I just want Dragon's Dogma 2

I just want Dragon's Dogma 2...

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We all do, fellow arisen

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I am always amazed when people say the janky Dark Souls combat is the best action RPG combat and not Dragon's Dogma. But if you ever mention it, you are a noob and git gud and Dark Souls has awards and it's game of the decade.

Who painted this

>heh kiddo, seems like you need to git gud and fall for the marketing bro, prepare to die bro

DD's combat is fucking braindead, the game auto-pilots everything for you, there's no huge commitment into animations unless you're playing as casters who are just awesome buttons anyway.

And souls has a roll with infinite i frames built in

Any DD class worth shit has a roll as well in addition to zero animation commitment
The game is like an anti-MH when it comes to any of design choices

There are types of skill other than commitment. DMC is low commitment and arguably harder than MH on DMD.

We're less than ten years away.

It comforts me to know know it's very, very likely Itsuno is working on it right now, but considering how recent DMC5 is, I'd say there's at the very least 1 or 2 more years of waiting before it is even announced, let alone released.

>There are types of skill other than commitment
Yes and DD has none of them. The game can be bent and fucked in the ass in a myriad of ways. Its only semblance of difficulty comes from the ridiculous defense calculation formula that makes enemies straight damage-immune if your weapon is not strong enough, but simply buying a better weapon turns them into pushovers dying in 2 hits.
Anyone surprised that people prefer Souls games over DD is utterly delusional.

Playing on hard and needing to perfect guard to live is fun. The damage formula is awful no argument, dark souls is just very formulaic.

Peter, who else?

>The damage formula is awful no argument, dark souls is just very formulaic.
The damage formula calculation in souls games shits all over DD in every single way possible. It doesn't allow over 80% of your damage to come from the weapon itself and not your base scaling, it doesn't allow the defense to function as a flat damage mitigation which is a terrible choice for any game in general but especially any kind of ARPG. DD is a fucking jank incarnate, hardmode's way of making the game more punishing is ultra janky as well since it just manipulates an already horrible stat system.

I agreed the damage formula is awful. I mean the gameplay in souls is formulaic. Once you learn to roll through attacks you do the same thing in every single fight.
The classes in dogma have much more variety in my opinion.

>mmo shut down
>2 is nowhere in sight
It's over...
The Arisen is forced to be a slave of an endless cycle in Dragon's Dogma 1...

>I mean the gameplay in souls is formulaic
Nigger, we are in the thread of the game where your ENTIRE arsenal is limited by 6 ability slots and you can't mix and match them between the classes outside primitive hybrid options, you can't get more formulaic than this, especially compared to Souls which allows you to customize and hybridize your character in myriad ways possible achieving more actual gameplay variety than any DD class can even dream of.

No it really doesn't man. Most souls builds play almost exactly the same. A magic knight plays NOTHING like an assassin.

Not to mention crafting different parties.

I've been with souls since DeS launch, once the formula clicks you realize how little variation there really is. Do you roll through the attack and hit twice with a small sword or once with a big one.

>Most souls builds play almost exactly the same.
YOU are the one playing them the same because souls games don't hold your hand and cockblock you from using 90% of abilities if you decide to go with a certain starting class. Haha magick cannon goes boom, amazing and varied playstyle.

why? the game was pretty shit overall

Lmfao kill yourself dude

This is the best counter argument you can shit out?
DDfags are as retarded as usual, i see.

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i don't even like dd but god you souls shitters are fucking obnoxious

there is always one of you retards complaining about how literally every game should be like souls shit

fucking hell

Triggering cannons with a riposte vs assassin's gameplay is already more variety than you get with all weapon types in souls.

>souls shitters
I'm not even a "souls shitter" because i like action games and ARPGs in general but anyone thinking DD is better designed or balanced than souls game is an utter retard of the highest fucking caliber.
MAYBE DD can become a good game if it's actually allowed to have a good development cycle but in its current state it's a fucking mess.

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Playing the first game for the first time, it's great. Btw is there any place where I can get a new archistaff? I've been using the common one for a while now and the only replacement I've found is the evil eye in the black cat and some other one in that same shop, but neither seems all that great especially for their price.

Hitting cannons and triggering them with a riposte is literally 2 different actions and typical souls moveset includes dozens of unique moves per weapon class, don't even reply to my posts if you're going to spew an idiocy of such high caliber it will make me want to wash my eyes with soap.

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sure you aren't, that's why you enter a thread about another game to talk about and defend souls shit and go on and on about how "superior" it is

seriously, kys from cocksucker

Well this thread is off to a great start

>Hitting cannons and triggering them with a riposte is literally 2 different actions
>3 great cannons and holy riposte a troublesome enemy's attack in a small corridor
>Holy riposte spawn right in the great cannons locations
>mfw

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>that's why you enter a thread about another game to talk about and defend souls shit and go on and on about how "superior" it is
I merely replied to the delusional motherfucker who actually thinks this half-baked abortion is better than a popular thing because his hipster pride dictates him so. I'm not the one who brought souls games into discussion in this thread in first place so you may as well direct your anger to whatever DDtard that decided to start this argument in first place.

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Your damage comes from you knowledge and understanding. Daimon could easily rape you harder than gael ever could and you have to know his openings and what each of his spells mean very well. While gael spins around and then lets you hit him and then spins around again. The combat of DD is much more varied and that allows you to prepare for a lot of different things that souls games doesnt touch.
The depth of customisation inside a single class is deeper than the depth of customisation inside the entirety of souls. Gameplay is very similar even between spell based builds and heavy melee based ones, your invincibility button is fundamental, and so is your positioning and kiting (even for melee) and this will never ever change, and it leaves everything feeling the same. While your loadout and thus your overall playstyle will even change depending on what boss you will be facing or where you are in DD.

Dozens is a big exaggeration. But souls movesets are all essentially the same shit with slightly different framedata or damage.

It's not like Monhun where the weapon playstyles differ wildly. Mace or sword play the exact fucking same in DS.

Amazing, i see DD players really love their awesome button animations.
Don't forget to stack periapts

yeah, because god forbid any game played differently from your favorite souls turds

souls spergs really are something else

Name a better open world rpg then.

More stuff becomes available as you progress through the main story but if you absolutely need an upgrade you can clear out the mine to gain access to its merchant, he should have the next staff for sale.

>Your damage comes from you knowledge and understanding
Your damage comes from the damage calculation formula and aside from extreme early game you have no room to wiggle with it.
>Daimon could easily rape you harder than gael ever could
Daimon gets his cherry popped because even a fucking superboss is trivialized by a combination of your insane burst damage and infinite inventory based healing
>The depth of customisation inside a single class is deeper than the depth of customisation inside the entirety of souls
AHAHAHAHAAHAHAHAHAHAHAHA

gothic

You never had one in the first place. Magic knights are more unique between skill choices than dark souls has between all builds. The fact that youve singled out a single skill as being so distinct and defining is really a testament to it.
Maybe you should roll the fuck out of here.

I said better.

>Mace or sword play the exact fucking same in DS.
A hyperarmor based, slower poise breaking weapon with vertical attacks doesn't play the same as a light weapon with better horizontal coverage and pokes. You're too blinded by awesome buttons to even see actual gameplay variety.

>god forbid any game played differently from your favorite souls turds
It's okay for different games to do different things.
It's not okay to praise a half-baked turd with a myriad of mechanical fuckups thrown into the market in a middle of its development cycle just because Zig Forums had a small circlejerk around it a few years.

Souls fan since demons souls, got to it before Zig Forums. Maximum hype for elden ring. Its just a rollfest, dude. There is a mask of variety, but games are all about illusion so its fine but dont pretend like its some ultra deep system top kek gimme a break man

>spergs arguing about whether DD or Ds is better
They're both Berserk fanfic action games, I enjoy both. Shut the fuck up.

Anyway DD2 will probably get announced soon. Capcom is reportedly working on several unannounced titles.

It really does though. You roll through an attack and hit them when it's your turn.

It has role play variety, but it rarely changes the way you play the game. I've played a fuckload of souls dude. The variety comes from a roleplay experience, not a fundamental gameplay change the way Warrior VS Sorcerer have.

>your damage comes from the formula
I mean understanding staggers and weaknesses. Dont expose yourself like that again.
>daimon gets his cherry popped
True, because an understanding of consumables and staggers, but you also get your cherry popped since you didnt know how to instantly rape him before, and even then he comes back with double the fucking armour.
>ehehehehe lole
Im glad you have no argument. I accept your concession. Its fitting that a dark souls fan would roll over so easily.

>Magic knights are more unique between skill choices than dark souls has between all builds
Oh god what am i going to use, magic cannon or... Magic cannon?

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I am a huge souls fan and lately i wanted to give a try do DD.
Redpill me Zig Forums, am i going to be memed or is it worth its price?

The pawn thing seemed pretty lame, does it break the immersion?

>It's okay for different games to do different things.
yeah, we can see how tolerant souls spergs like you are towards different things
>just because Zig Forums had a small circlejerk around it a few years
as opposed to the giant circlejerk you have over souls shit?

Stone forest. In fact the real chad move would be to fit the sword slots with all fighter skills because abyssal anguish is not only really good but its also edgy as fuck and i enjoy that.

I believe the central point in that argument was DD having more varied combat than souls and I can agree 100%
Souls has the very basic interaction of looking for openings in enemy patterns then dodge or attack depending on the situation, timing and spacing is the only slight variance between different builds where as DD you can jump and climb up enemies, hit their weak spots, interact with your pawns to do team up moves.
Souls is brilliant for its simplistic approach to combat with a carefully tuned difficulty and variance to enemy patterns.
But the actual variation award goes to DD and the potential it had.