What went wrong?

Attached: LOZOOC.png (795x552, 381.84K)

zoomers

Liz!

Attached: 1586485247949.png (182x189, 60.52K)

No manual camera control. Instead of retarded Navi shit, they should have made it so c-pad up made the c-pad temporarily switch to being camera control. Then when you press Z again it switches back to items. Also, they should have just fixed the issue altogether in the gamecube/3ds ports by letting you control it with the right stick, but they didn't.

Nothing, sadly.

It's not my fault that Nintendo chose to make only ONE analog stick

It wasn’t Majora’s Mask

I used to hate this game, and I've been playing it and beating dozens of times since launch. Now I'm appreciating how good it really is. MM will always be better though.

Nothing, one of the highest rated games of all time what are you talking about?

Nothing, somehow nintendo literally made a perfect game.

Nothing you zoomer

Literally nothing, this is as close to perfection as a game gets when you consider when it was released and the hardware it was on.

nothing

just the Water Temple, otherwise a good game, I replayed it recently on the 3DS, made me pick up Majora's Mask.

So Zig Forums, what's your favourite temple?

Wood and Fire

Unfinished game, rushed out the door, barren overworld, barely logically connected areas, subpar gamedesign, time travel copout, shitty graphics, gimmicky ocarina mechanics. The list goes on.

What’s wrong with the water teme?

Filters plebs so nothing

just confusing, I find it less enjoyable

What do zoomers have to do with this?

Too much waiting.

Shadow and spirit

fpbp

Forest Temple > Great Deku Tree > Dodongo's Cavern > Water Temple > Lord Jabu Jabu's Belly > Fire Temple > Spirit Temple > Shadow Temple

Most of the bossfights suck.
Take away the impressive spectacle for the N64 and the fights themselves are really boring. Lots of waiting around until the one move you're allowed to respond too, or just a tiny movepool. Ganon has like, 1 basic double swing move and thats it.

>Ganon has like, 1 basic double swing move and thats it.
Glad they learned from it and we got Majora's Wrath.

I agree that rhe bosses are mechanically weak but to some extent the spectacle is also important. If you want mechanically interesting fights there are the lizalfos and the stalfos.

Take a game like super metroid where the final boss of an extremely execution heavy platforming game is you in a bland square room with a giant chicken mashing a button and watching the pretty rainbows. No one complains that mother brain is hilarously easy, they all say that the ending is an amazing sequence.

Considering it is legitimately the greatest game ever made, pretty much nothing.

MM has better and more involved bosses at the cost of only having a few of them.
The sand worm guys are kind of a joke if you use the giants mask as intended though, but you can defeat them with arrows too. I liked that MM bosses had multiple weaknesses.

Witcher 3 blocks your path

>hyrule field sucks dick
>long, slow, unskippable cutscenes
Great game otherwise and the best 3D Zelda by a country mile

Oh yeah and the iron boots should have been a c button item but they figured that out by the remake