Haven't tried SS, but I played, beat, and loved all other four entries. The combat in the first two is delightful, but I find SPM and CS also great on their own terms. Excited for Origami King because I'm bound to love it too.
Anyone else enjoy classic Paper Mario AND what came after too?
Yeah, i enjoyed the first 3 a lot, Super was fun, i didn't hate platforming back then and i still enjoy it now.
I gave Sticker Star a chance, i enjoyed it a little bit, but i eventually understood the gameplay system was flawed.
I acknowledge the high quality of Color Splash for sure, it would've been better respected if the mechanics were better implemented. Otherwise the scenario's, music and some dialogue was very well done.
The fact that Origami King is an upgrade to Color Splash's already good quality is going to make the game gold, but they REALLY need to nail the gameplay mechanic. Im more optimistic because the small details we saw looks promising.
Here's hoping, im looking forward to TOK, here's to it delivering so we can get a Paper Mario game everyone can enjoy in a different vein.
Most people have, it's just cubies who bitch and moan about the progress of the series
This
Fuck cubies
These men come and spread the good word
I wouldn't say that, they have their reasons.
Im just hoping Origami King's gameplay has them come back
N64 was a fucking fantastic game, and TTYD was about as good as a follow could be, a bit heavy on back tracking, but the only major flaw.
Super was odd but did what it wanted quite well
Stick Star..just...no. It really was pretty fucking awful to the extent I recall nothing of it at all.
Color Splash was fine, not awful, or great. The combat was a tad better than SS, the writing greatly improved plus had tons of neat/interesting/wacky moments to make it at least rememberable.
Origami King seems like it'll at least have good set pieces/events, the combat is pretty new and something not really ever seen, if ever done so it can be built in odd ways so I'll try it out. Just please go back to old PM after this fucking hell.
Bug Fables is a fine recreation of old PM on a side note, kinda wish upgrading was more rewarding, fucking one hp per level? fiuck off mate. Plus 3 TP/MP is only good for one move/medal if that.
Super Paper Mario is my favorite. It’s so dark and thematic.
Based and paperpilled
"enjoying" a game but not putting it among a top 100 list is a waste of time, considering video gaming as a whole is just redundant manipulative game design with gimmicks and rehashed objectives. If you play a game less than an 8/10, you are wasting your time unless you are specifically choosing to suffer in order to seperate the good from the bad, in other words playing something like 40 winks.
Worth your time:
PM64
PMTTYD
A waste of fucking time that people can meme as "good" because it has 1+ good quality:
CS
SPM
SS
Blatantly untrue, cube was the first console I owned but I’m looking forward to TOK and enjoyed all of them. It’s just a few vocal retards spamming the board
Let's be real. Color splash would have been a great game if they just removed all the RPG shit. Honestly would have preferred if it was just Super paper Mario combat in 3d space.
Paper Mario should stop trying to be an RPG if they are just gonna make shit that gives you no reason to battle.
I have PM64, TTYD and CS all in my top 100 though.
It might be the one Mario game in existence where its main flaw is its central gameplay and its biggest virtue is its writing.
I liked the first 3, skipped ss and played cs and thought that lots of things are holding it way back
>character design is bland
>gameplay is pretty pointless feeling (sort of like how pacifist Undertale is) with how little actual progression there is
>story itself wasn't too interesting
The writing has its ups, but there was just so much that brought that down for me.
I'm pretty sure cubie is bait, its just because its pretty common for people to like ttyd the most since it did the turn-based style combat the best and people like inciting (you)s
That's pretty much Super Paper Mario
I didn't play Super and when I learned that SS and CS used a card system I didn't even bother picking them up. I'm cautiously optimistic about the upcoming game but my decision to buy it will be contingent on whether or not partners & the battle system are similar to the first two.
Cubie is definitely a real type of person who blindly worships that generation though
Yeah it knows what it wants to do and does it very well.
Too bad one of those things it wanted to do was "be too fucking easy"
“Cubie” is a new meme some autist has been trying to force to devalue people’s legitimate criticisms.
No, honestly.
I love 64, TTYD, and Super, but I hate Sticker Star and Color Splash.
I think Origami King has a chance to be good in its own way, if the important stuff we haven't seen turns out to be good instead of bad. We'll have to wait for more info.
>and CS
then you're objectively a retard zoomer and your opinion has no actual knowledge behind it. The combat alone and your defense of it makes you out to be an idiot
I enjoy PM64 the most and think it would have been fine as a standalone title to never receive sequels. TTYD is pretty good but it's quite far away from a Mario game to me, which isn't a bad thing, but it makes it feel more different than you'd think. The core of PM64 is the Mario Universe & its not revolutionizing anything with its story, but it tells its story with such authenticity that it's charming, and has just enough quirks & worldbuilding to make the adventure worth every second.
I feel from there, I don't think there was that much material for a sequel without things feeling recycled, so they made TTYD which is a bit of a departure from the Mario Universe into its own, which i'm fine with.
My issue comes with the workarounds that happened with SS & CS when they went back to the Mario Universe being the core. I always felt that there's such little confidence in the developers making this that they're forced to give it some kind of value, and so, they went with humor. Humor has always been present in Paper Mario, but I don't believe it can act as a substitute to good story, worldbuilding, or simply having faith in what you're telling. Maybe my perspective is jaded or whatever, but it feels so depressing to me seeing jokes being cracked even when the stakes are supposed to be high: It feels like they gave up and this is the next best thing they can do.
The first three are some of my favorite games of all time. I wish the combat was a little more substantial in SPM but the story and unique world were enough to keep me hooked. Sticker Star on the other hand I couldn't even bring myself to finish, the combat was so god damn boring and I dont remember a thing about the story. Origami King looks good though, at least the dialogue and visuals, but i feel like they didnt show more combat because they know it'll disappoint the die hards
Nobody said cubie before the TOK trailer.
One of the funniest games I've played. Yeah the combat is a major flaw but I have no regrets whatsoever of 100%ing.
>Anyone else enjoy classic Paper Mario AND what came after too?
Sticker Star and Color Splash are bad games, so not really. Paper Jam was mediocre but enjoyable to some degree, but that's more of a Mario & Luigi spinoff. Origami King might be okay, but between Miyamoto's rule of as little originality and story as possible, Tanabe only knowing about various common enemies and multicolored Toads, and IS forcing in tedious gimmicks instead of improving the core formula, I don't have much hope for the series' future.
most of the people who like TTYD generally like 64 too and at least tolerate super, that name has no real sense to it
All the negative backlash around Color Splash's reveal trailer was what made me go and play all the Paper Mario games, only Mario RPGs I've played before then were the first few Mario & Luigi games and I was really into those but never really thought of Paper Mario
>Paper Mario 64 and TTYD: Both great games, fun to play, all the interesting characters were good and the battle system was good. TTYD had a bit too much backtracking in some areas, but it was still fun despite that
>SPM: Gameplay's not as good as the first two. The flip mechanic was fun to play around with and the story's fine, but the game was just ok at best
>Sticker Star: The entire game felt generic and the sticker battle was pretty useless, the only time you really have to fight is at a boss to progress the game, and even then you couldn't beat them without getting some specific thing sticker. No interesting side characters and the only memorable location being the Boo Mansion. Even separating it from the others as it's own thing, it's just very mediocre
>Color Splash: An improvement over SS. Better worlds, dialogue and non-battle gameplay was actually enjoyable. But for how good those are, the fact that they still continued to go with SSs terrible battle system really drags it down, but as an action-adventure game, it's ok. I also liked the papercraft look of the environment that everyone seems to hate. Game's still not on the same level as the first two, but it's ok, honestly enjoyed it a bit more than SPM
I hope they eventually being back 64 and TTYDs battle system. Origami King's looks the same as CS but with the rotation gimmick
I like the little touch that origami peach/enemies have a different text box compared to the paper characters text box and Olivia
Based user no-selling otheranon's bullshit. M&L fags want me to think Partners in Time is bad.
Think the issue is that one waits a long ass time for a new console Paper Mario and it's only one per gen, so those missing stakes are SoL until the next installment. If you had a TTYD-type of affair AND Color Splash in the same console I think folks would be much kinder to it as a pure comedy standing next to the narratively richer meal.
Not to mention SMRPG and M&LSSS, SNES and GBA games, are also beloved Mario RPGs.
Ironically Super did start as a Gamecube game
OLLIE IS CUTE
IF I CONVERT, WILL HE LET ME RUB HIS FEET
>the combat is a major flaw but it had funny words so it's a good game :
oh thank fuck you finally put a fucking tripcode on
The humor is the main triumph, but the music, graphics and non-combat gameplay is also great (quite dug exploring every level to fill in the blank paint spots, the one that was a homage to SMB3 was particularly fiendish!)
Atta man, you enjoy what you want with no shame, don't see what some anons gain from trying to convince you that you're wrong for enjoying a game.