Will we look back on this as a misunderstood classic?

Will we look back on this as a misunderstood classic?
When the now standard controls of left joystick = move and right joystick = look became a thing people didn't like it, they thought this control scheme SUCKED. Maybe we're just not ready for Kojima's genius yet, remember, people didn't like Van Gogh's art in his time.

A thought to ponder

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No. There's nothing revolutionary about the controls. It's just overly finnicky. It doesn't solve any existing problem like "how to move and look at the same time".

Don't you have another movie to direct, Kojima? Get off of Zig Forums.

it's a pleb and adhd filter

Not talking about controls, that's just an example of something we used to dislike but came to understand and appreciate later on.

Death Stranding is a MASTERPIECE people just don't know it yet, they may not for a hundred years or even a thousand years but one day the world will come to understand it as the magnum opus of perhaps the greatest master of the arts there ever was, Hideo Kojima.

only americans didnt understand this game

The fact that so many books still name Kojima as "the greatest or most significant or most influential" video game developer ever only tells you how far video games still are from becoming a serious art. JRPG critics have long recognized that the greatest JRPG series of all time are Shin Megami Tensei and Dragon Quest, which were not the most famous or richest or best sellers of their times, let alone of all times. WRPG critics rank the highly controversial Deus Ex over WRPGs who were highly popular in courts around America. Stealth Action critics are still blinded by commercial success. Metal Gear sold more than anyone else (not true, by the way), therefore it must have been the greatest. JRPG critics grow up playing a lot of JRPG games of the past, WRPG critics grow up playing a lot of WRPG games of the past. Stealth Action critics are often totally ignorant of the Stealth Action games of the past, they barely know the best sellers. No wonder they will think that Kojima did anything worthy of being saved.

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I doubt it. If anything, it's the opposite. People were giving it perfect scores while saying "it's not really that fun". So much of the way it was received was because of the reputation of the guy who made it, not the game itself. Usually, games that end up being sleeper hits are obscure at the time of release. Then, more people discover it and realize it's good who didn't even know it existed before. A good example of this is Psychonauts, which sold only 100k copies when it was first released, but on its re-release it sold millions and became considered a masterpiece. Death Stranding doesn't really have anywhere to go but down. It was already marketed out the ass and everyone who would be interested already knows about it. I guess PC players don't have access yet, so if you think PC players are going to like it considerably better than Playstation players, then maybe there's an argument to be made there. But I doubt it. It strikes me as a very Playstation-centric game made for the Sony fanbase in the first place. IN the long run, people will probably look back at it and realize it was even more overrated than it's considered now. It will be this generation's Bioshock Infinite, not this generation's Psychonauts.

Op how many DS threads are you going to make

Death Stranding is literally a walking sim. It's a game about navigating terrain while carrying heavy shit on your back. It's really engaging because it makes the simple act of walking something that requires concentration and awareness to do right.

In most games walking is the easiest thing in the world and is simply a way to get from point A to B. In Death Stranding walking is the whole point, and reaching new places is its own reward. Gamers don't understand this because every game has to be about combat or it's boring. We haven't moved past this mentality yet.

The story is remarkably prescient and the themes are much more interesting than "you must kill the demons". Look me in the eye and tell me Death Stranding's story isn't relevant in 2020. It's the most relevant game ever, aside from maybe Deus Ex.

>Maybe we're just not ready for Kojima's genius

>such a shitty game designer that he ended up ripping off the controls and camera system of the vastly superior splinter cell series
>"genius"

No, people will look back on it as a mistake. It is a 45 hour long walking simulator/exposition dump with MMO-style fetch quests and a dead world. There are no towns to visit, just bunkers where you interact with holograms who do nothing but talk about people off camera and why the big gray box you brought them will help their community. Braindead easy even on the hardest difficulty meaning you're almost never at risk of dying, just inconvenience. Incredibly long cutscenes which very easily could've been trimmed down and aren't just excuses for characters to stand there and talk to Sam while Sam goes "Hmm" like 20 times.
Even Kojima has said he's done with strand-type games, and besides the meme game asset flips on Steam nobody will ever look to this game for influence, it offers literally nothing to gaming as a whole besides Kojima jacking off in everybody's faces with his Hollywood actor friends while his Spotify playlist goes on in the background.

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>prescient
>people hiding out in bunkers because of a fucking magical apocalypse is the same as people staying at home because of a disease
Jesus fucking christ, you're retarded.

Maybe play the game. People in DS are staying inside to avoid direct contact with other people. That's also why they use holograms instead of meeting people in person despite the entryways being safe from timefall

I'm glad someone at least had a similar take away to me. Calling this game a walking sim irks me, because the conotation is with games where all you do mechanically is hold W and look at stuff. Here there are actual traversal mechanics that bring the act of getting from A to B to the forefront. I'd love to see something similar in a fantasy RPG, where you have to balance the items you take with you on your adventures and travelling through the fantastical terrain is a choice in itself.

Tried to play it twice and couldn’t make it past episode 2. So fucking boring

It'll definitely hold up well and will probably be considered a cult classic

it's a pile of burning shit
almost hilarious how bad it turned out considering sonyroaches shilled it for years

>People were giving it perfect scores while saying "it's not really that fun"
It's not fun walking back all the way from Ash Lake after realizing there's barely fuck all to do there in your first run of DS1. It's not fun getting crushed by an opponent who's way better than you in any competitive game. Lots of things aren't fun some of the time, that doesn't mean anything.

Ash Lake is one optional area in a huge game. Getting crushed by an opponent is usually offset by crushing other opponents.

Death Stranding is just one long pile of boring frustration.

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DS was an unironical GOTY of 2019 and one of the greatest games of the entire 2010s.
Only ADHD action-fags salty about the fact that they are demanded to put more thought into the game than they're used to would "hate" this masterpiece.

Can't wait to replay it on PC next month.

Not him but I personally call it a hiking sim as that is far more accurate than walking sim

Something being "fun" isn't necessarily a marker of quality or engagement, that's my point. To treat that as the smoking gun to prove why DS isn't good (let alone relying on what others have said) is retarded.

>Death Stranding is just one long pile of boring frustration
Speak for yourself, because I didn't feel that way in the least. If anything, it was more of a relaxing experience.

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Obsessed

My take is that the perfect Kojima game is a mixture of MGSV, DS and MG Survive.

>and MG Survive.
Spicy take
Mix in some mgs2/3 in there instead

One of the greatest games ever made, should have been the GOTY, some real injustice right there.

its a walking simulator, You've just got sony so far up your ass that you can't see this turd for what it is.

>People were giving it perfect scores while saying "it's not really that fun".
it is important for reviewers to critique the game, not judge it based on their preferences
when the game ended up not being fun it was due to them not grasping the gameplay
it is really comfy and casual, a game to chill out to
it would be a sin for it to get harsh scores due to a bunch of snobs not having a mile a minute experience personally

Kojima invented Game, Strand-genre and Camera

>In Death Stranding walking is the whole point, and reaching new places is its own reward.
this is how it should have been in Breath of the Wild

I think Kojima, without MGS to platform his narratives, will just naturally appeal to more esoteric interests. He's got a very hamfisted message, but a very flowery delivery thereof. He did it in MGS too and I loved it there so I love it in DS too.

Yeah, it's not like, fucking huge boner writing, but it does its job and it doesn't fail to communicate the narrative and its elements.

>it offers literally nothing to gaming as a whole
this is disingenuous
it demonstrates that something as overlooked as walking can be the entire focus of gameplay
and actually be engaging and immersive

Is the online component actually worth it?
I think I'd rather just wait for the torrent

>Calling this game a walking sim irks me, because the conotation is with games where all you do mechanically is hold W and look at stuff.
this is literally how those negative connotation games should be, this evolves the genre, it is the Ocarina of Time of walking sims

Death stranding is a "walking simulator" (literal) not a "walking sim" (buzzword)

Yes. It's fucking cool seeing repeated names of people who help you indirectly and it feels great knowing your stuff helped others when you get likes on your stuff.
honestly though you can pirate it and play the first little bit of the game to see if you like it before spending cash

Game is kino. Walking sims suck dick but the way DS approaches it makes it not only the first enjoyable walking sim but also one of the, like, 5 open world games that aren't shit. The ending hours could of done with some tweaking but that's about my biggest complaint

It's pretty key to the overall feeling of the game imo. You'd probably get a different vibe entirely just pure solo/offlining it