Why this series died anyway? Honest question

Why this series died anyway? Honest question.

Im playing UT2004 offline recently and I noticed that both 2004 and III have few guys still going around but that's just few, less than 30 total. Meanwhile 4 or how it was called, was killed off for no real reason.

But really, why? They were excellent MP FPS games, great to play, even offline due to pretty good bots. I still remember how much fun I had playing III online. Why it died?

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The genre is arena shooters, and it died because those don't appeal to people anymore. What with the fast 3D movement and memorizing pickup locations and all

UT3 killed it. The high PC requirements at the time combined with a massively inferior, soulless, grimdark game compared to UT2004 just ruined everything. Fuck UT3.

>Meanwhile 4 or how it was called, was killed off for no real reason.
Was a pet project and it wasn't bringing Fortnite money.

To be honest, you could play even without it. Armor for example was not second health bar so you couldn't go with like 1 hp and ignore bullets. And most maps were designed so you was always close to some sort of weapon (unless it was biogun, fuck that shit). Hell, I even played like this for a while, just going forward and shoot guys around. It was fun.

Why exactly arrna shooters died then? It's great genre, much better than BR for example since you get back to action right away and camping is not an option in most cases.

Was it really that bad? I honestly had no problems with running it on lower settings and it was only slightly different im gameplay than 2004.

>The genre is arena shooters
>and it died because those don't appeal to people
>anymore
it never did, there just wasn't anything else

Epicgames uses millions to promote their store instead of making that unreal tournament game. why? i don't know. i'm sure new unreal tournament would bring more people than free indie shit game #95959

Lies. Q3 was beloved by many for example. Even today, people are recalling memories of LAN parties with first UT.

>we want the gays of war audience
what were they smoking?

Quake 3 fags are still to this day angry because allegedly counter-strike killed their game genre

They coexisted, what are you talking about?

2 reasons:

1. Instead of making a proper sequel to UT3 with actual development and a decent budget, they opted to make some piece of shit embarrassing greenlight-never-finished-permanent-beta "game" which basically acted as a tech demo with a few community cucks doing some "development" on it

2. The abomination that is Fortnite coming soon after that and printing them money at an unbelievable rate

Well personally played both, but usually if there's quake threads here then there's angry comments about counter-strike or something. Maybe it's just larping

bump

I just remember everyone feeling really bitter and betrayed about UT3 being heavily consolized.

i always wondered the same thing, is it because of the IP, is it because the formula got boring, is it because developers couldn't adjust and make it interesting? i used to think it was because people get tired of old formulas but somehow fighting games are doing great, doom did great, cuphead proved the run n gun genre can sell, same with hollow knight and metroidvania so who knows

Each attempt at reviving arena shooters fails for reasons unknown however. It's beyond me.

isn't it mostly because it isn't exactly the same as the old thing?

Was about to say. 3 had some performance issues and 60 FPS was a bare minimum for playing those kinds of games. Not to mention the guns had a weird shittiness to them.

Really pretty game though and it was fun when you played with people who didn't give a damn about anything but having fun.

Counter strike is often blamed for killing Quake because it did. CS introduced slower movement and tactics that revolved around peeking corners and camping to get one hit kills. CS was and still is enormously popular and it influenced other super popular titles like CoD while Quake slowly faded into obscurity.

See above. Arena shooters as a whole were dethroned by CS and the like. UT specifically had a flop of a third installment and Epic basically tried to outsource UT4 development and testing to the community by releasing it in what was essentially an alpha state, then they dropped it like an ugly baby when that didn't work + Fortnite started raking in cash.

Quake and UT were the only really relevant arena shooters unless you count Tribes, which I don't just because Tribes maps and movement is very different.
Quake Champions has been a flop because Bethesda (like Epic) tried to produce the game on a shoestring budget. They outsourced the engine to Saber (infamous for other fuckups) when they had a perfectly good engine in the works at home.
I strongly suspect that their plan was to use the game as a way to make money while Doom 2016 was in development, but it failed when Saber couldn't meet their projected milestones on time.
The end result is that QC suffers/has suffered from tons of technical issues, and this led to money being pulled from the project so now there is very little content to play with.
In addition to that their monetization scheme revolves around microtransactions, so there are no community mapping or mod tools.

I liked UT3...

but where does ricochet rank in all of this?

Also I should say I am a Quakefag but what I said about CS isn't meant to be an insult. I like CS, but it ushered in a lot of new things that just weren't compatible with AFPS and proved to be more popular. CS and Q3 did indeed "coexist" but CS produced more progeny than Quake in the end.
Halo did something very similar later on when it blew up in 2001.

3 was awful grey gooey mess, they also removed assault maps and replaced them with some hybrid so people couldn't make fun maps like they did with 2k4

CS shifted the genre by appealing to a wider audience. Now people are so used to that style of game from it and its derivatives that no one knows how to play Arena shooters anymore except oldfags.

Unreal 2K4 is easily one of the greatest games of all time. What a gem.

Quake movement is difficult to grasp for a newbie and the game does not treat you kindly if you are outclassed by your opponent. I only started play Quake a few years ago and I love it, but I totally get why most people just play a match, get fucking stomped, and then decide that everyone else must be a 20 year veteran with a few 1st place IEM titles under their belt.

I would be ok with them doing a Quake Live sort of thing, but more open to modding and stuff, simply make UT2004 get some modern updates and free.
I dont think these games can old up the current development costs with how the genre performs with the market, but its a game with already so much content out there that a touch up would be appreciated instead of just being left in the dust.
With all that next gen automated stuff it would be nice to have realtime GI and other neat stuff that wouldn't require a massive overhaul. Just maybe sharper textures, more particles and other easy to implement shit that wouldn't involve massive work like redoing characters, assets or maps (and work around a way to map old maps compatible)

well they shifted it again with cs:go i think. i'm only basing this on that go to lan party kill everyone when 1.6. people want to play cs:go because it's more popular and i get dead

yeah, 2 years ago we had a small LAN party with about 6 people, four of which never played UT before, and I gave everyone a GOG installation of UT2004. I never saw people have so much fun fighting over a Redeemer before.