>Fallout 1 Union vs Individualism - The Mutants act as a reference to the Red Scare, The Vault Dwellers are the Natural Endstate of American Isolationism. >Fallout 2 Nature vs Industry - The Vault Dwellers from 13 turn Tribal and live off the land, The Enclave act as a destructive force to the wasteland, killing its natives and taking their rescources. Their final base is an oil tanker representing the destructive history of the pre-war world) >Fallout 3 Good Xenophobe vs Bad Xenophobe? Religion vs Chaos? There's a lot of symbols but they don't seem to all come together >Fallout New Vegas Civilization vs the Wild Frontier - The Old Western feel of the the Mojave is slowly being overcame by various civiliztions looking to make a stake (NCR, House, Caesar) >Fallout 4 They're just trying to emulate New Vegas, but with a less unfocused state again.
Too add, 4 is a weird game, because despite it's attempt at themes like machine sentience and rebuilding civilization through amoral means, it doesn't really actually make good use of it's setting. Fallout's world works best at reminding people that the 50's idealic future is unrealistic standard when we realize how fucked up the 50's were back then. 1, 2, and New Vegas(Probably because Avellone was on board) Followed used the world building excellently to keep showing a clash of differing ideals. in 3 and 4, these ideals take back seat to a less focused form of sci fi fantasy.
Owen Parker
The left can’t meme.
Connor Hughes
I get what they attempted to do with the factions in F4 but fuck me. All they needed to do was have father give a good explanation for why they're so obsessed with synths and why he rationalised committing atrocities beyond "greater good lol". In the current state, siding with the Institute is like siding with unit 731, morally bankrupt.
Henry Williams
But I love money
Charles Fisher
>>Fallout 2 >Nature vs Industry IMO, it's about natural state of freedom and its development into various sorts of societies and civilization. Polar opposites are primitive tribes, that just are, and Enclave which is hyper organized and wants to wipe out anything that isn't them.
Lucas Jones
>Union vs Individualism >Nature vs Industry >Civilization vs the Wild Frontier What the fuck are you talking about? I refuse to believe this isn't bait, nothing of what you said made sense and its ultimately a poorly made strawman that literally anyone can tip over
>Fallout 1 A game >Fallout 2 A game >Fallout 3 A game by a different company >Fallout New Vegas A game by some folks from that first company >Fallout 4 A game by that different company again
old good new bad
ftfy
Chase Harris
All 3 share the theme of an idealistic worlds becoming tainted by something. Sure it's simplistic, but I assume the people who've played these games can connect the dots on their own. I'm also not saying these are objective truths, just observations. If you want to add to Bethesda games, please do, because They just don't seem as focused.
Isometric games actually do have a coherent story to them. Video game stories with writing obviously require people with experience in the category. So it's not absurd to see that there's a context to these stories.
Brody Lewis
>tfw this post is an example of how you can concoct any crazy theory based on minor and circumstantial similitudes, and there will morons out there that will believe it
Carson Perry
Tribals often want and often accomplish wiping out near enemy tribes, too. Stop believing that kumbaya shit and take a look at Africa. They are simply less proficient at it than their industrialized counterpart.
Joseph Gutierrez
>All 3 share the theme of an idealistic worlds becoming tainted by something No >just observations Then they're poor obsevations
Christopher Thomas
Keep baiting, it'll keep this thread going.
Wyatt Morgan
Wasnt Fallout 4 more about what it means to be "human"? With the synths and rebuilding and the attachment to the family unit. I didnt play Fallout 4 even remotely as much as i did the others, but i would say that was the more focus of the story. I get what you mean about it being unfocused though, it felt like they were doing something based around suspicion, with everyone worried about who was or wasnt a synth.
Hudson Murphy
Let's look at some things for FNV for those that doubt the western feel >The Mojave unlike 1 and 2 actually have an asthetic focused on Western Archtypes >NCR(Old World America from Sea to Shining Sea) >Caesar(Rome built itself from conquering tribes) >Wild Card(For those that actually like the small communities and frontier justice of the old west) >If anyone remember RDR, that game series is set during a period where old western traditions were coming to an end. There are a lot of movies focusing on the end of vigilantism and industrial growth.
And While obviously Caesar's Legion isn't old west, it's approach is a reminder that all nations in history share similar goals. History Repeats, war never changes.
Jeremiah Nelson
The synth themes were definitely a major theme in that game, but ironically they end up failing to fully play up the questions that it entails in favor of a faction civil war.
Oliver Lopez
Super Mutants are kind of like those sci fi monsters made by a pulp fiction writer to make as an analogue for something they dislike. So for the Communist parallel they forcibly make people into them against there will. The beginning of the very first game focuses on America annexing Canada to win the Anchorage war against China. Then the Great war happens (China's fault) and we're left with the hellscape we see now.
The most western tropes of FNV: >small independent communities are being absorbed by bigger outside powers, or even have to seek help from them >the old ways are over, even BOS as we know it is dying, and even if those small communities won't be absorbed into some outside power, they will have to change their ways and unite to be able to survive >basically, with this, the era of wild wasteland that we saw in F1 and F2, that had freedom, raiders, secret bases and mysterious plots, is over and now it's all about politics, nations and that kind of power struggle.
Isaac Roberts
Mr House is the Carnegie/Rockefeller who uses his power and wealth to amass control of the Wasteland.
>Caesar(Rome built itself from conquering tribes) Also, USA was greatly inspired by ancient Rome and its heroes(like Cincinnatus, for example). Also, as with >“Give me your tired, your poor, >Your huddled masses yearning to breathe free, >The wretched refuse of your teeming shore. >Send these, the homeless, tempest-tossed, to me: >I lift my lamp beside the golden door.” in US, Rome first(at the time of Romulus and Remus) got a boots to it's population by promising a new start for all sorts of people who were not welcomed anywhere else, but were ready to fight for Rome. Then they stole women from nearby tribes.
Alexander Powell
I always thought Fallout 1 and 2 were about trying to mesh the old world with a new reality. America destroyed itself and the main antagonists dig up and use the remnants of pre-war America to forcibly change the wasteland. Both the Master and the Enclave use FEV achieve similar goals. Rather than let humanity naturally evolve in their new environment, they both wish to topple it with their own vision of what the Wasteland should be. The Enclave were stuck in the past and the Master was blinded by the future, they were unable to see that humanity would eek out its existence bit by bit. Its apt that the main weapon of the two games was the Forced Evolutionary Virus, it was literally used to force the Wasteland and humanity to evolve into their beliefs of what a post-apoc environment should be like, rather letting it naturally evolve over time.
He's literary Howard Hughes. It's less of an evil powerful capitalist exploiting the poor. Just an eccentric genius billionaire with a goal so grandiose that he doesn't even care about effects of his actions on common people. His goal is not to amass control of the Wasteland, he is amassing control to get to his goal.
Wyatt Garcia
As for the Vault Dweller, he dresses like one of those pulp heroes from the future. The only difference is the added leather armpad and other gear to remind you that this isn't the ideal sci fi future you'd think it would be. Vaults sort of show the natural progression of America's Isolationism and paranoia towards other countries. The Red Scare was a major factor in this. The Nuclear family was born from the fears of other countries deciding to end it all with the drop of a bomb.
Fallout 3 is old world idealism in the form of a super A.I. being in charge vs. being a good person in general. The Enclaves goal was to maintain it's power by any means necessary including killing everyone and believed this was for the better, the BoS was trying to help in any way it could. It's the really basic "assholes in charge using the ends to justify the means" vs. the underdog story.
Blake Harris
Holy shit, in a way that makes 4 work as a sequel to 3. If that was intended then Bethesda had a continued narrative of it's own. Great job, user. You have successfuly challenged my beliefs on Bethesda.
Wyatt Smith
What I like about Fallout games, especially non-Bethesda ones, is that you as the MC act in the world to nudge it naturally in one or other direction by being in the right place at the right time. In Bethesda fallouts you often feel being the FEV.
Leo Lee
What was the theme of Fallout: Brotherhood of Steel?
Jason Campbell
You mean the xbox game or Tactics?
Kayden Flores
Regret. It's the overwhelming emotion that anyone playing that game feels. Either for actually paying money for it, or just for wasting their time playing it.
Thomas Collins
>Bethesda had a continued narrative of it's own They kind of have. They just not good with writing. Bethesda is not a bad company. They make fun, enjoyable games. And their visual design and storytelling is rally good. F3 has much more memorable and visually stunning locations(even small ones) than FNV. When they can find someone who can write, like they did with Morrowind, they can have a really memorable game, even if it's broken and full of bugs, and not even that open, if you consider your options. Even Tod isn't some lying faggot like Peter Molymeme. He gets carried away and their team cant back everything he says, but he's still a nerd and totally ourguy.
Luke Hill
he is an egomaniac blowhard desperate to be in control mostly putting up appearances.
Nolan Roberts
It's also on PS2 but yeah I also want to ask about Tactics; what's the theme to that one too?