'Ate cutscenes. 'Ate linearity. 'Ate tutorials. 'Ate quest markers. 'Ate fast travel. Love me non-linear exploration. Love me high degrees of player agency. Love me strong atmosphere. Love me gameplay integrated storytelling. Love me unique mechanics.
Oh shut up you retard. It's as minimal of a tutorial as you can get. Fast travel is only introduced at the point of the game where you've explored everything and now have to backtrack to areas you've been to already and you can only go to certain bonfires
Jeremiah Mitchell
The most minimal a tutorial can get is the absence of one or a completely optional one.
Connor Barnes
see
Jaxson Cox
Same but sometimes those are good if everything is special nothing is and playing the latest CoD game doesn't hurt as long as unique games still come about
Anthony Clark
There is NOTHING wrong with a linear game.
Leo Brooks
It is optional, smartass. Don't read the fucking messages.
Brody Martinez
Fast Travel isnt bad if the game world is a barren or lots of back tracking like Outward, that game needs fast travel.
Zachary Bell
Shut up zoomer. Dark Souls is linear as fuck
Logan Adams
So you had already explored the Archives, Izalith, the Tomb of the Giants, New Londo, and the Kiln, before getting the Lordvessel? That's impressive user, how did you do it?
Designing a game around fast travel is admittance of poor design in some capacity, whether it's level/world design or movement options. The only exceptions are when it's meaningfully integrated into the game world a la Morrowind, rather than some sort of abstraction that's detached from the gameplay.
Except it kills replayability and make the game more predictable\boring. If the game is on three dimensions there is no reason to restrict your movement that far
Noah Scott
How about a walking simulator but not some gay story. It's just Skyrim and it's me walking around looking at stuff and not having to fight anything, just exploring to see what's there.
Sebastian Powell
X2 and X3 come pretty close. Technically the jumpdrive is fast travel but it has a cost to use. There are also quest markers in X3:TC onwards.
Can you skip the entire section and start straight into the actual game, or do you still have to go through the straight hallway where you slowly get your shield, weapon, estus, and key? Oh wait, it's still a forced tutorial even if you read the messages. Don't say "kill the demon with firebombs" either, because you still have to go through the whole area to get everything anyway.
Michael Reed
Linear games are for babies.
Oliver Davis
Replayability is not a necessity for a game to be good.
Sebastian Anderson
Fair enough, I thought you meant all fast travel thats pretty based, I wish Outward had caravans from major cities you could hop onto or something as I find large open worlds tend to waste my time taking 30mins to an hour to cross at a time for quests.
Daniel Baker
>Simple as. thats a flag thats says youre not older than 15
Michael Clark
Non-linear games are inherently soulless.
Aiden Hall
Unironically yes. By playing the games like you pseudo intellectuals act like you do. Literally just explore until you hit a wall. There's a reason the gold fog gates are there. All of them are at the end of areas you already had access to. Try again.
Adrian King
Every game Piranha Bytes has ever made.
Michael Wood
Cite a source for your accusation
Jaxon Fisher
Holy shit dude!!
Caleb Barnes
A game that doesn't have replayability is a disposable product.
??? That doesn't make any sense. Stop being retarded or people will make fun of you.
Asher Scott
Good games will inherently be replayable
Benjamin Phillips
Based on what?
Nathan Gomez
Why do I have to play any level? What kind of logic is this? If you don't read the messages it's literally just a first level of a game where you're given your starter gear and kill basic enemies with a boss at the end. What is your definition of a tutorial? Lmao
Landon Gutierrez
>empty buzzwords Shut up zoomer.
Jeremiah Carter
Gothic has cutscenes lol
Ian Ramirez
They have made a career out of remaking Gothic 2 over and over again and I love it every fucking time.
Austin Young
Yes, because good games will have at least some degree of non-linearity.