what am I in for?
What am I in for?
poor combat.
a really good adventure, exploring a well made setting, fun messing around with the mechanics
Shit. Play Skyrim instead.
Morrowind has like 2 songs on loop and barely any voice acting.
So much fucking reading, clunky combat, deepest lore, the potential to become so overpowered you literally crash the game. A flawed but overall great game.
A shitty thread full of uninformed opinions.
Good game, though.
Being the best Elder Scrolls game and Argonian Slavery
Shit movement
Shit combat
Shit dialogue
a slow start. people whining about the combat got filtered in the early levels since your melee accuracy is initially pretty low and you miss a lot.
dont listen to these idiots
you about to get filtered zoomer
Will you play it single-player or in co-op with friends?
Boredom
>since your melee accuracy is initially pretty low and you miss a lot
Not really. Not unless you do something stupid like pick long blade as a major skill and then equip a mace because it has a higher damage rating than your sword. I've played Morrowind plenty of times and not once have I needed to grind any skills up before I can do any combat. The game might not have level scaling but that doesn't mean all the quests require you to be high level to do. If you just follow the path the game leads you by the nose down, i.e. go to balmora like they say, do the quests you come across, join a guild, etc., etc., you shouldn't really ever have much problem. Spawns are level scaled so that's never going to be a problem.
Surprisingly pretty environments, assuming you installed the game right and won't have graphical glitches. AI can be dumb which is especially bad when you're doing an escort mission and the NPC gets lost or stuck on a fence. Prepare to click and scroll a lot if you want to talk to NPCs because a lot of them have generic dialogue and there's no indication when an NPC has unique dialogue meaning you have to manually check the list of available topics for something new every time. There's an optimal way to level up so you'll need to plan a bit when training your skills if you want to become stronger faster. In any case you're bound to become an unstoppable killing machine eventually so long as you're not totally thoughtless with your leveling. You'll also become stupid rich from your looting especially later on when high leveled enemies drop expensive gear. Running and combat both use stamina so you'll miss a lot if you have no stamina because you exhausted yourself running all over the place. This can be mitigated by further leveling or with potions and magic.
cliffracers
this thread will become a shitshow in the next 30 posts, screencap this.
>Spawns are level scaled
Well yes but also no
poorly conceived fatigue system that ruins everything
Fatigue is just a modifier for chance for success. It's only relevant when you are trying to achieve something that is borderline possible for your character. Otherwise you don't even really need to think about it.
Yeah, it's almost trivial to have 40 or 45 of your base weapon skill the instant you leave the census office, which means you won't miss much at all.
And if you're a cheeky fucker you can leave the census office with 60+ Short Blade and Bound Dagger in which case you're already ready to butcher all the way to Dagoth Ur
Your movement speed is pretty slow at the start, which might be annoying. If you want to be slightly faster, you can pick the Steed star sign during character creation, which will make you go slightly faster
The weirdest thing I noticed in the game, is that the loot will also change to suit you. Unless I just had really heavy placebo. If I would always grab x things from bags and crates, at some point more and more crates would start having that stuff. Can someone confirm if I'm right and wrong? The handplaced stuff would of course always be the same, but the stuff in loot crates seemed to change
massive disappointment, action game with bad combat pretending to be an rpg
Loot is level scaled and, as far as I'm aware, randomly selected from a predefined list of available options. Doesn't matter what you take out of the containers, the level list used for any particular container will never change and it's always a random selection.
some stuff is leveled like bandit and smuggler crates (use the console and click on things and it tells you what it is) as are some enemy weapons (dremora and golden saints)
wealth beyond measure, outlander.
Seriously, selling a daedric item will set you for life in that game.
Some Daedra raping your lifeless corpse
Le retard casual garbage game, don't listen to him
Play skyrim if you like installing mods for 3 hours and then not playing the game.
Play Dragon's Dogma or BotW for actually fun gameplay.
yeah that's how I'd describe morrowind
Imagine the ear rape if you hit them with an AOE spell
Fix it yourself
stodgy combat and shitloads of filler NPCs filled with copy pasted satnav dialog
aside from that it's pretty solid with fantastic worldbuilding
As if you could find someone with enough gold for it
LOL
this
the quests are just as shallow as every other TES game
>dice roll combat
>badly aged graphics
>good ambient music
>deep lore
>quests that actually require you to think instead of just traveling from quest marker to quest marker
There are mods to make the combat more like skyrim. The graphical improvement mods leave much to be desired. It was honestly pretty amazing to play when it came out, but it hasn't aged well in terms of game mechanics or graphics.
Well...
Daggerfall for casuals.