I don't think I "get" Doom 2016. It's just so...dull? There's nothing to make it stand out amongst other FPS shooters like Shadow Warrior, yearly CoDs and BFs. RPG elements are trash and feel like an after thought. The story is pretty much non-existent. Fatalities get boring after 2-3 hours. Honestly, it would've been way more fun if it was 3-4 hours shorter because it just drags so hard near the end. Bang Bang Bang Shoot Open door Bang Bang Zzzzzzzzzzzzzzzz. At least level design with hidden collectibles and secrets is pretty good and Hell levels look metal as fuck. Is Doom Eternal like that too?
Doom Thread
No, do not buy that game. Id Software sissified him to pander /mlp/ and Twitchfaggots
>pic related
The core gameplay loop is just very good. The optional side-objectives are a nice cherry on top but the game is almost entirely loved for that core gameplay loop. It works really well at embodying that violent power fantasy, and I find that the glory kills help play into it even more.
All of your other criticisms are valid though, and this is coming from someone who loves the game.
The biggest issue I had with Doom 2016 (haven't tried Eternal and I doubt I will) is that despite all the claims of being a modernized take on "old school" Doom, it took a lot more inspiration from games like Painkiller or Serious Sam, where it's just arena after arena where you have to kill all demons to open the door to the next arena. While this design isn't necessarily bad (after all, it worked for the aforementioned games) the narrow limits in the amount of demons it could have at once and the lack of variety in how to handle them made it a very monotonous game.
The graphics were good and the music was awesome, but the gameplay was incredibly uninspired. From what I've heard at least Eternal tried to shake things up more, forcing you to switch weapons often and even adding platforming elements in an attempt to shake things up. I'm not sure if that's a good thing, but at least it indicates that they were aware of the monotony of the 2016 game and tried to improve it.
Doom Eternal is completely different to '16, to the point that '16fag still their hissy fit and claimming that its not within line to '16
>It's just so...dull?
It's well known that the game went through an incredibly troubled development caused by lack of faith in their own design decisions and constant second-guessing themselves, so I think that had a pretty major impact on it.
>lThere's nothing to make it stand out amongst other FPS shooters like Shadow Warrior,
Fair enough.
>yearly CoDs and BFs.
Now you are starting to fucking lose me. If you seriously claim that Doom 2016 does not differ from those games much, you may be blind, or you haven't played those.
Because while I don't think 2016 is any kind of masterpiece, and even agree that it feels pretty damn drab and dull nowdays, it was an ESSENTIAL step forward in terms of FPS design relative to most AAA titles on the market.
>Is Doom Eternal like that too?
Doom Eternal is basically taking the more zany, fast-paced, cartoonishly violent elements of 2016, ramped them up to eleven, and then made the whole game out of them.
Mechanically, it is a MASSIVE step forward compared to 2016. It takes all the ingredients, but deliveres a MUCH more confident product. Unlike 2016 which is obviously a result of endless compromises and very few confident or risky decisions, Eternal has a very clear idea and extremely tight design to it that is far, FAR more challenge-and-fun oriented.
It completely gives up on the atmosphere or consistent tone of 2016, it makes a bunch of decisions that were obviously going to piss people off at first, but they went for them anyway, it's pretty terrible at establishing itself (seriously, I don't think anyone had a good first impressions from Eternal), it's a game that needs to grow on you, and you need to get good at it - something that 2016 really did not feature.
But I frankly love Eternal, after thinking 2016 was ultimately a pretty bland game. I love Eternal just clicks with me - much like for some reason Blood (with which it shares some curious similarities in design, BTW) clicks with me.
obsessed
2016 was pretty fun, but I don't have any urge to replay it.
just play quality wads. Im currently playing valiant and its amazing.
go back
That's what happens when you remove mod support.
It's literally Painkiller except every Painkiller level had a different look and enemies. Walk forward, get locked in a room, kill everything. The physics make Painkiller's combat more satisfying.
you're the one obsessing over it lol
Is that you, Goldson?
Good post.
>with which it shares some curious similarities in design, BTW
What kind of similarities are you talking about? Blood is mostly Build's kino atmosphere plus fun weapons plus hitscanner hell so I'm not sure how you wanted to compare them.
I don't fucking know
The two elements of Eternal that particularly reminded me of Blood are A) the glass-cannon design philosophy, and B) strongly weapon-specific-weakness enemy design.
Both in Blood and in Eternal, you are extremely fragile (at least on higher difficulties), but you have (usually) extremely powerful weapons, especially once you discover which work best on which enemies. This fairly specific and suprisingly strategic approach to enemy/weapon interactions, that makes gives each encounter a bit of a puzzle like dimension is somehow incredibly satisfying to me, and Eternal feels very much similar to that. It also gives both games a relatively high skill celling on singleplayer.
The biggest differences, obviously, are the approach to hitscanners (gallore in Blood, none in Eternal), movement, and of course story/atmosphere.
But even despite the approach to hitscanners, honestly even the pacing of both games feel similar - very erratic, very stop-burst-stop. In Blood it's due to the hitscanners and traps while in Eternal it's due to how the movement mechanics themselves work (slower default movement speed but multiple tools to suddenly accelerate yourself (dashes, hookshots and GK speed boosts).
Give me 10 reasons why the male figure of demon killers in fictional media deserve to be sissified, other than the fact that they're just fictional
While I can see where you got the arena part from, Doom, Serious Sam and Painkiller are completely different except for that so this analogy is very superficial. It's like calling Hitman or Commandos "puzzle games".
Painkiller is a pretty bad FPS that has had an atrocious influence on classic style FPS. Its art style is great, the amount of assets in it is mindblowing, its weapons look and sound great but it offers nothing substantial. There is no enemy variety, there is no level design, there is no weapon balance. A classic FPS has to either make you choose the best weapon for the enemy (OG Doom, Serious Sam) or juggle the best weapons depending on your situation/position (Quake, Eternal). Painkiller lets you get away with pretty much everything. You move quickly and all enemies do is run straight at you. There are no patterns to remember, no weapon combos to learn, no enemies to prioritize. It's a dull, shallow, mindless slaughterfest.
D44M gets so easy it's ridiculous once you go to hell the second time but it does encourage SOME weapon selection at first and it requires you to always be on the move in order not to die. This is something rare for a singleplayer FPS. Classic shooters were mostly about dodging relatively slow projectiles and prioritizing enemies that are agressive but not too aggressive. Eternal improves on that, it forces you to be on the move much more than the previous game and it makes you juggle among abilities, RL, ballista SSG and sometimes chaingun. It doesn't have much to do with classic Doom, that much is true, but it's not Painkiller either. It's a damn good singleplayer mode for Quake Champions.
cont.
Serious Sam is a first-person bullet hell. It sacrifices elaborate levels for constant need for enemy prioritization, weapon switching and projectile dodging. Its weapon and enemy balance is as good as it has ever been in an FPS game. People often meme about SS being nothing but running backwards while shooting but they're retards. You will get completely overwhelmed if you cannot prioritize your targets, and enemy placement and composition is where SS's level design shines. There is much more thought put into it than most people think which is why Serious Sam is the pleb filter FPS.
In other words, arenas aren't everything, and Doom/Eternal are more like Quake 5/6 than Doom 4/5 but it doesn't matter.
lmao if you love doomguy so much why don't you marry him lee?
There are people who don't like Serious Sam?
>The story is pretty much non-existent. Fatalities get boring after 2-3 hours.
Yes, everyone agrees that havign sotry and those animations is a shame and nobody with taste likes it
> Bang Bang Bang Shoot Bang Bang
That is the fun part and all I expect from all future nu-quakes, and I will bitch about any garbage slapped on top of it cuz I wan't none of that shit disprutping ym shooty bang bang
I would say that glass cannon design is common for most classic FPS games and need for enemies being weak against specific weapons is present in any good classic style FPS but it's true that both Blood and Eternal turned that up to eleven. I didn't think of it that way. Erratic pacing is a good observation too.
There are people who don't understand what makes an FPS good, so yeah.
This is more or less correct. Eternal's core gameplay is leaps and bounds ahead of 2016. Combat is faster, enemies are smarter and the increased amount and potency of tools provided to you is compensated for by the necessity of using said tools well.
You always have more options and more things to use said options on.
I was never fond of 2016, especially because hunting for secrets destroyed the already mediocre pacing. Eternal incorporates them into its platforming elements which makes it a little less jarring.
You're not answering the question my nigga. No one here is trying to marry him tho.
>could have referenced robot unicorn attack and been cool
>instead choose a generic unicorn with the gayest color scheme possible
Sounds like you're thinking about it ;)
dood pink is manly af
Tuporului dolboeb tinteper budesh srat etim scinom v kajdom trede dooma? Ebal tvoi rot, kozlina obosranaya.