What went so wrong?
What went so wrong?
Nothing. It's good shit.
they hired a single person to do all the AI
it's hard to put my finger on but it feels really linear. if i'm going to a certain victory type i just beeline the same way every single game. maybe i'm just older and understand the mechanics but the old games felt like a fascinating new sandbox to discover every time i landed on a fresh map.
i'm not sure how you solve it and makes things even more distinct and choices much stronger, without just making that situation worse. i think it doesn't really help that the AI is almost non-existent. if the AI was smart and didn't just require cheats to function, it'd probably help a ton with the feel of the game.
for me its not the graphics i love the new look, and it's not city sprawl i love the idea that cities are no longer a single tile, wonders must take up an actual tile, etc.
See I think you have more freedom in choosing what victory to chase even later into the game because the civ and leader bonuses and uniques are usually more extensive than the ones in 4 were
Garbage AI.
What pisses me off even is that they refuse to let modders access DLLs with AI logic so even modders can't fix Firaxis' shit.
There hasn't been a single civ game with decent AI.
I think it's pretty good, could use another expansion though
Nothing it's a decent game.
Which makes the game worthless to me. I don't have time to play games online with friends, it would nice to have a growing challenge.
As long as you can survive the AI in the first age or two, after that, they become a fucking worthless joke and anyone can beat them.
How the fuck does culture victory work? Every few turns I get a popup that says a culture win is imminent with wildly varying turns. One turn it will say win in 15. two turns later I get one where it says win in 30.
Needing full movement to enter a tile makes moving anything around a massive chore. I tried to get into it again and hard a start with a bunch of flood plains and marshes on rivers. Just trying to get a unit from one side of the capital borders to the other was hell and of course they had to make basic road building more limited.
You can't play the multiplayer without it DESYNCING EVERY SINGLE TURN
Other players are gaining tourism as well.
You need to do enough to have your own culture generate superior tourism. Either switch in policy cards that generate tourism, or steal other players' tourism items like culture bombing their tiles or steal their great works
I love building a tall city with some wonders and then realizing that between 8 districts and 4 wonders I cant work tiles any more. The realization that the aqueduct is a completely worthless district in all types of play because the housing isnt worth the tile brought a smile to my face.
The tolltips are utterly retarded and the actual information is hidden away in a submenu somewhere where you can find some numbers that you can then interpret with the civilopedia. Same thing with religious conversion through nearby city pressure, and city loyalty metrics. And combat bonuses from diplomacy. And sources of local happyness. And everything else.
Proabbly very little actually wrong with it, but I was just too used to Civ 5's playstyle. Effectively going back to not having that instinctive knowledge of what I want to do with my civ and ability to adapt to what goes on around me was a bit jarring and, unlike when I started 5, I am now a busier person who doesn't have as much time to spend learning how to git gud.
The art style is stupid, but I like the game so far, I have about 400 hours in it right now. My favorite is the money negro.
cartoon graphics (the historical part needs to be serious), comvoluted gameplay, no-one needs a tech tree for culture development and horrible AI's
>The realization that the aqueduct is a completely worthless district
Nigger what the fuck, aqueducts make your industrial districts go sanic fast. it's literally free production.
Its two adjacency, unless youre honeycombing districts you can probably get two hammers out of the tile and enough food to support more pop growth
But that +2 gets doubled with a coal factory and the civic that dobles that again makes it stupidly powerful. Build dams and aqueducts, they're absolutely worth it.
I actually like the culture tech tree, I just wish that more actual development shit was in it so it had real choices like the actual science tree, instead of the current path of "go up the middle for everything, rush politics and then rush civil service and then rush deployment and then rush ideology and then rush mobilization".
Civ has a pretty big issue of science being the determining factor for everything, behind the obvious production, and splitting the tech tree into two competing resources can do a lot to prevent a single resource advantage in science from snowballing into more science. It doesnt work that way currently because Fireaxis are cowards, but imagine if writing unlocked theater district while campus was locked behind drama and poetry, and so on for the science vs culture buildings.
Dams are good, but aqueducts are shit for tall and only good for mediumwide cities that can spare the midgame turns building a bad district instead of doing projects.
I always get really bored with Civ games at around the mid-way point.
I pretty much never follow up on any saves, I either beat it in one go or not at all.
This game isn't made to go tall, so it's pretty much on you.
AI
This is the one thing I can't get over
Aqueducts can make a huge difference for a city that doesn't have fresh water access. Lack of housing neuters city growth hard, +6 housing on a city with a lot of food to quickly take advantage of it can make a huge difference
>cartoon graphics (the historical part needs to be serious)
Bullshit.
The graphics are great, they look like political cartoon caricatures.
>try to move your army around
>there's a river surrounded by hills in the way so you have to remind each unit to wait then move up then cross
If firaxis really wanted people to get down with the 1upt meme they should have included a movement planning tool or a way to stack up as a convoy or some shit but I bet civ7 or the expansion they have planned after this late season pass shit will still have traffic jams
The way to fix death stacks was to have a tile capacity, not a shitty 1UPT system that makes movement incredibly tedious.
Only some though. Shaka and Mansa look like a guy you'd see on the street while Ghandi looks like fucking Gollum.
The change in artstyle gave a bad image. It was to be expected VI wouldn't come close to V on release considering the time V has had for updates.
It's a good state now to play it over V.