Never seen a good argument refuting this.
Never seen a good argument refuting this
since when people with IQ that unables then living are more that half of population?
That's because there isn't one.
Kids these days just lose their minds if they have to actually sit down and LEARN how to play a new game. They've never had to do this, or open up a game manual.
How about this: I'm stupid as hell and I am really good with tank controls
here it is: high IQ people don't waste their time playing video games
>I'm stupid as hell
You need to quantify that. Name 3 stupid things you've done.
by the definition of a standard.
If you can't think in 3d you're a subhuman
It's what we were used to and grew up with at the time. Even OTS and TPS camera angles werent great back then.
Recently went back and played CV and while I was still fairly comfortable using the controls there was a definite drop in ability due to not using a system like that for over a decade.
Even RE4+5s OTS is fucking weird, far too close to the body and moves so damn slow.
Games generally suck nowadays but the camera controls are the one constant improvement.
Is spatial intelligence directly connected to IQ, or is it just a similar naming convention?
Either way, it honestly surprised me when I learned how many people have trouble with it.
Apparently, unraveling a cube in their heads is an impossible task for a large chunk of population.
Maybe the controls of the game shouldn't be the thing requiring mental effort. I can make a game where if you want to move forward you have to press 5 buttons and the camera keeps spinning and that would take considerable mental effort to play. Doesn't make it good though. Maybe the controls should be as simple and intuitive as possible and the game itself can be complicated.
Tank controls require a quality DPAD
What are tank controls?
Left and right make the character turn in place rather than moving in that direction on screen.
left and right to rotate
forward and back to move in the direction you are facing
>It's what we were used to and grew up with at the time.
Nope, it's just that EVERY GAME played and looked more or less different at the time. You could have two games belonging to seemingly the same genre, and they might've been miles apart from each other in every way.
>CV
is perhaps the clunkiest and most poorly paced classic RE game. It's not fun to play at all. Meanwhile, I started my first playthru' of RE1:DC's "Special" mode just recently, and it's still snappy and responsive as always.
>Games generally suck nowadays but the camera controls are the one constant improvement.
Nah, they've just been jammed into the same, generic mold, with only truly few people daring to challenge the standards and attempt something new any more.
This.
The basic control-scheme used mainly by classic survival-horror games (RE, SH, AitD), and to a degree by the original Tomb Raiders.
"UP" always moves the character forward, "DOWN" backwards, and "LEFT"/"RIGHT" rotates it to the character's left / right.
The control scheme does not change as the camera-angle changes, so you can just keep moving forward without repositioning your fingers.
never played tank controls till a few months ago when i played sh2 for the first time.
They work well and take barely any getting used to.
Would games be better without tank controls, i don't know, maybe. They're great with them anyway.
the only thought required is getting used to them. That takes a couple minutes at most.
Posting on Zig Forums should qualify for all 3.
Somehow I never heard that before. What the fuck?
Then again I don't really remember many games with that control scheme except GTA
I don't like the games because of tank controls, maybe in spite of them. I hated the remakes though. All of the things I did like were changed.
>camera controls are the one constant improvement
I'd say it's debatable. Third person cameras universally moved to "over the shoulder" mode nowadays, which I think is strictly inferior to centered.
>bunch of claims without any evidence to legitimize them
lmao. There isn't any argument to refute; It's a bunch of bullshit
>Somehow I never heard that before. What the fuck?
You are either very young, or somehow managed to live under a huge rock. The tank-controls / 3D Control Scheme is perhaps the biggest pleb-filter out there nowadays.
>far too close to the body
Fuck me thats so true, I loved having ashley around because it pulls the camera back
Can't believe you don't like CV user, personally one of my favourite RE games, I'll have to check out RE1:DC I only ever played the original I think and even that must have been 7-10 years ago by now.
Same generic mold doesn't necessarily mean bad though, I've always associated it as the GTA angle I think they do it best. Guess I just prefer being able to see what's around me at any given moment. Depending of course on the genre, a horror game with that setup would take all the suspense away which is why I think the tank controls work fairly well.
Yeah centred angle is definitely superior to OTS user I agree, however like I said here I think it depends on the genre
The OTS works with the later RE games because you can't take advantage and check around corners etc. If it was a camera like GTA you'd never be taken by surprise.
I don't know. Is it commonly used with RE? Because I never liked horror games so I've barely played it.
I mean, even back then I wouldn't really call something like that anything. It's just movement. I didn't even know people would have a problem with it.
>Can't believe you don't like CV user, personally one of my favourite RE games,
Sorry, but it's easily one of THE worst Resident Evil games. It felt like a major downgrade compared to the RE3 back in the days, and it was just all around unenjoyable experience when I replayed it on GC couple years ago.
>I'll have to check out RE1:DC
Definitely worth checking out.
Just make sure you get the NORMAL "Director's Cut", not the notorious "Dual Shock Edition" of it.
Obviously, the REmake is a 10/10 must play too.
>Same generic mold doesn't necessarily mean bad though
No, but it absolutely has killed variety, originality and soul in many genres and series.
>Guess I just prefer being able to see what's around me at any given moment. Depending of course on the genre, a horror game with that setup would take all the suspense away
Exactly.
Yeah you might need a high IQ to learn some dead language too, and you in particular might have fun with it, but in reality its redundant and people are absolutely entitled to not want to bother with it. Controls shouldnt take mental effort at all, its the gameplay you should be thinking about
I'm 30 now myself but the main games I can remember using these controls are Silent Hill, Resident Evil and Dino Crisis so maybe you just happened to completely miss it.
Early 2000s was when they went out of fashion iirc
Nah that's 1 strike but this post here makes 2, what will be your third?
don't people play shooters with tanks and stuff I don't see a problem the biggest problem was always aiming tank controls in 3rd person.
What the fuck are tank controls
>Is it commonly used with RE?
Yes. While it did not invent them, RE was definitely the flagship title that both coined the term "survival-horror", and gave people the mental connection with the "tank controls". The control scheme remained practically unchanged all the way to the RE4, in which very few people have any trouble. I guess the change of perspective helps them "click" to some folks.
>I mean, even back then I wouldn't really call something like that anything. It's just movement.
Same. Like said, RESIs were a big, mainstream success in the late 90s, and spawned tons of imitators with the similar play-style. One of them being the legendary Silent Hill series.
>I didn't even know people would have a problem with it.
Again, it's mostly the younger generation, and some older folks who've practically only played specific kinds of games throughout their entire life, that are NOW complaining about them.
They were still common AF in the mid-00s.
Silent Hills, Fatal Frame, Siren, Cold Fear...
RE3 is definitely an other favourite, Nemesis almost gave me PTS as a kid. I don't play horror games religiously so I still get that kinda panic and stress feelings today and I'm happy for it, makes the games last longer and gives me a bigger sense of achievement beating something without shitting myself.
I think CV might be it was a completely unknown game to me when I found out about it then, so I enjoyed something new after playing through the first 3 so many times. Maybe 11 year old me was just a fuckwit.