Spam 1 skill for the entire game

>spam 1 skill for the entire game
>most of the playerbase uses only the currently OP skill, the least experimental community I've ever seen in a diablo clone
>the huge passive tree gives you an illusion of choice but in reality you might as well just have a traditional stat distribution system like in Diablo 2, it does the same shit
>optimized like shit

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>Game doesnt let me suck a huge dick so i dont like it - OP
Betcha got filtered by white maps, faggot

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>I like my cum stirred, not shaken - OP

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It was plenty experimental until they started listening to reddit and the massive power creep turned it into the current shitshow where you just click one to explode the whole screen, and then click again to teleport to the next one.

Used to be a good game.

>welcome to Path of Exile: Cuhrazy
>in this league, you will encounter the showcased video of a boss fight that takes 1000 hours of grinding poorly optimized mob explosions that you are better off avoiding in the early game to reach
>to fix the balance problems of last patch, we will nerf the Catshit skill so that no one wants to use it anymore since 50% of the playerbase was using it
>we will then further force a metashift by buffing the Dogshit skill, which now shoots dogshit 1000% faster and deals 1000% more damage; this slight buff should help encourage 50% of the playerbase to use this skill
>we will then introduce 10 new uniques, 9 of which are so worthless you won't even pick them up, and the last of which can only be obtained from the aforementioned boss and will be so expensive that you will likely never afford it, and you certainly will never find it
>we're also adding 5 new support gems, which allow you to scale damage even further, something that has never been done before in the long history of Path of Exile
>we'll also modify a few passive skills on the tree, but no one will care
Damn bros, when's the next league? I can't wait.

How do you even avoid power creep in a continally updated character building game. MMOs suffer from the same. You start being able to get a knight to max lvl 40 and inflict 150dmg per swing and a few years down the line you are a lvl 150 mega rune crusader equipped with a spectral sword of the obsidian king and deal 12,000dmg per swing.
The same happened to Diablo.
In terms of char power Diablo < Diablo II < LoD < last LoD patch < Diablo III < current D3 patch.

Maybe people won't like thus, but how is this idea: map editor and quest/boss editor. Random maps are cool but you get bored after a while (and thus need new super items to be added). What about a Mario Maker analogue for Diablo?

just make tougher content to match

Solution, stop updating the game every 3 months

poe has been tuned specifically to appease speed meta autists who use the most broken builds, speedrun to the endgame and then complain that it's too easy. same people also complain about getting one shot by random overpowered mobs in maps
the game has essentially been ruined and the devs can't fix it without radically changing the pace of the game, which will piss of the entire autistic playerbase. you literally cannot complete the game without using an established build since your damage will inevitably fall off by act 6-7.

I don't mind the pacing of the game so much as the fact that 99.9% of the loot you find is fucking worthless and the game necessitates having a loot filter in order to be able to discern what is and isn't worthless trash.

To be honest, I'm not sure the Diablolike genre isn't played out. Every game is just grindan' for the sake of grindan'.

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This is how you fix PoE, remove 6links, make the game max links to be 4, and that's it, you no longer have to specialize in some retarded skill with 5 stupid coefficient gems to climb to absurd levels and basically ignore all content, and you can potentially run more than 1 single main skill and make weapon swap more interesting and dynamic. Obviously balance the gems accordingly.

This. Any game that overly listens to the (((community))) really just ends up being ruled by Reddit. Look at OSRS.

So... will PoE 2 fix it? Has there even been ANY news on it? I'm pretty much just waiting on it to get back into the game.

filtered

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they would have to scale down the health and damage of mobs then, since end game is literally balanced around those overpowered builds

Because people never made builds based around spamming one OP skill in Diablo, and no one abused meta builds, and absolutely no one calced out attributes for a build beforehand knowing that most of the time there was only one optimal stat spread depending on gear. These were all introduced by PoE and aren't just inherent flaws of the genre.

That's why I said balance the gems accordingly, base damage adjusted to whatever is needed. And actually make the player decide between utility gems and damage boosting gems, or gems that have good boost but harsh consequences, instead of just pushing a skill to do the most absurd damage because you slotted all the gems with the highest coefficient. But yeah revamp health total for monsters accordingly. The point is to stop making builds 1 button spams, or at least avoiding 1 button spams to be the only and most optimal way to speedrun the content and making it more of a racing game than a fantasy arpg.

The enthusiasts of this genre will tell you that items, builds, and numbers matters more to them than gameplay. Enemy mechanics exist to be cheesed by builds that can ignore them. Players that enjoy dynamic movement and demanding execution instead of getting the right numbers and equipment jpgs in a row should steer clear of these games

lol no

siltbreaker was the only good diablo style game ever made

it's more the fact that poe, despite having a famously massive skill tree and theoretically the largest build variation in any diablo-esque game, actually discourages experimentation due to the fact that the content is literally balanced around the highest dps builds. it's pretty much impossible to complete the game unless you use a fotm build. even if you do luck out and complete act 10 with a homemade build, the end game will be literally unplayable.
you could easily play diablo, even on max difficulty, with a build of your own making. sure your clear speed would be shit, but it wouldn't be literally impossible like it is in poe.

The numbers are irrelevant. Power creep becomes an issue when developers are shit at creating challenging and balanced encounters.

poe cope

Yeah, I just can't into it. I've tried, but that's exactly what it is. I don't hate on the devs, they've done amazing all things considered, but it's pointless to play from scratch at this stage. The whole game is geared for whales and uberlordgrinders.

Picking a Poe.Ninja Cyclone CoC VD build and figuring out how to make it work was incredibly fun for me. It may just be one ability but so much is factored into that one ability, so much time spent thinking about how to make it even better.

What gear I can get, what insane crafts do I have to get, what flasks would make it even better and praying that I get the flask I need. There's a lot put into just one ability and that makes the build all the more better. If you want a build with multiple abilities, literally just look it up, you will find it.

For anyone that wants to do Cyclone CoC VD, for the love of god, don't try to league start it and switch to it when you've generated quite a bit of currency.

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>99.9%
try 99.99%
And practically 100% if you ignore loot that can be sold for money

>you could easily play diablo, even on max difficulty, with a build of your own making.
More in II, III these days is all about the meta, which is propped up by the sets the devs shove players into, in the seasonal play. And why bother playing non-season? I haven't had D3 installed in a long ass time, because of it. I got my money's worth, eventually, but it gets old FAST.
D3 is as broken as PoE, but it's vastly easier to get up to and into the end game. PoE is a part time job to get anywhere, even paying to win.
I see it as the dungeon crawler equivalent of EvE - is 'just right" for the long term obsessive players, and the whales, but is a horrific horrorshow for people starting out new. And there's no fix for that, except a restart with a new game. At least D4 is coming, some day, I might play Diablo again. PoE, I don't see the point, it's just WoW, you grind the season, cheese bosses, rinse and repeat. Some people love that, especially if they have years invested in the game. But I don't have time for that shit. And it it just overall borderline doesn't suck. I can't point to one aspect of it that's really *good*, like the art, or story, or animation. Nothing that hooks me in. Well, it's "free" is a good aspect, i guess.

Torchlight was good. It just needed to be bigger, and longer.

poe is braindead easy dude. you can play the game eyes closed or go afk near an end game boss and grab a lunch and you would be alive when you are back.

this shit is just sad
do all arpg's have to be inherently unfun by design?

> the least experimental community I've ever seen in a diablo clone
Nobody likes suffering several hours through 10 acts of bullshit to get to the "endgame" with a garbage ass experimental build that sucks early game but "it totally gets good later, maybe" only to find out its not as good as they planned and the items that make it decent are also expensive as hell.
Game would benefit greatly from a skill resetter that wasn't obscenely expensive, or just be able to skip the fucking first 10 acts that i've done dozens of times.

the real game is PoB now
not that that's entirely a bad thing as its probably one of the best games of that style but yeah its completely different than what it use to be

this

>people never made builds based around spamming one OP skill in Diablo
>t. never played diablo2
what is hammerdin?

God I hate Poe. Based thread op.

What do you guys think of Harvest?

pathofexile.com/harvest

PoE is a great game.

It is now owned by Communist China. Of concentration camp fame. Of Han ethnostate fame.

Cannot recommend.

just wait for POE2 its all going to change.

remove old weapons every so often

This makes it better somehow? And I have better things to do than playing a game that easy for 1100 hours to get some dumb thing that will be meaningless next 'season".

>Anything being a shit as D2 stat system.
Having nothing is better than D2 stat system
What illusion of choice? You mean as >lol follow what's meta.
The whole point of the tree is the sweet main nodes, not the shitty health +3.

diablo 2 realistically had way less variety, ~50% of characters were MF sorcs every ladder reset. then there were smiters for uber bosses and hammerdin for literally everything else.

playing any other build was straight up gimping yourself (still very fun though) or just not being able to afford an enigma.

This, used to play a ton, but after it forced you to make very specific builds in order to progress through the maps, it kinda stopped being fun. What's the point of having unlimited build paths, if every 3 months only 3 are viable?