Post your idea for a indie game

You can also come up with plot

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turn based game but you control the enemies
its very hard

A magical girl JRPG with surreal horror elements

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a game where you control the enemies and have to make sure the hero character doesn't die before the enemies do would be an awesome idea

A mildly surreal sidescroller game about a girl who has progressively worsening insomnia and who must search for a way to fall asleep as her dreams start leaking out and physically manifesting in the real world, getting increasingly bizarre as her insomnia worsens

I dunno how it would work in a plot outside some mind control stuff though

And Then There Were None + Groundhog Day

You kill birds that aren't ducks.

A survival horror game where you find a cave that leads to hell near your town and try to get deeper each time you visit it.

fuck off uninspired programmer, i'm keeping my ideas to myself

So Diablo 1 but with classic Resident Evil gameplay?

A game that mashes every 90's cartoon together, especially Batman Beyond.

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Yes, yes, you make this joke every fucking thread

Yeah

It would be set in the modern day, in a small town. Nothing mundane would work down there so you have to get shit like old guns made by alchemists and the eyes of executed criminals to beat the demons

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mitebcool
The biggest barrier to that idea is probably the presentation values, you'd really have to sell the "going deeper into Hell" theme with the environments.

familiar game
>you play as a familiar to a witch or some shit but youre never really strong or interesting. you do basic bitch stuff like buying groceries and ocassionally tag along on an adventure being a healslut.
>while youre out, you can see other players being slaves to their own masters but you cant communicate to them other than by gameplay gestures like squatting before fucking off

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>Final Fantasy Tactics like combat
>Setting is sci-fi/fantasy to justify powered armored knights and melee classes
>chosen one character is forcibly enrolled in a mercenary highschool/college
>Assigned a squad of classmates that fill fantasy niches. I.e. Paladin, ninja, monk
>Social links with party members but also between party members, you can group people together to see how their personalities clash
>will have to choose at some point between a super traditional, no women allowed, feudal society that values honor, prosperity and the generic fantasy goodness backed by powered armor knights or a totalitarian, hyper militarized but socially inclusive imperial guard like empire that is controlled and managed by an immortal cyborg/AI.

I've had this idea for a VERY long time now but I know jack shit about programming so I've only really fantasized it. My favorite games are the kind that rely entirely on gameplay; so I don't really have a plot for this. I've always referred to this hypothetical game as "RUN". When you open the game and start it it randomly chooses a monster that constantly chases you throughout the game while you do a randomly chosen objective. It would give you about a minute before the monster spawns in with you. (I am terrified of chase segments in games, especially with monsters that don't stop following you, so this is my idea of a good horror.) The kinds of enemies that can chase you:
>Shamblers
Shamblers are self-explanatory. They just constantly shamble toward you so you'll have to use a combination of running away and leading them toward traps (while also not getting trapped yourself) to avoid them.
>Observers
Basically weeping angel type enemies. They only move toward you when you're not looking at them so you'll have to keep an eye on them while you complete your objective.
>Runners
I would hate being put in a game with these ones. Unlike Shamblers, these guys are fast and will get to you if you aren't constantly running away. Starting a game with this monster chosen would spawn in some weapons (like guns with limited ammo) in order to temporarily stun them, allowing the player some time to get their bearings and complete their objective.
>Stalkers
Classic slender-like monsters. It's as simple as not looking at them for too long as they randomly appear around you.

These are just a couple ideas for monsters, I'm not that creative so someone else could come up with better ones. As for the objectives:

>Outlast - Stay alive long enough for a set timer to finish.
>Collect - Slender basically. Collect a set number of objects without dying.
>Chase - Get from one end of a level to the other without getting caught.
cont.

I would try to make Gauntlet Dark Legacy 2. Because this world sorely lacks it.

>Endless - Set a high score for the longest amount of time you can survive.

Some other mechanics I can elaborate on: The player has stamina and has to stay still for it to refill. The monsters get tougher as time progresses.

What do you think anons?

You are an elementary school student in a typical school in Tokyo when the apocalypse happens. Your teacher locked you all in the classroom and haven't come back. There are demons everywhere and no sign of rescue or adults at all. The kids find a way out of the room through the airducts and so your job as the player is to try to keep these kids alive as long as possible. You have 25 students, with different personalities and skills and you need to send them out one at a time or in small parties to scavange for food and supplies while hiding from roaming demons. If a kid dies, it's permanent and you lose the supplies they had, taking more kids out at once lets you accomplish more but also increases the risk of being found and losing multiple kids at once. You lose when they all die.

Alternatively it could be a multiplayer game with 24 other players playing. The other kids in a battle royal style "battle survivor" game. Do you venture out and look for supplies or stay and keep the base operating? Do you trust other players to bring come back alive, with food? You have no way of communicating with them(u less they find a walkie talkies or something), so you wouldn't even know if they died or not. I don't feel as strongly about this mode because I know how shitty multiplier games are, but co-op survival is a concept I'm not against seeing tried.

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Hiking game where you control two characters at once, a boy and girl who help each other to scale an impossibly tall snowy mountain. A sidescroller based around gathering supplies that help in planning your route with items that mitigate somewhat random factors like weather and animal attacks. The story takes place over a long time-span with its events taking a toll on the character's health effecting how they control. Eventually the duo's child even becomes a usable character.

The idea came to me from envisioning a story-focused Ice Climber reimagining, of course I quickly realized Nintendie would nuke me into the ground if I tried, but the skeleton remained.

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I think the game would have lots of downtime in the classroom, being afraid to go out, while knowing you'll eventually have to. I want an atmosphere of comfy security and childhood friendships forming while eating poorly made food around a small light source at night (a metaphorical campfire, if you will), contrasted against scenes of kids being ripped apart in a literal hell on earth just outside the walls. I want the kids to matter and their personalities to really show during those quiet moments, so that it really hurts when you inevitably fuck up one day and then they are gone. I want that emptyness to be felt by the lack of their presence during the group conversations and the fear of knowing it's going to keep happening, you can only try to delay it.

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How would the player "win"? Would there be an aging system where if you manage to keep them alive past a certain point there would maybe be a timeskip and you can continue playing as their older and more mature versions (making it that much more painful if they die)?
also pic related to that because I just remembered that this dude inspired me to initially conceptualize that game

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Life Sim game were you play for a year making relationships with several peoy and the second half is spending a year murdering every last one of them without getting caught. Game ends with you being the last person in town and moving to a new town as the sequel hook.

You don't win. It's the apocalypse. You survive as long as you can. Not dying is winning.

It's a "play it once and enjoy the experience" kind of game. The journey should be more important than the destination. If it was done right, getting to see the characters grow, interact and live should be all the reward the player would need. The game would need to be packed with lots of character moments, growth and interactions that the player wants to see to encourage them to play intelligently.

that's depressing as fuck
when can i buy it

I have no talent so probably never.

You could read "The drifting classroom" though, which is a manga that heavily inspired the idea.

>You are Specimen 07
>you are a long abandoned genetic experiment awakening in a long abandoned ruined laboratory
>At first your only object is to survive. As you learn how to survive more efficiently, you start to explore, learning, evolving, and adapting to the environment around you
>Also everything's underwater
>As you become more intelligent you find out that you were a last ditch attempt by humanity to force evolution so that people could live and breathe in the water, and that some apocalyptic circumstance has left the surface unlivable due to highly toxic air
>What's left of humanity is eking out a life in underwater cities
>You can eventually evolve to breathe air, water, or both, and maybe even evolve to filter out the toxic surface world air
>You can opt to aid humanity by giving them access to your highly adaptive genome, destroy them for the horrible shit they did in the past that you learn about, or just become the world's ultimate lifeform
>all the while interacting with/fighting the various sea creatures that have evolved over the centuries, wrecking the ecosystem by genociding them, amassing them as your personal army, or just maintaining order and balance
>Based on your actions against humans and wildlife alike, as well as how you choose to evolve, you get different endings

Thoughts?

Sounds good, but you are forgetting about the gameplay part, you would need a good setting to make this work, big enclosed building would probably do wonders to such a concept

lmao it's a good idea but my mind keeps drifting back to pic related

but yeah, on a serious note I think that would be pretty neat, especially with the option to save or abandon humanity. I think that depending on what you've done prior to making that decision also should influence the outcome of your decision

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