Is FFXII the biggest pleb filter in the series?

Is FFXII the biggest pleb filter in the series?

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Close. It's FFX-2 and the FFXIII sequels, which are way tougher to get into. FFXII has had very good claims since the Zodiac Age version became the standard.

Just ordered Zodiac Age as I've always wanted to play this one and never had the chance/got around to it. Is it good? I know that's a shitty question but I mean is it good in comparison to the other FFs of that time? (X & XIII).

I must have been too pleb to care about those boring af characters and story

Personally I think they're better than both. You have to get into Game of Thrones-like stories of political dealings and backstabbing though.

No, that’d be Tactics. 12 is Tactics turned into a Star Wars movie

>only 3 active party members when the gameplay is basically dungeon siege
this is not acceptable

>Star Wars movie
>still falling for the memes

FFXII is rare, the first 10 hours are kino, very good start, but as it progresses, it is declining more and more, I suppose it has to do with the abrupt change of director halfway through development.

It’s the biggest pleb game in the series.

It's very different, in the sense that every area is pretty meticulously crafted to fit a realistic scale, while X and XIII (wouldn't consider that one on the same time area though) deal in more abstracted linear space. This makes the game mostly harder to chew and can be seen as a problem for people that are more prone to inattentiveness.

Narrative also relies far more on NPC interactions and city design than on cutscenes to get itself across, since it's a game more interested in political and social dinamics than on singular characters (whose development is slow paced and mostly static throughout the game).

I'm not really good at explaining the differences, but X and XII feel very different from each other, to me. In both gameplay, story, and tone. Liking one is no indication you will like the other. You'll just have to try it.

Most of the development was done when Matsuno left, and planning already was stablished for the whole of the story. Matsuno's games tend to deflate after particularly strong starts on the regular, though; FFT has a harder drop than FFXII imo.

It has one of the best FF girls

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Great game but not for everyone. It has no comedy, no minigames (fishing doesn't count) and a crafting system that yells "buy the official guide".

Sounds great; I've been looking for a decent-sized RPG to play that wasn't FFVII Remake (I heard that was pretty linear) and this sounds like just the thing. Cheers, anons.

I'm about 15 hours in my first playthrough, and I'm definitely enjoying it. The gambit system is pretty neat, though I'm still getting my head wrapped around just how to use it best.

Story is like said. Prepare yourself for some "formal nobility speak."

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Literally only plebs like it. No one liked it until they added 4x speed option.

No, not really.

12 and 8 were my faves. Couldn’t get into the others I played.

FFVIIR follows the tradition set by FFX and FFXIII, so yeah, if you don't like those you won't be interested in that. Killer combat system and cutscene direction, though.

XIII is better

Definitely, which is why it filtered pretty much the entire fanbase.
>Most Final Fantasy fans weren't even capable of grasping Vaan's role in the story

>being the kind of schizo that defends vaan

Yes, it’s a very good game and although I like X I found it to be much bigger and more polished

Zig Forums is still assblasted about this game like it didn't get a 92 metacritic

Oh I grasped Vaan right away

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WHO HERE'S READY FOR FF12 3.0

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What is 2.0? FFXIV?

its just boring
combat plays itself out
the menuing is janky and overbearing, they really needed shortcuts or hotkeys but they didn't put them in for some reason even with unused buttons.
the game itself is braindead easy too barring optional content that you need to grind to be able to complete and in which doing makes the base game even a bigger snooze fest
the story sucks btw
ending sucks too

he could have saved you

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I hope they implement 4x booster straight away if they're going to do something really massive.

>the game itself is braindead easy too barring optional content that you need to grind to be able to complete
Aha, so you're a shitter.

Yes. Vaan is not even really that bad, his inner conflict about revenge/letting the dead go and his contrast with Ashe who is clearly the MC was neat.

Make yourself a favor and use the jap voices if you aren't already doing it.

No, it's just shit. Like every single FF after 9.

People really overlook Vaans development and how that influences Ashe in the story.

Correct!

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>Most Final Fantasy fans weren't even capable of grasping Vaan's role in the story

He felt like a last minute addition

I think that beyond them seeing the ghosts together and the way they interact around that, that particular current of the story is a bit undercooked. At the end it feels like Vaan is just pushing himself into the narrative in an awkward way instead of being a proper representative of Rabanastre's people and their role to shape its destiny. Just feels tacked in cutscenes even if his treatment within his relationship with the city's NPCs is good.

>Dude what if we made half the playable cast be inconsequential to the story
>Dude what if we made a cast that barely says anything and almost never interacts with each other
>Dude what if we made multiple cutscenes where the main character has no idea what's going on and just stands in the background while people who matter speak
>Dude what if we made a villain who has zero emotional connection to the heroes and doesn't even meet them until the last ten minutes
>Dude what if Star Wars
>Dude what if we gave the narrator a comical Apu accent
>Dude what if we made a political plot and then ruined it by turning it into standard ancient god shenanigans
>Dude what if we made a plot where the heroes have almost no impact on what happens until 95% of the way through the story and spend their time traipsing through non-descript caves and ruins
>Dude what if I'm Captain Basch
>Dude what if we made the sheathing/unsheathing animation stop you before and after every battle
>Dude what if we took everything 100% seriously and had zero levity
>Dude what if we wrote all of the dialogue to sound like a Renaissance Fair
>Dude what if we we had no overworld and all travel was handled by a menu or floating teleport crystals
>Dude what if we made a battle system where you set everything up in advance so that you don't actually play the game
>Dude what if we made summons useless except for opening doors

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XII had potential but was hyped out of proportion at the time. It´s a weird game that tries to be 2 completly different games. A classic story driven FF and a quest focused on silly fun like X2. As a result the game is neither and pleases almost no-one, which is why so many people completly ignore it on discussions.
I myself think that if it had focused more on Ash, Basch and Balthier (erasing Vaan and Penelo), had fixed it´s pacing issues and had worked on the zodiac system and gambits a little more it could have been an actual game.

Why isn't there more Vaan porn?

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Got about ten hours into the game so far and I really like it. Do people hate it? I already like it more than most of the FF however, I've only played 7 -14.

Probably the best overall side content behind X, but a lot of X's extra content is gated behind obscene levels of grind so I like XII's more.

stale pasta m8

>>Dude what if we made summons useless except for opening doors
I got filtered by that ahaha