To those who grew up on Wolfenstein, Doom and Quake: What are your opinions on modern FPS like Halo, Battlefield and Call of Duty?
Also, to those who grew up on Halo, Battlefield, and Call of Duty: What are your opinions on old school FPS like Doom, Wolfenstein, and Quake?
To those who grew up on Wolfenstein, Doom and Quake: What are your opinions on modern FPS like Halo...
I grew up with Wolf 3D and RTCW, but I never played a Call of Duty, Halo, or Battlefield game so I can't judge. I'm sure they're all great games, too, and gave people a lot of memories.
they just don't make wolfendooms like they used to
Try Quake Epsilon (basegame nicely HD modded) but dont forget to add the music. Its my number 1 forever
Health regen or health pickups, Zig Forums? Which is better
Despite being a Zoomer, Doom and Wolf were actually my first FPS games. I used to enjoy BF4, Hardline had an interesting premise but all the BF games after 4 are awful. COD became too samey for me after Black Ops 2, and I never particularly liked those games to begin with.
I still play a lot of Doom to this day, albeit via GZDoom and mods. While I wouldn’t say modern FPS games are bad as a whole, I always prefer FPS games with retro styled mechanics such as rocket jumping and bhopping.
Pickups. Regen generally makes TTK insanely low, which means that in most cases, whoever shoots first wins.
Yeah, I think for multiplayer, pickups are the best for that reason, and for single-player campaigns, it can depend, but I think I still prefer pickups there too because I'm weird and actually like searching around for health pickups - especially when you can carry them with you even if you're full health.
Modern FPS would be great if most weren't bogged down by unskippable in-game cutscenes.
Health pickups. Regenerating health encourages a more passive playstyle with taking cover and hunkering down, which I find boring. With health packs you have to keep moving to stay alive.
The most recent FPS I enjoy is Team Fortress 2 (2007), and even that's ruined now.
Grew up on wolfenstein, doom and quake (and Marathon).
I dont care for call of duty outside of mw1 and mw2 (story and multiplayer were both pretty fun back in the day)
Halo is cool, I liked the campaigns but I never got too into the multiplayer (mostly just played a doubles with my friend in halo 3).
And I've never liked battlefield. I know its a meme, but they really did feel "soulless". Like a cynical cash grab with each feature carefully checked off a list to ensure the most financial returns.
Also, you missed CS and Goldeneye/Perfect Dark dude.
CS laid the foundation for the modern military shooter genre and GE/PD proved that FPS games on console could sell.
Overall, I still prefer the frenetic and fast paced feel of games like quake over everything else, but people just dont like that stuff anymore, so I just tend to avoid fps games now (as I really dont care for the BR genre).
health regen activated by killing enemies or health pickups dropping from enemies.
This. Ttk can afford to be unrealisticly long for the sake of gameplay, in order to reward higher skill.
Also helps prevent camping, since you need to move to stay full HP.
This doesn't solve the issue of camping though. Map based pickups require you to keep moving. Kill drops let you keep camping, as you kill take the hp from the person you last killed in the room/area youre camping.
Marathon was underrated.
When did secret areas go out of fashion?
>the Aardwolf Maze
Ikr? Vertical aiming ftw lol.
I'm dating myself here with this but I'd go see my buddy at his uni while I was still ij HS and someone had installed Marathon on a bunch of the Macs in the school computer lab.
I spent far too many hours playing that shit over LAN with my friend and other random students.
Great times. Like an on demand LAN party at all hours of the day.
I think itd be more remembered if Bungie wasnt a mac only dev back then.
Developers got tired of making content that most players never actually see.
Gen X here. Halo was absolute fucking cancer and poisoned the genre. It tapped into a huge market of screaming children with shit taste and they called the shots for many years while swinging mom's credit card around. Battlefield 2 and 2142 were pretty great, but Call of Duty 4 was awful, low skill gameplay sold on cinematic flash to the wave of normalfags coming online. We already had low skill entries in that genre that were more fun like Soldier of Fortune II but none of them even know it existed.
When crunch started. Secret areas were usually one dev fucking around on their free time.
Of the list I grew up with halo and bf2, and still play halo1/2 alot, but more or less I usually prefer the "old school" type of gameplay more than the modern. Love Doom 1/2, and games like Serious Sam and Painkiller. I dont really mind modern fps much, except the hand holding aspect of it. I still remember playing MW2 once and never again because it kept flashing "you're hurt get to cover" every time you got shot, as if the blood wasnt enough.
Would Zig Forums be able to get to it using their vidya knowledge?
Wall jump or double jump off the counter.
No shitty modern mantle ability needed.
Swing on the lamp
Invisible path ahead
Based.
Portal Gun
Find my way around to the other side, and grind my way there. Get off my board, double jump and grab the ledge. Parkour wallrun and grab the ledge. Wallride + wallie combo, and then grind the edge.
i never liked them to begin with. Press 'use' on every pixel of this copy pasted wall throughout the level...lame.
You have to admit, it was exciting when you found one, though and you heard the sound effect of the wall moving.
>Why not both?
>Battlefield
>Modern
I hate underagefags so damn much. I genuinely hope you cease to exist after a car wipes the floor with you.
I used to think I just didn't like FPSs, because I was surrounded with shit like CoD and Battlefield
Then when I played doom and quake I kinda came to realize that "oh, I actually like FPSs a lot, its just that modern day FPSs are not fun"