Is it possible to make an actual good AAA power rangers video game?
If you were giving the task of making a PR video game, what would your idea be? Would it be strictly mission based? Would it be semi-linear? Would it be open world? Would it have RPG mechanics? Would it be based on a single series or would it incorporate all PRs (or at least classic PR series)? What kind of combat would it be? How would it incorporate zords and large scale combat?
I'm really surprised how autistic the PR fanbase like OP is. Holy shit. You guys do the most autistic crossover with your PR shit. Get the fuck out nigger.
Brandon Walker
It's about video games, literally what other board would I go to talk about this you retard.
Levi Hall
They have a Power Rangers thread in /mechs/ retard.
James Nguyen
Itd probably be an action game like Bayonetta Battle for the Grid is pretty good though for a budget fighting game
>Is it possible to make an actual good AAA power rangers video game? I'm sure it is. Something like Sengoku Basara where you're doing Musou shit but with distinct movesets and trying to build combos would be great, and could support a sizable roster (or just one season's group if the budget is middling). Problem is, nobody is going to fund that. Even Hasbro who seem generous with budgets on the IP compared to Saban must know that an actual AAA title for the IP would never make its money back these days. Their only IP that could work with it is Transformers, and the only time they did was the Cybertron duology last gen.
Honestly Power Rangers has a better vidya track record than Sentai already. The SNES had several solid-to-great titles from the Natsume beat-em-up to the fighting games. Battle for the Grid is one of the best fighting games in years in terms of mechanics & online even if it is clearly low-budget.
I like Bayonetta but idk if it's the type of combat would work but maybe if you reduce the juggling. I think the level structure could work though.
The question is though, would you have live ranger swapping or would you pick just one for a mission and not be able to switch until end of level/at specific spots? I agree BftG is good.
Carter Campbell
I think you could have it story-based and assign a different ranger to each level so you could design the levels around each ones unique skills
Josiah Wood
>Is it possible to make an actual good AAA power rangers video game? Yes.
If one were to have infinite budget, this would be great. I'd like one with a crossover style story of a dream team composed of veterans from the best teams having to fight some new enemy. Then having a mission mode with iconic fights from the series (plural).
Hunter Sanders
>Koragg, Psycho Rangers, & A-Squad together I should read these comics sometime Transformers Devastation has an approach like the latter for character switches and works fine, although Phase 2 of the final boss locks you to Optimus for story reasons. It'd be easy to separate the rangers for story reasons though, so the former is fine if they each get a good number of levels and there's a Challenge mode or a freeplay mode or something so you can play all the content as any character.
I didn't think about that but yeah, Musou would work pretty well and you could definitely incorporate zord play into that too if you size down individual zords. I'm not a fan of Musou personally but it could definitely work, especially since those series are known for giant rosters. >Battle for the Grid is one of the best fighting games in years in terms of mechanics It's literally just marvel, dude. I like it but the only unique mechanic is the zords.
I could see that working, especially since it lets you know more about the actual rangers themselves. Also yeah, it allows for more varied level design and gameplay.
That's not AAA, also I was thinking more in terms of a single player game.
Charles Reyes
It will be impossible to make. A fighting game where you first select the generation of ranger, then the character. First round is in the morphed suit. Second round is in the individual mecha. Third round in the formed mecha. This can be configured for more than 3 rounds.
Robert Mitchell
it is a series about punching jobbers and using mechas if somebody really tried they could make a fun game out of it. >god hand but PR >dmc but PR literally any of those two would work
>It's literally just marvel, dude. I like it but the only unique mechanic is the zords. It takes mechanics from various tag fighting games and combines them in smart ways while having the sense to keep the ground game prominent and make air mobility a special character trait instead of something you need to be good. Takeover is a brilliant synthesis of mechanics, but then there's smaller systemic choices like 5L always flipping out and assists staying out if you call them during supers that are just great stuff in practice.
Also it's literally the only fighting game on the market that has crossplay across EVERY PLATFORM, on top of rock-solid netcode, great lobbies, and a satisfactory Ranked system.
Andrew Jackson
Platinum developed Power Rangers. Plays like all their action games. Story mode starts with each character getting their own level or more so you can learn their own unique moves, then Morph when more enemies appear and more abilities unlocked while in their suit plus having their own unique weapon.
Each ranger ends their level controlling their Zord fighting enlarged versions of the bosses.
After beating all 5 rangers solo levels, the story progresses allowing you to use anyone you choose and the enlarged boss fights now feature the megazord tank, then later the actual megazord.
After a few levels of that, of course the green ranger shows up as a badguy for a few levels until you win him over to your side. Then you get a few green ranger solo levels.
You get the idea. Slam dunk game idea, or if you cant do Platinum, scale it back to 32 bit sprites and make it a side scrolling beat 'em up.
Cameron Cook
Sounds like Devastation but with a serious budget. Would buy in a heartbeat.
Lucas Morgan
How good is that power rangers legends game? I remember wanting it badly on release. Never tried it though
Owen Cox
>Season 3's "Strider function" is Scorpina instead of him Pretty disappointing to be honest.
His transformation sequence is fucking Kino and that's saying a lot seeing how good all of that season's
Aaron Brooks
Something like Arkham on Angel's Grove would be dope
Jacob Mitchell
I think a larger scale megaman type game could work. The story follows the original arc being split into MMPR, Zeo, and Turbo. Each mission has an introductory level, after that the rangers get captured or w/e and you start off as the red ranger, given 5 levels to go through non-linearly, completing the level unlocks one of the rangers who has a special assist attack along with their own attacks and one special ability that helps unlock secrets, get to certain levels. After that you unlock a final mission to beat the big bad and unlock the next series. After you beat Turbo you're giving the option to replay the game and pick which rangers to deploy with. You also unlock 2nd phases of bosses with zords which lets you unlock the true ending or something.
Christopher Richardson
Persona school sections Bayonetta "human" combat ZoE "zord" combat
Grayson Wilson
>Persona school sections Eat a dick you weaboo faggot. You're going to space jail.
>calling somebody a weeb in a Power Rangers thread t. Powerful Rangers
Adrian Bell
I...actually really like that idea but how would the persona sections work? Would you be locked to just the red ranger?
I've only played a bit of ZoE and isn't that aerial based?
Mason Thomas
He's not wrong though. A big aspect of the shows is the real world human storylines of """""""teens""""""" trying to live their life while also being super heroes. It would also make you care more about the characters and the city as well since you are seen interacting with it in-between combat. It makes even more sense
Justin Murphy
I played every OG Power Rangers game. The only good ones are the SNES game, The Movie, and Fighting Edition. All the other Banpresto ones fucking blow aside from the Game Gear fighting ones.
Jason Rivera
I want a Sentai Rougelike where each playthrough is a season with randomly generated characters, team number and 0-5 bonus members, replacements, deaths, themes, suit, robots, power ups, setting, ect, If your team makes it to the end of their "season" they can carry over to the next "season" with all new sets of powers. Every so often you can activate a cross-over event wherein previous teams you've had team up with your current team to stop some villain team up, or even for thematic team ups, like three teams of dinosaur themed ones getting together, or a specific color special. This is what I want from a Ranger/Sentai themed game. I'd prefer a tactics game like FE, XCOM, any of the classics, and cherry pick some of the decent ideas from Chroma Squad.
Dylan Collins
>I want a Sentai How about you take your shitty sentai opinions back to your shitty sentai threads, while the adults here talk about Power Rangers?