Why the fuck do people think that fighting games are so hard?

Why the fuck do people think that fighting games are so hard?

All you have to do is use your brain for more than 2 seconds.

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>when you realize that fighting games are nothing but trying to predict what your opponent will do and hoping for the best

It's not that, there's a lot strategy and shit involved in fighting games. But what I do understand is the people who bitch and moan that they're too hard when literally all you have to do is just think and not mash.

Its mostly the combos and execution that people find hard.
Ive had fun playing with my friends in tons of fighting games but i rarely ever am able to complete a characters combo training if the game has one.

You can be 200iq but if you can't anti-air or block on reaction, there's no salvage.

>All you have to do is use your brain for more than 2 seconds.
That's the problem
People don't want to think anymore
Also there's no one to blame their losses on other than themselves and people hate the idea that they aren't good at something
Put in effort to be good at something?
Fuck that noise time to load up fortnite or something for some instant gratification

>All you have to do is use your brain for more than 2 seconds.

The opposite of most other games

It's not a very smart take, but I don't completely disagree with what he says. In some games, the way to play is to put your opponent in a position where they only have a few options to work with. Then you exploit them through your conditioning during the match, or through mix ups.

OP here. My strategy in fighters has just always been "Think about every punch and kick, never mash."

It's very simple. its a small area where there is absolutely nothing but you and the other person. You cant blame anything but yourself if something goes wrong.

That and some people just dont have good fight sense, so they just run forward and throw a punch and hope something good happens. Anybody that's good at fighting knows it's more involved than that.

They're not "hard" but are massive timesinks where you need to practice hundreds of hours to move out of the trench

Because they are hard?
Even after you practice and obtain good execution, and after educating yourself on the mind game; there’s an even higher level.
Learning the frame rates for most attacks, learning matchups and strategies, the types of players.
There’s still more and more, and that’s just mostly the mental aspect because then you gotta condition yourself to block/dodge things properly.
They were my first genre at 4, 26 now and eventually you reach a big fucking wall where you need to dedicate yourself to become truly amazing at it.

Popular fighters like SFV aren't hard but are also not fun in the first place. When I did play SFV or T7 I could see steady progress just by queuing up, I actually got some steady wins, but something about the games turned me off in spite of that and I see no reason to go back.
Niche fighters may not necessarily be more complex (though many of them are), but you can't just queue up matches and expect to get anywhere other than nonstop overwhelming losses because their players are too good. Or at least they are for someone as untalented as me. I had to stop having fun and put work into a specific training program where I was practicing small details even in-match rather than playing normally.
For example I thought Guilty Gear was super cool but every game was an overwhelming defeat where I had no idea what if anything to do. And Airdash Academy/Guilty Gear Crash Course changed the game from "play" into "work".

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the guy who made this mod is still a legend to me.

They can't neutral

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they actually are hard but also pretty much every other game is designed explicitly to prevent you from losing/being too frustrating. Fighting Games don't give a fuck and are purely 100% only about 1v1 competition against another person who also intends to win. It's a severe whiplash for people who play shit games

As someone just trying to learn right now, at the start after making efforts to not just push forward and button mash, I found myself in a spot where I didn't really know what to do aside from block.
Tutorials teach buttons, but they don't exactly say what you should be doing with moves, or any sort of general strategy. You may learn a combo, but it's not like you can just bust it out whenever. And since you fight a different opponent every time, it's not like you have a consistent pattern or styles to learn against.
Plus, any other game when you're starting out will typically give you enough to get some small victories, then add more stuff on top at a manageable rate. In fighting games, unless you're playing with people at exactly your skill level it's unlikely that you'll win any games for a long long time until you've built up requisite skills to do so or you get lucky and fight someone worse than you.
Still haven't won a round yet.

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Well, yeah, I don't think I've played a fighting game that described what neutral was or trained you in how to do it.
Also: fighting games are very fast. There's no real time to react to attacks, so you have to try and guess how your opponent will act. If you're not good at thinking ahead or reading your opponent you're not going to be good at fighting games.

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It's a perception issue.

There's a pretty good video on this by Sajam actually:

youtube.com/watch?v=GYu3hn9fKTE

The fact of the matter is that it's easier to find people that are interested in growing your skills together with or having someone teach you to play in other genres due to larger playerbase making the grind to git gud in other genres less stressful than in fightan.

In short, you have to put in alittle more effort to find people to either grow and learn the game with or have teach you basic ideas. Otherwise you have to have alot of patience to practice your basics before moving onto the hard stuff and most people don't feel like doing that by themselves.

>If you're not good at thinking ahead or reading your opponent
Those are things you learn as you play and get used to the matchups though. Not something you instinctively know. Sure some people learn the matchups faster due to relating it to character functions that may be seen in other games but it's not like they also didn't have to start from the beginning in their first time learning to read the opponent's moves and get blown up too.

>that screenshot
What about a game with actual combos?

There do exist video tutorials or website guides for a fair amount of fighting games out there that will tell you your safe buttons and whatnot. Which character are you trying to learn?

>throw fireballs
>react to everything
>don't get hit
So easy a caveman could do it.

>laughs in half the cast
youtu.be/q8xLO1wbwL0?t=158

Oh yeah, you reminded me as well, I read an article about developing a 'training mindset' for learning fighting games. It was talking about cultivating discipline and setting goals and making a schedule and when I read it, all honesty I almost gave up on the idea of playing fighting games right there and then.
For I'd say most people the idea of putting that much effort and thought into getting better at a game is wild. At that point it sounds more like work than play.
SCVI, Mitsu or Sophitia. I think when it comes down to it, the idea to me at least of being able to manage the distance between me and my opponent, keep an eye on their moves, and throw out pokes or jabs or whatever seems like trying to ride a unicycle.

I don't think the issue is that people think fighting gmes are too hard, i think there just isn't any interest in the genre any more/people are over this type of game.

If you spend two seconds using your brain, you've already been hit six times.

Video does a good job of providing ideas for "playing to learn".

>spend a few minutes practicing what you want to do
>then spend the rest of your session trying to do what you were practicing.

I personally recommend doing Arcade Mode or Survival Mode once or twice after alittle bit of Training Mode since in the other modes you'll have moving targets (which is what you'll come across with real matches) before hopping online to test your new ideas out.

I wouldn't say that you need a schedule set in stone in order to git gud. Just make a bunch of short term goals and see if you can be consistent enough to get them into your muscle memory. For example:

>for this session, if I get the chance, I'll try to practice tick throws and throw teching
>for this session, I'll practice a hit-confirm into a special move more often
>for this session, I'll train in some basics of a character who I'm having a bad matchup against

The latter is my favorite personally because it gives me a new way to learn the game and improves my execution in general by proxy. If you like the game enough you'll most likely not drop it. Just find a nice community to play with and you're set.

>react to everything
In my so far very limited experience it's almost impossible to react to something once it's started coming out. The only way you can 'react' is if you guess correctly what move they're about to do.

What is the fucking point of making this thread every single day?

People think it's so hard because most people assume you have to play at a pro level to enjoy the game rather than just enjoying the game.

The 1v1 aspect has nothing to do with why people perceive fighting games to be harder than they really are, which is what the OP was asking.
Nice going just parroting memes only tangentially related to the subject.

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Is this the only genre where the computer is harder than another player?
>mk11
>make 1 mistake, get punished for 40% health
>get raped by modifiers for the other 60%

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Most people cannot accept or cope with the concept of personal responsibility. They play video games as an escape from their shitty lives. As the purest 1vs1 genre fighting games will always be defamed by jealous and seething scrubs. It's an exclusive and niche club only a certain amount of people can actually cope with and learn to appreciate.

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I hate those fighting games that make you use a team.

Skullgirls? Mahvel? KoF, kinda? Power Rangers?

No, I think that very much has something to do with it. Literally any other kind of game is far less restricting than a traditional fighter.

It took me a very long time before fighting games just clicked for me, and that's pretty much where I had trouble. Small area, split second decisions, mind racing, not even understanding why I get wrecked in seconds, but I can barely take off 20% from them, that and I had to actually commit to attacks. Any other kinda game doesnt have that. You don't gotta worry about neutral and execution and what the other person's going to do in other games, you can just run in and wreck shit and there's always some kinda panic get me out of this button.

Hell I'd probably say why people think fighting games are hard is because they're trying to play it like their action games instead of learning how to play a fighting game.

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