How do you feel about this game? I liked returns, but it was a pretty simple game...

How do you feel about this game? I liked returns, but it was a pretty simple game. I hear this and dragonfall are better.

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post, you niggers

sorry, my bad

I liked it. Some simple builds are really op, I don't know if you would consider that a flaw or not. I actually am surprised how often I replayed it for being such a simple game, what little combat there is relative to more combat-focused games is surprisingly engaging and I thought the story was good. Another possible criticism is that you pretty much get all the best results from just talking as much as possible without being total dick, but that's true in a lot of games like this and it never promised anything else

The system is the best it can be since you can engage on your terms in HK. I think the writing is a little weaker than Dragonfall but the extended cut was also more fun. If you liked Dragonfall try Hong Kong. Both are definitely better than Returns and I think someone ported Returns into the Hong Kong engine as well.

I think the series is a pretty clear cut case of 2 > 3 > 1. Hong Kang is very good and all (and Returns for all its shortcomings is decent too), but Dragonfall is where it's @. Though I must say the last few levels of DF really seem to drag on and on. Was hoping to finish my replay of it today but apparently not. It's actually kind of ruining the absolute kinopletic ludomancy that was the start and the middle of the game. Hope I feel less burnt out by the time I wake up.

Dragonfall is a tighter story with some pretty significant drama with great payoff and morally gray decisions that have repercussions..

Hong Kong is more adventureous and light-hearted, but has charming characters and interactions with a bit of horror towards the end.

They're both worth playing.

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oh, I thought dragonfall was the 3rd one

Nah, you thought wrong. Go play it, it's amazing. And for the record, Glory is for virgins, Eiger is for sissies and Monika is for patricians.

Should they be played in order?

Better than Returns, not quite as amazing as Dragonfall. Both are worth playing. And the way things are headed, boyz, it looks like good study material for the upcoming dystopia.

I feel like Hong Kong drug on a little long.

I hope we get a 4th game.

I see you are a man of culture as well.

>Monika is for patricians
More like electricians.

3 > 2 >> 1

Hong Kong and Dragonfall are pretty close but I personally enjoyed the setting/H.P. Lovecraft more than what Dragonfall had to offer.

There's few things that beat out Dragonfall's ending for Lovecraft.

I identify as a cable guy, don't judge me

So, if somebody has played Returns, should they do HK or DF next?

i'd play them in order of release: df then hk. the improvements and additions in hk make it harder to go back to df, but its not so bad if youve already played df and want to do a replay to choose different things since you already know what youre in for

I much preferred Returns and Dragonfall. Hong Kong had too much text even for me, and I didn't find the story or characters all that interesting. I say Dragonfall is the best of the three, followed by Returns, then Hong Kong.

>Want to talk to the final boss
>Impress the boss so that it'll listen to your offer
>Your offer is for the boss to fuck off or it dies, not because you'll kill it (you can't), but because you'll let in all it's eldritch peers and they'll kill the final boss for closing the door in their face
>Boss agrees but wants bunch of nearby victims as payment
>Inform the boss that you know their ways and since it agreed to leave, you owe it fucking jack shit
>Impotently furious eldritch god slinks back to it's home dimension
Most kino ending

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Returns - 4/10
Dragonfall - 6/10
Hong Kong - 7/10


Objectively speaking.

I loved Dragonfall, but I have started Hong Kang multiple times and somehow just fallen off. I dont know if it is the setting or the characters, but I'm not being pulled in the same way.

Maybe its even the fact that I just really liked my decker/rigger in dragonfall and havent enjoyed the other characters I've tried to make as much.

I'd say the real kino ending is you selling off most of your party, including your foster brother, to the eldritch goddess in favor of temporary fortune and success that will inevitably lead to your early death

Hong Kong is the best overall and the only thing Dragonfall has over it is how the major story missions are framed. Dragonfall gives the party much more agency with the main missions used to raise funds for an information broker while Hong Kong has you doing runs basically because you have nothing better to do.

When it asks how you knew how to defeat it, I so badly wanted to let it know that it was all thanks to Crafty, but I didn't want to even possibly put her in danger just for my gloating. Telling it that it'll spend the rest of time not knowing was almost as satisfying.

I wouldn't call Hong Kong light-hearted.

Naturally.

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Yes. The stories aren't really connected, so that's not an issue, but the later games made some quality-of-life improvements that you'll feel the lack of when you play the earlier ones.

Personally, I enjoyed Hong Kong much more than Dragonfall. I couldn't really get into Dragonfall, the characters felt weak and the story wasn't very compelling. Hong Kong gave me classic cyberpunk vibes with some east asian mysticism mixed in.

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SJW phone game.
There is no depth to the combat and the dialogue "choices" are literally rephrasing the same thing 3 times.