FPS is tied to resolution

>FPS is tied to resolution

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>melee damage is tied to FPS

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>in game physics is tied to FPS

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>jiggle psychics is tied to FPS

Didnt one of the RE games do this?

Probably. Japs have a nasty habit of tying game mechanics to FPS so they almost always break when you try to increase it.

>FPS is tied to the plot

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>game "cinematically" slows down

>ingame logic is tied to the system calendar

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>FPS is tied to my neck

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Try playing Dead Space at 300fps.

name one (1) game

>space is tied to fps

I can name a lot of games

>enemy spawnrate is tied to FPS

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You cant even get past the first room in the game without locking it to 30

>turn off monitor
>no enemies spawn
>win da game
man... sometimes it sucks having a brain as big as mine.......

>mgs4
>snake drops gun for dramatic effect
>rather than traditional slow mo, fps is halved
God damn that was fucking awful

>Windowed mode
>The smaller you make the window the faster the gameplay is

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>Core mechanics are tied to FPS
>Upping to 60 makes the game hyperspeed
>Makes porting an existential nightmare for developers
:(

>FPS is tied to my dick

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>FPS is tied to cinematic standards

Resident evil 2 remake's knife hits multiple times per swing, the more FPS you have the more procs per swing you have

FPS is tied to property damage in the US right now.

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how can it not be? Bigger resolution means you're rendering more fragments.

>run in compatibility mode for Windows XP
>run in 800x600
>run as administrator
>game still doesn't work

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name literally any game that this fixes

>FPS is tied to resolution
>FPS is tied to every single aspect of the engine
>the game was initially slow as fuck so higher resolutions make it way more playable with no repercussions since its turn based

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>the rate at which the game updates what I can see is tied to FPS

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>new cpu breaks game speed because it was tied to a specific hertz

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>physics is tied to shaders

>games fps is capped at 0 (zero)

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I can't into windowed mode, it takes so much away from immersion

>game's fps is capped at the last two digits of the last post you made
scary world

I wish this would work with videos, currently this is my experience

>Open large video
>Lags
>Make window smaller, still lags like as if it was large.

>music is tied to FPS because each note is actually a sound effect
>if you freeze(or, god forbid, alt tab) for a second all of the notes play at once at a deafening volume

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