Redpill me boomers what about this game was considered so revolutionary that it recieved a 97 Metascore in a year filled with amazing games?
Redpill me boomers what about this game was considered so revolutionary that it recieved a 97 Metascore in a year...
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Everything that made goldeneye special at the time, multiplied by 30. Including the multiplayer.
Most don't understand that this game was a hard upgrade to Goldeneye. It had a huge variety of weapons and gadgets, including alien laser rifles, remote-control missiles, cloaking devices and a multiplayer that had some of the most intelligent and skilled AI of the era. The single-player missions were loaded with humor and soul and required strategy to win on perfect agent.
It was top-notch for its time and even now it may surprise you.
I never played it but Goldeneye and Timesplitter's mission design is still better than most single-player shooters so if PD has more of that then it deserves the praise even if the one analog design makes it dated.
we'd all just got done fucking your mom and were in a good mood at the time
It had fucking everything.
Objective based mission design, something the genre still cant fucking get right
A shit ton of easter eggs and weird doors that unlocked seemingly at random giving levels tons of exploration value
Hard as balls camapign
A shit ton of extra missions in the multiplayer mode
Featured a hub area for comfy area which featured tutorials that were actually fun to complete
Fantastic voice acting
Gunplay was great for a console shooter
An interesting story
Memorable cinematics
Literally the best multiplayer vs mode console has ever seen
Also has a co-op campaign which actually accounts for the 2nd player for some missions instead of just cloning Joanna
A shit ton of unique and interest weapons and gadgets to utilize, something overrated games like Half-Life completely lack
An absolute banging soundtrack
basically this game was a fucking 10/10 flawless masterpiece when it came out
Kill yourself, zoomer
It's goldeneye if goldeneye was a good game.
A game doesn't need to be revolutionary to warrant a near perfect score.
Why are you assuming he's a zoomer? I know a 21 year old who loves Perfect Dark.
gross >
you forgot to mention counter-op mode, where you play against your friend as he tries to complete the level
something I really like about this game was that the objectives would change per difficulty and make each level radically different.
Thief was the only other game I played that did something similar to this which I was liked
perfect dark had so many game modes and allowed so much customization of the bots it was insane. on top of that the weapons that also had a second fire type and the campaign that was great on top of it. holy shit its depressing to think i havent played a game with as many features since.
Thief II is a goddamn masterpiece, Thief II, OOT & Perfect Dark are top 10 all time games for sure.
>After playing this and Unreal Tournament 04 expected the genre to only gain more and more options as time goes on
>Modern games launch with one game mode, sometimes two if its not early access, three if its a triple A experience
Zoomers are retarded brainwashed drones, they mindlessly eat shit so developers realize they just have to spend the budget towards cinematic movie shit & marketing. And drones will eat it up. No reason to put effort into making games anymore.
I just randomly assume that anyone who doesn't like certain N64 games is underaged since emulation for them is still pretty gay and most of the old N64 sticks are worn out by now
Except for all the 23 year olds out there who hate modern stuff and love older stuff. Why are you hating on zoomers?
It wasn't revolutionary it was just a straight up improvement over Goldeneye except the fact it somehow managed to run at an even worse framerate. The mission design in goldenye/PD is still better than most of the modern linear hitscan shooting gallery garbage we often still see today. Difficulties actually change the game in meaningful ways besides just increasing enemy health and damage. Perfect Dark in particular even modifies objectives from lower difficulties and a few missions have major changes for example the Carrington Villa mission. Instead of protecting a negotiator from a nearby cliffside at the start of the mission then moving through some cave on Perfect Agent you are the negotiator and immediately move into parts of the villa rather than going through a cave system first.
Really tight, condensed, intricate maps, objectives that change radically on each map and challenge, a fun toolset that you're encouraged to use, all running about about 12 FPS.
It's better now than it was then because you can emulate it and play it for longer than an hour without getting a headache.
>red pill me
Actual meaning
>im too lazy and/or dumb to play the game or gather information or think for myself
>we'll never get Halo 2's game mode creator ever again
Nintendicksuckers have existed since 1889.
It was a 7/10 game
I wouldn't call it outright perfect with that framerate going to shit with anything more than single player, but it's definitely a solid 9/10 and Rare at their absolute best.
take off your nostalgia goggles and try replaying it now.
it didn't even stand a chance against older games from 1998
Replay it with the KBM mod.
It's aight.
>He thinks we didn't play 4 player multiplayer with 6 bots.
It was possible AND the N64 didn't shit itself.
PD's level design is more intricate than the vast majority of FPS
Except it fucking did whenever anyone used explosives or a literal N-Bomb. It also cuts in half when playing split-screen. Nigger I played this game with my brother and his friends all the time.
cool alien guns like the Farsight which was let camper's lock onto random targets and shoot them through walls. Slayer's fly by wire rockets let your control the rocket's trajectories from the rocket's POV. Phoenix had cool pistol sized explosive effects on impact. Laptop gun was a deployable turret.
The weaponry was great for the time, really expanded what made Goldeneye good. Also the bots were pretty fun. Me and my friends would set the max amount and it would be pretty chaotic.
Well, it was good.
It also had features that modern developers still refuse to put in games.
>multiplayer against bots with multiple AI settings
>difficulty level changes mission objectives
>counter-operative mode
>probably other shit I can't remember
fuck darkbots
Play Goldeneye, which was the standard for FPS at the time and then play Perfect Dark immediately afterwards. If you can, do it on an actual N64.
I remember having a lot of fun in mp, shootin was hectic and very satisfying, don't know anything about why it has a high score and don't care
>the standard for FPS at the time*
*on consoles
It has something most games don't have today even with current technology: pixel perfect hitboxes. What your laser touches is what your pistol hits. You don't have to worry about collision boxes blocking your shot.
You can play it on PC now at 60fps user, give it a try. Look up 1964 GEPD
Let me put it this way, little user: if you didn’t live to play this when it was released I feel sorry for you. It was literally pure magic.
Joanna was hot.
Goldeneye was revolutionary
This was better than Goldeneye