'Ate cutscenes

'Ate cutscenes.
'Ate linearity.
'Ate tutorials.
'Ate quest markers.
'Ate fast travel.
Love me non-linear exploration.
Love me high degrees of player agency.
Love me strong atmosphere.
Love me gameplay integrated storytelling.
Love me unique mechanics.

Simple as.

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I found the based thread.

good thread op

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linear games are good though

dear diary, today OP was a cool guy
except for posting a green wojak

Give a game that fits this description.

Did you mean dark souls?

super metroid

Thief I and II

Getting Over It
Return of Obra Dinn and Papers, Please
Umihara Kawase
Tetris
DEFCON
Arx
Subnautica

all shit games

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Based frog.

Most of oldschool shooters like Doom, Quake or Heretic (and Dusk more recently).

Hooooly based

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This.

How could anyone hate cutscenes.

They're antithetical to the medium.

>has a tutorial
>has fast travel
Don't even try to tell me that the "hallway full of messages" Asylum wasn't a tutorial.

>storytelling
>atmosphere

CRINGE

antith...? Wha?

Dark souls 1

Nope.

see

Atmosphere is the most important aspect of a game.

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Oh shut up you retard. It's as minimal of a tutorial as you can get. Fast travel is only introduced at the point of the game where you've explored everything and now have to backtrack to areas you've been to already and you can only go to certain bonfires

The most minimal a tutorial can get is the absence of one or a completely optional one.

see

Same but sometimes those are good if everything is special nothing is and playing the latest CoD game doesn't hurt as long as unique games still come about

There is NOTHING wrong with a linear game.

It is optional, smartass. Don't read the fucking messages.

Fast Travel isnt bad if the game world is a barren or lots of back tracking like Outward, that game needs fast travel.

Shut up zoomer. Dark Souls is linear as fuck

So you had already explored the Archives, Izalith, the Tomb of the Giants, New Londo, and the Kiln, before getting the Lordvessel? That's impressive user, how did you do it?

Arx fag here the game is pretty linear user

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Designing a game around fast travel is admittance of poor design in some capacity, whether it's level/world design or movement options. The only exceptions are when it's meaningfully integrated into the game world a la Morrowind, rather than some sort of abstraction that's detached from the gameplay.

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Except it kills replayability and make the game more predictable\boring. If the game is on three dimensions there is no reason to restrict your movement that far

How about a walking simulator but not some gay story. It's just Skyrim and it's me walking around looking at stuff and not having to fight anything, just exploring to see what's there.

X2 and X3 come pretty close. Technically the jumpdrive is fast travel but it has a cost to use. There are also quest markers in X3:TC onwards.

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Can you skip the entire section and start straight into the actual game, or do you still have to go through the straight hallway where you slowly get your shield, weapon, estus, and key? Oh wait, it's still a forced tutorial even if you read the messages. Don't say "kill the demon with firebombs" either, because you still have to go through the whole area to get everything anyway.

Linear games are for babies.

Replayability is not a necessity for a game to be good.

Fair enough, I thought you meant all fast travel thats pretty based, I wish Outward had caravans from major cities you could hop onto or something as I find large open worlds tend to waste my time taking 30mins to an hour to cross at a time for quests.

>Simple as.
thats a flag thats says youre not older than 15

Non-linear games are inherently soulless.

Unironically yes. By playing the games like you pseudo intellectuals act like you do. Literally just explore until you hit a wall. There's a reason the gold fog gates are there. All of them are at the end of areas you already had access to. Try again.

Every game Piranha Bytes has ever made.

Cite a source for your accusation

Holy shit dude!!

A game that doesn't have replayability is a disposable product.

Based as fuck.

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???
That doesn't make any sense. Stop being retarded or people will make fun of you.

Good games will inherently be replayable

Based on what?

Why do I have to play any level? What kind of logic is this? If you don't read the messages it's literally just a first level of a game where you're given your starter gear and kill basic enemies with a boss at the end. What is your definition of a tutorial? Lmao

>empty buzzwords
Shut up zoomer.

Gothic has cutscenes lol

They have made a career out of remaking Gothic 2 over and over again and I love it every fucking time.

Yes, because good games will have at least some degree of non-linearity.

Based. Simply based.

A STICKY??!?

Morowind