Why do no games truly capture the feel of being on an adventure in a fantasy land and stepping into a new town for the...

Why do no games truly capture the feel of being on an adventure in a fantasy land and stepping into a new town for the first time??

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Because Japan sucks ass at writing Isekai. They don't understand the point of Isekai isnt to become overpowered but to experience and see new things and have to make choices and use reasonings that one is unaccustomed to but have real consequences. And to canon romance your waifu and not have her die/be unromancable/cuck you

That picture looks exactly like the first town in Witcher 2.

Why can't games capture concept art feel?

I think you meant to post this on Zig Forums, retard

There's just not enough talent in the industry for whatever reason. Fable 1+2 and Radiata Stories had nice castle towns, Dragons Dogma probably wanted one but it was kind of hollow.

I wish. That town was okay but this one is way better.

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rent-free

Some have. The Zelda series did that for me with OoT, MM, and WW.

I don't know, I got that from Dragon's Dogma. Probably why people are still banging on about the game nearly a decade later.

People aren't really interested in doing escapist fantasy games for whatever reason.

Because graphics still fucking suck. You won't be wowed or immersed as long as graphics are as shit as they are now. Can't wait for next gen.

Because Escapist type games are sexist user.

graphics should've stopped improving 5 years ago, every game now is a circlejerk over having the best graphics possible

what about that witcher blood and wine thing? seems pretty colorful

graphics have stopped improving 5 years ago though. new games even look worse than they did 5 years ago. really looking forward to november when we finally get next gen games

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have any snes or genesis games given you that feeling recently? if the answer is no then you grew up user. that's all that happened.

fpbp

is 2017 destiny

Im makinh a game specially looking to this matter.
Just wait 6 years.

How would you know ? What adventures have you gone on lol

Divinity OS did that really well with Cyseal.
Allthough the game is dogshit, DA;I had a great introduction to the sky fortress.
DSA Drakensang did an amazing job with Ferdok - allthough this is a given since it's fucking DSA the best rpg out there.

>he can't astral project into other worlds
IMAGINE being this user lmao

wtf is isekai you fucking weeb

It's just that, projection. You have no idea what the feeling actually is, you just made something up

GTA5 has a lot of flaws for it's graphics but it still manages to be damn immersive simply by being clever and tasteful in it's application. Playing on PC strictly in FPS mode is like a brand new experience.

>when you realize morrowind was the true isekai all along

It's too bad dice roll combat completely ruins any and all immersion whatsoever

FABLE

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"Normal guy gets transported to fantasy/sci-fi world".
You know, like Nox.

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>too bad being a skill-less and tired faggot makes me miss all my attacks

For all its flaws, entering Altissia for the first time in FFXV had this feel.

>511147810
>knows what weeb is
>knows its in relation to isekai
>doesn't know what isekai is somehow
Bait.

>he doesnt have a time machine to go back and explore different timelines
imagine lmao

Looking this game up right now

You know why I think games aren't adventurous? Because most people bitch and moan if everything isn't streamlined into a railroad of fun entertainment.
I've actually seen a lot of people that have played games for their whole lives, but are instantly reduced to complete retards the moment the game stops holding their hand telling them what to do next.
I've also seen it happen to some MMOs, which were more full of exploration and discovery, but then got narrowed down to some sort of optimized science by the community, which in turn led the developers to streamline it over and over to the point where playing it in 2020 means you just follow a simple levelling recipe as quickly as possible and then just increase numbers so you can fight bosses or something mind-numbing.

So yeah, games can't capture the feeling of being an adventure because the vast majority of people who play videogames don't want to get lost in an adventure, they want a stroll through a glorified theme park.

>For all its flaws
Like being shitty urban fantasy, which quickly ruins that feel.

based retard
the problem with the dice-based combat is that it just feels horribly clunky in a 3d space with a first person perspective.
how a game feels while playing is important to the overall experience and no matter how much you like morrowind, you can't say it feels good. none of the TES games really do when it comes to combat. Oblivion's movement is okay st best.

It's an alright Diablo clone that's very snappily paced - the character runs absurdly fast and TTK is nonexistent - but fairly simplistic.

maybe if you're a fag but I'm not, I'm a chad with a 14 inch cock and 300 pounds of pure muscle (6'8")

Yeah I sure love that piss color all over everything, it's great.