Is Rain World the only vidya that has reached art?
Is Rain World the only vidya that has reached art?
Art is for fags.
A-user, do you want to make art with me?
Art is a pointless label made up by snobs to distinguish the things they like as to be superior. Let's all stop being pedantic about semantics and enjoy things for what they are. Thank you and have a nice day.
technically video games are a combination of things, some parts are art like the character designs, the backgrounds, the animations and so on need artists to create them and treated individually they are undoubtedly art, as well as the story of the game if it has one, games however also include rules and conditions by which a game can be won or lost, those rules and conditions are not considered art
other types of games work in a similar fashion, the artwork on poker cards are art, but the rules of poker itself is not art
some aspects of a game are art but games have other additional elements as well
Arguing what is art is for mongoloids who don't realize the only thing you can debate over is whether or not something sucks
Inclusion of art ≠ art
gameplay, or designing the game "experience" is the artistic part of video games.
this shit is mad gay
the whole thing is art
gestalt or something, faggot
anything by supergiant games
Im cringing at this post lmao
This.
pretty much what I said, video games are a combination of art and other things
not really, designing rules is not art, by that logic basketball is art, it's not, it's a set of rules and conditions, you don't get art scholarship for being a good basketball player
not really, this is what confuses people, you look at a game and you see art, obviously plenty of artists worked hard on creating the visuals, creating the story and so on but the gameplay itself is not art
Reminder that if you're not in this percentage you've missed out on one of the greatest games ever created
>gameplay itself is not art
t. philistine
because designing a game is not just designing a static system like basketball. it's designing a system that responds to the player's interaction, that can make him feel different emotions
Bold of you to assume it wasn't my favorite game of the 10s.
no, but i think it's the best example of it
it isn't, you don't see basketball players, chess players, poker players at an art school, the games themselves are not art
lol what, the game recodes itself while you play based on your emotions? that's some next level shit, the gameplay is a static system
I thought games like Ori or Hollow Knight were, objectively accepted by everybody, art.
>lol what, the game recodes itself while you play based on your emotions? that's some next level shit, the gameplay is a static system
no retard, I'm talking about the interactivity aspect.
just like basketball, if you throw the ball to the ground it bounces back, if you don't it doesn't, if you throw it through the opponent's hoopdie ring you win, same thing with games, if you press the button thing happens, if you don't it doesn't, if you press it the right way you win
retard
Those two are the greatest midwit bait games ever conceived. Hollow Knight is still mostly fun and unpretentious, but if you got carried by Ori's presentation, I have bad news for you.
>Ori or Hollow Knight
What is composition, asshole? The game centered around this fucking thread is an example of how a games mechanics work in combination with everything else to make a whole. Autistically segmenting aspects of it as "art" and "not art" is overthinking things to the point where it undermines the work that was put into making everything come together.
> combination of parts or elements that make up something
a combination, like I said, what example, the game is a simple platformer, a very common and simple static game system, if the devs had more money they would've made a more complex game system and it would've been able to convey the same feelings through the same artwork, music and story
you're way too angry about things to think about them logically
No that's just the physics of our world applying, not related to the game's rules.
In a video game you create the physics and the world itself, so the player needs to experiment to even play the game.
Also in basketball all the rules are pretty simple because the players needs to know all of these from the start. In a video game most of the rules are unknown to the player, the way of designing it is completely different because it takes account that the player has to learn by experimenting with the system.
>games looks like deviantart paintings = art
maybe for low IQs yes
I'm more annoyed to be honest. It's reductive to think of art as little bits you're required to over analyze rather than taking a step back and looking at things pragmatically. Of course you can look at each aspect, but you need to look at the whole thing to fully respect these parts of the composition. If you don't think there's an art in finely tuning the mechanics in even that simple platform you're talking about, you're not fully embracing videogames as a medium.
Can't actually play the game because the Noodleflies give me too much anxiety.
No other game does this either. Crazy.
They're not even hostile unless you bother them or their offspring
It's impossible to answer questions like these right now because there's no overlap between people who understand video games and people who understand art, and the latter are an endangered species. Nobody's qualified to make an educated argument.
I think that within a couple decades the cultural scene will start to get its shit together again, and around that time computer art/"art games" might begin to be taken seriously. There's no telling what games that exist right now will be retroactively labelled art, especially with how bad the current industry is at preserving game software. Rain World might be seen as the equivalent of a cave painting, or it might be lost forever.
ultimately you could reduce video games to the same level too, it's just electrons running through metal wires, the arithmetic logic unit processes the memory that's been copied unto the ram from hard disk and sents electrons to the monitor that create an image and so on and so forth
that's not exactly an argument either, most games do in fact explain the mechanics, they have tutorials, playbooks and such and technically you can play basketball without knowing the rules, you can figure them out along the way
there's nothing to over analyze, if an artist draws a queen of hearts that fits on a card it's a piece of art most certainly, then if that card gets used in a game poker that doesn't make poker into an art, nor make the artwork not art, some things just include different parts, it's not that big of a deal
that's just being pretentious, it's a shitty platformer with a greater emphasis on themes and artwork because it's an indie developer, if the developers had money they wouldn't have made a platformer, it's not a stylistic choice, it's a choice of oh shit I'm poor as fuck
[sad buzzhonk]
It's the only game I've ever found meaningful where the significance is created through interactivity. The way the game leads you into creating these objectives for yourself that you think are very important but turn out to be meaningless is amazing. It's like some next level player psychology and it really drives the big ideas home.