Is it worth getting it in 2020?

Is it worth getting it in 2020?

Attached: header.jpg (460x215, 44.66K)

Yes
But get it on sale, don’t spend 60 bucks on it

It's okay and comfy.

I'd wait for a sale, just to be sure, though.

I just wanna know if it's somekinfd og minecraft-type of game, i wouldn't buy it if thats the case

of a*

yikes is it still $60?

If so i'd also say get it on sale

If you have VR, it's a must have.
Pretty much no other game has can match it in both content and VR implementation.
Some games make better use of VR, but are short and lack depth.
Other games have tons of content, but shoehorned in VR for a quick cashgrab e.g. Skyrim VR.
No Man's Sky strikes a good balance of immersion and stuff to do.

I dont have VR, i just have a shitty laptop that can only run games from 2012 or below

How well can an Rtx 2070 and i7 10875 do VR no mans sky?

The game devs deserve respect for not abandoning it like every other failure fuckup game dev out there.

Does it have space battles yet?

Yeah, one of the major updates added that

Pretty well perfectly, you fuck.

they try to justify it with free updates, but the game is often on sale too

It's going on Gamepass soon

Fundamental game loop is still
>Shoot laser at rock
>to refill laser
>to shoot at more rocks.

There's just a bit more to do with the excess (and non) laser fuel you get.

Planets now look like shit, and are all the same.
Literally, every cold planet is identical. The main idea of NMS is lost, people just wanted multiplayer, and that's what they got.

>How well can a high grade computer play a VR game

Even on a laptop though?
It's still the max p 2070
Heard laptops don't do vr well or something
I'm not good at computers which is why I bought a "gaming laptop" Max 17 from eluktronics

Attached: 1545703821175.jpg (984x894, 111.84K)

It's a $10 game. Pay more than that and you'll feel pissed when you start to run into its limitations. It's a lot like Minecraft with less creativity. Once you start wanting to customize your ship you'll realize that you can't. You'll want to build interesting bases, then you'll notice that there's no furniture or furnishings. Maybe you'll want to customize your space suit, then you'll see how limited the options are. You'll notice that all of these things are pointless so you'll focus on the core gameplay, then you'll notice that you're just collecting the same boring materials over and over, and that unlike Minecraft where you can build whatever you can imagine those blocks are to stay motivated, you can't well play "Legos" with No Man's Sky. You're just building the same bases over and over, on the same procedurally generated worlds over and over, to mine for the same materials over and over, so you can fly through empty space over and over.

You CAN customize your ship though

It is much closer to the game we were all sold at launch. That said it is still a slow survival game. If you are into crafting and base building, you will enjoy it

I had a feeling someone would post that. You can indeed add upgrades "on paper" that do things like make numbers tick faster, but you can't actually change the basic "building blocks" of the ship. It always looks the same and it never really feels like YOUR ship. It feels like a randomly generated tool that you use. I think what a lot of people want is a visual indicator of the changes you make. They want the parts you add to your spreadsheet to show up on your ship. They want to SEE new engines and SEE new armaments. They want to park their ships in space docks and visit mechanics and really make the ship their own. THAT'S what people want from games like No Man's Sky. Creative freedom. When the player looks at his ship it really needs to FEEL like his ship.

That's the part that gets me... they already have a few dozen different ship models.
But, they "customization" they finally add is inventory expansion.

Have you got VR yet?

It's 100% a lack of creative vision. That simple. The devs mean well, but they just don't understand what people actually want. That's why they keep throwing shit at the wall, like mech suits and motorcycles instead of working on core systems that just don't work. They're trying to emulate Subnatica without understanding it.

Well, I certainly hope they aren't actually trying to emulate Subnatica, because Subnatica was fucking terrible...

Right after Subnautica got all that attention and press they poured all their development into a knock-off prawn suit and underwater exploration. They're emulating whatever's popular at the moment. It's never a good sign when development studios get stuck in the "throw shit at the wall" loop.

I bought NMS in February and it's pretty darn good
Lots of things to do, lots of things to upgrade, and once you get enough money you really don't have to harvest resources because you can just automate mining and farming.
The main story takes about 20 hours, and there's some other side tangents related to base building, freighter management, and exocraft stuff. Plus it's getting updated regularly, they added a new class of biological ships and a mech recently
It's a comfy game about space exploration, I'd say it's worth picking up.

Attached: $_59.jpg (800x600, 49.82K)

Exactly this. Survival open world games thrive on objectives you give yourself, and NMS doesn't have the depth to allow you almost any options for objectives. It's still as shallow as it was in 2016, now with 'content' you'll do once and never want to go through again.

>It's still as shallow as it was in 2016
That's the strength of Minecraft's design philosophy of adding more pieces to your Lego set, rather than giving you an action figure to set on your Lego castle. If you give players more pieces they can get really creative and play for hours and hours. If you give them mechsuits and jetskis, they'll play around for a little bit and get bored.

Just imagine for a second if you could literally build a ship out of ANYTHING and have it fly/handle procedurally. Imaging building giant generation ships filled with harvested earth, or a sleek capsule with the biggest engine you could make strapped to it. You'd be constantly fucking around with that just to see what you could make.

Not for $60, and not even for $30, $20 is the flashpoint for it. It's not very good, and it's very likely after one single "go-through" you'll be at around 20 hours of playtime, and able to decide if you like it enough to keep going or not. I did not, and don't know many who did.

I went back and tried it again recently after not playing it since early 2017, and while a lot of novel stuff has been added, it still feels like shit was piled on top, and only a few critical bugs were fixed. Like their priority was new content, not fixing the shit game, if you get what I mean.

I’m going to get major shit for saying this, but it was better at launch. What was a comfy, chill, relaxing game about exploration and discovery over the vague landscapes of space is now a crafting, resource collecting mess. What initially only required two steps now takes five steps and requires more resources and work. Yeah, there are a bunch of cool new features and the space station is a lot better, but it’s like they went out of their way to make the game way more complicated than it had to be, and to be clear by “complicated” I don’t mean “hard” by any measure, just more tedious due to everything requiring more resources and steps than there were at launch. There is more to do though, and if you invest a lot of time into the game it will pay off. I prefer the older version though.

You know Subnautica isn’t the first game with the feature to go under water, right?

Yes. And Halo wasn't the first game with guns. You're mistaking themes for features. The Abyss expansion was very clearly designed to imitate Subnautica.

Well I never played subnautica but I still disagree, so fuck you

Does the Abyss expansion have 50m underwater snake creatures?

>Well I never played subnautica but I still disagree
Okay. That's your choice. You do you, user. As someone who HAS played both, it's pretty clear.

Attached: LukeTheDrinker.gif (450x252, 1.13M)

Nope, I'd say it's even worse, at launch it was a simple game about exploration, now it's a minecraft in space where you juggle 5000 different inventories