rumare Region Revive and slap those compatibility patches.

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when the empire consists of a couple hundred people that is not so bad

You think that's bad? Vivec City, the capitol where the literal god of the people lives - 0 houses.

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Ever been to Winterhold? First time visiting there in Skyrim and it's a fucking joke of a 'town', just like every other shit-ty in Skyrim.

This is the thing that always triggers me most about Bethesda games. There are more bandits than there are townsfolk.

Adorable consoles are always to blame.

Fallout New Vegas was supposed to be much grander but the developers kept running into console hardware limitations.

It hurts to imagine the game that we could've gotten in comparison to the game that we did.

Assassins Creed is on consoles and has big cities, it’s just shithesda

enb?

aTweaked ENB with my own custom reshade on top, and Oblivion Reloaded for fancy water and godrays.

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the houses are inside

>aTweaked ENB
looks nothing like it, is your reshade preset that extreme?
Are you willing to upload it somewhere user?

My friend if you thought that Vegas was good...seek psychiatric help

Holy shit Oblivion looks like that!!??

Asscreed's cities are just big parkour parks with a lot of mindless hordes of npcs that spawn in when you get close enough to give an illusion of being alive. They don't nearly have the kind of detail or interactivity which a Bethesda game is 'aiming' for.

Move out of the way, plebs

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Yeah my reshade is pretty extreme, as you can see. I used aTweaked ENB as a base because of the awesome shadows and hooked DXVK as a proxy library in ENB to convert the output from dx9 to vulkan. This lets me run reshade with Pascal Gilcher's RTGI (raytracing global illumination) and other fancy shaders. I'll release it together with a modlist and guide... someday soon.

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vivec city was the only area in the whole of TES that actually felt huge. It wasn't that big but it had a nice ambience to it. but yeah, it's a damn shame they can only fit 4 houses in a city.

This, can't enter most houses, can't really interact with NPCs.

Engine limitations, nothing to be done about it.

That's a lazy excuse for lazy people like you, Todd.

I think Witcher 3 struck a good balance between size and interactivity, but the interactivity is still pretty limited outside of quests.

well they could have done a lot better but they gravitated toward consoles after MW. So they wanted to do away with too many loading screens because it just couldn't handle it the same way as PC. If they brought back loading screens, they could have a 1:1 medival city if they wanted to.

>someday soon
okay very nice user

I agree, but as long as quests and collectibles take you to every corner of the city then it's ok. I think W3 could have used a few more quests in Novigrad and Oxenfurt. damn i love that game.

I don't believe that they DID want to, though. It's a lot more work.

Bandits have a union. Why be a virgin townie

kek

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