The original Shantae for Game Boy Color was the best one and had the most SOUL

The original Shantae for Game Boy Color was the best one and had the most SOUL
>interesting and varied circular overworld
>many towns with lots of people to talk, stuff to do and minigames to play
>day/night cycle, at night the music changes and enemies become stronger
>dancing is a rhythm minigame, each dance step changes the sprite animation and the music
>game is actually challenging while the neer ones are a wal on the park
>pushes the GBC to its limits with technical feats like parallax backgrounds and dynamic pallettes
>labyrinths are complex and have interesting puzzles
>unlockable melee attacks

I don't get why they ditched many of these features in later games and made them worse.
>Risky's Revenge is utterly short. They added these layered zones which are more gimmicky than anything
>Pirate's Curse is actually decent, but the overworld feels disjointed being divided by islands, and it removed the transformations, which are a key element in the series
>Half Genie Hero is terrible merely for the fact that the changed the formula and made it a set of linear levels with a lot of backtracking
>Seven Sirens is plainly mediocre, not bad, but not good either. The entire game is really repetitive and monotone and the challenge is nonexistent. Also no Virt. The animated cutscenes are a cool addition, I'll give them that.

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I found it pretty dull. The only good Shantae game is Pirate's Curse. I haven't played the new one yet though.

I think the obsession with the games needing transformations is hurting the quality of the games more than anything else. They did nothing but detract from Risky's Revenge and Half Genie Hero.

Half Genie Hero had bigger problems with it's boring as sin level design though.

Shantae should have peeking pubes

She has magical pubes

I agree with this completely. The original Shantae was the only one that actually did unique and different things from other games. Everything afterwards is just like every other indie Metroidvania ever but with shitty map design.

it's also extremely zoomed in, has leaps of faiths, and overall shitty level design.

I would rather play a flawed game that it unique than a "flawless" game that is completely unambitious and milquetoast

pirate's curse has better gameplay and level design, and also the transformations fucking suck

>unlockable melee attacks
This. Remember when Shantae could do much more than hair-whip for an attack?

It also had the best Shantae design

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Everyone I know that likes this games are super pervy and smelly.

So, the usual kind of gamer who would frequent this boards?

>many towns with lots of people to talk, stuff to do and minigames to play
I loved the fact that these towns weren't just "regular" platforming sections, but instead you get a shot from the back of Shantae just looking around, and that cute little animation of her running whenever you enter a building.

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this

The transformations can, and have always work, the problem is the dancing killing the pacing. They were already mostly fine in HGH, and in SS they are an almost exact equivalent to the Pirate Tools of PC.

Honestly, I would be ok if the keep the Transformations like this, and look other uses for the dances, other than the big spells, like going back to an actual minigame like in the original, or some dungeon puzzles.

Didn't Risky's Revenge say something about how the Ammo Baron destroyed all the towns except Scuttle Town to explain why no place from the first game was around anymore?

Probably, I don't remember it to be honest. I don't get why they would go out of their way to say that, we get it, that game was episodic but you ended up making only one episode, no need to give any excuses for not having other towns.

Die

>judging a GBC game for it's screen resolution size

That's not the most logical or fair critique for a game that was released in 2002 on a obsolete platform. It was easy to play/navigate from what I gleaned from my experience.

I never thought I would find someone else whose favourite Shantae game was the first one instead of Pirate’s Curse, and basically for the same reasons. Keep in mind that I played the games in reverse order.

I have only played the first two but even based on that alone i can tell this thread is bait.

Recently played the first one on 3DS and gotta say it ain't nothing special. Hair has terrible range, many mooks are hit sponges, dances break the pacing, the extra attacks are useless. Game is hard only because you start with very little life and enemies take a lot of hits.

I'll give you the Labyrinths

Everything else is just ok

>Becomes more and more of a generic anime character with each game

I remember him talking about having a campaign to take over Sequin Land but not straight up leveling towns.

Shantae is 3 foot 5.

You missed a lot of Shantae threads this week then. Many fans came out to proclaim the original as the best one. Haven't played myself, but I surely wish now. But I am not into emulation, and I lack a 3DS so... time for port begging I guess. Not even for the switch, a PC port is fine.

I recall Sky saying something about how she had to move to Scuttle Town because Oasis Town was destroyed, and the Ammo Baron has essentially taken over the whole western desert where it once was.

Well, is no that weird. Matt was only the main artist for the original and RR. The art of all the other games have been thought different artists, though I think all from Inti Creates.

Also, the dice gamblers from Oasis Town are straight-up killed, and Shantae ends up helping them get out of Hell in Pirate's Curse.

>There's no way anyone ever beat Rotty on their first try
>You agreed ahead of time to fork over your brains, but she doesn't feel like eating them right now
>Shantae still owes Rotty her brains to this very day and she can rightfully collect them at any time

She tried to collect in Risky's Revenge but got double-crossed by Risky in the end and regretted it terribly. I think by now Rotty's lost her taste for Shantae's brain.

That's the first I've heard of it. The wiki doesn't mention it either.

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I've played all but the new one and I have to say Pirate's Curse was the best one.
Transformations are neat but I feel like the fuck with the pace of the game.

How is the new one?

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Nobody cares, just coom

Shantae pubes

Regardless, it seems the most likely outcome as the excuse to force Sky to stick with Shantae.

Remember when Sky was supposed to be a nomad who occasionally crossed paths with Shantae instead of always being tied at the hip with her?

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Yeah, I deliberately avoided the Seven Sirens thread cause I didn’t wanna get spoiled. How is SS anyway I thought it was mobile trash, but it’s apparently better than HGH.

>Remember when Sky was supposed to be a nomad who occasionally crossed paths with Shantae instead of always being tied at the hip with her?

I hate the writing in Shantae. It's so glib and inauthentic. It feels like they thought up the jokes first and tried to write the characters and plot around them.