Why are the areas so large?
90% of this game is just me walking from point A to B.
All sidequests are fetch quests.
The combat is really brainded.
Does this game actually get fun? I'm 25 hours in.
Why are the areas so large?
It gets good at the 26 hour mark, you're almost there. Ganbatte user.
Explore, turn off the side quest markers if you feel like you're being railroaded.
>The combat is really brainded.
take this (you)
Because muh exploration
As if big realistic worlds were fun to explore, you need actual level design to make games fun to explore which open world games dont have any of
>played 25 hours of something you don't even enjoy playing
what the fuck is wrong with this website, I've dropped games after 5 hours of it being shit and never looked back.
go and play something else, also, fuck mechon and fuck mechonis
If you don’t like it by the Marsh, you probably won’t like it ever. You’re meant to explore the open areas. The world is built so that you find interesting sights just about everywhere. As you’re exploring and doing side quests, you’re building relationship with your party for heart to heart dialogues that flesh out characters more. I find it really fun and relaxing but I know it’s not for everyone. I like the sights for their own sake, they don’t have much interactivity.
Okay, explain what actually makes it a good battle system without some dumb buzzwords.
It's literally just an MMO tier cooldown and positioning system (Which is desinged to be brainded because of how MMOs work)
It only gets worse.
But it offers DOZENS OF HOURS of content! Don’t you like grabbing floating blue orbs all over the place to finish sidequests? Content, baby!
Generally games which are 50+ hours (especially JRPGs) have a slow start and don't introduce all it's mechanics early and blow it's load in the first 10 hours resulting in the rest of the game being repetetive. Played 25 hours hoping the combat would get somewhat more complex later but it didn't.
So you haven't even played the game?
>topple2win
whoa big brain stuff
Dont ask me I dropped it after 10 h or so on the Wii version mostly because of the combat which did absolutely nothing for me.
Why didnt you emulate first, I hope you didnt waste $60 on a game you dont like
prove him wrong
>>topple2win
>whoa big brain stuff
Kek you didn't even fight the 2nd (SECOND) Boss I see
This game is so insanely overrated.
Most nintendo games are, but since the only friend nintendies have is literally nintendo they will defend this chum to the death.
He isn't entirely wrong though.
That boss in general is easy. Plus he is right that when you figure it out, topple is pretty much what you do from mid to late game.
I managed to beat octopath traveller and even did some of the extra content, but that game is fucking awful. I think I just kept hoping for it to get good but it's just a shitty game that goes nowhere. The part that kept me going was just how much everyone else loved it, so I figured I was missing something, but no the game is just awful.
“Linearity bad” is the dumbest meme in gaming.
Walking for hours on empty fields is the opposite of fun.
You need to press face buttons after an auto-attack and follow the colors in the right corner, sometimes you need to press + for epic massive damage. Very hardcore and deep.
To begin with in Xenoblade you need to be facing the enemy and be in range for the auto attacks to even happen, so that braindead narrative is completely false.
Well sometimes if you already bought it you might as well finish it so you can shit on it later with confidence.
Topple to win applies to almost every boss in the game. Only the few that are totally immune or spike you when they're toppled don't fall in that category. Topple is the best debuff
Like I said. Not entirely wrong.
At least super metroid has level design
As far as Jrpgs are concerned, a system that mimics MMO style cooldown spam is a huge step up from traditional style combat, so I don't see your point. You knew the game was a jrpg right?
How do I topple monsters? Shulk has Break, Reyn has Topple, but I can only control one of them at once. The only way I’m toppling enemies is with chain attacks. Am I doing something wrong?
That's the same case for MMO combat dummy
Partner AI is pretty geared to not topple/daze unless you have them in the proper state. That said, chain attack is where you want to topple since anything worth toppling resists it anyway.
Its nothing but a step down IMO I bet you like FF12
Have characters with break and topple. Break, chain attack and apply topples into forever.
Before the enemy gets up, you'll have chain attack again and can apply topple again.
Proceed until target is dead. You can also apply Daze.
Also, later on characters like Dunban and Melia can set up break and Topple all by themselves.
A step down from what? At the time xenoblade blew everything out of the water because instead of turn based bullshit or ATB you actually did stuff during combat.
Many bosses are immune to break unless it's during a chain
Field fodder can just be attacked/arted to death
But thats the opposite of the truth
You do less stuff since it has auto attack
Oh you mean like its an action RPG, well thats a different genre now is it, not really a step up or down really
I'm about 2 hours in, but this game seems somehow less intuitive than XC2.
Any advice since I'm just starting (rescued Juju from the ardun and I think his big titty sister is about to join me) with regards to gems or what arts to level or spending affinity tokens or any of this shit really?
>A step down from what? At the time xenoblade blew everything out of the water because instead of turn based bullshit or ATB you actually did stuff during combat.
Uh hello? FF XII?
Sometimes I think nintendies never tried anything outside Nintendo games ffs
Things that resist break can still be broken normally, it's just not guaranteed like normal
Most games I've seen you get auto turned towards the enemy and you can hit enemies with any melee weapon from downtown.
> 2 hours
>Jun Jun
Wtf speedy Gonzalez
Do some quests
I met JuJu 11 hours in
they went for that offline mmo feel
I love the game, but I gotta admit this is true. They add enemy auras and spike damage when you get to the jungle and that is the only time they add a new mechanic.
im 17 and a half hours in and am a little past Prison Island, on that snow mountain.
i forgot to add, the point of this post was asking if this was fast or not
It's better that way. I spent 30 hours even before I got to nopon village and hated it. I wish I skipped them.