I've lost all enjoyment for video games, with the one exception being Tetris, which I played to death...

I've lost all enjoyment for video games, with the one exception being Tetris, which I played to death. Are there any comparable puzzle games? I want the feeling of playing it to be as close as possible to playing Tetris, while not just being Tetris, but worse. Also, noshing resembling Bejeweled, as those games don't appeal to me whatsoever.

Thanks.

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jewelry master

>He plays normie puzzle games like regular Tetris and Bejeweled
>Not Chad Puzzle games like Super Collapse and Puzzle League

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I think you unironically have autism

Escape from Tarkov

Um, yeah? Like, that's absolutely certain, but what gave it away? That I like Tetris this much, or that I can't enjoy any other games, even games somewhat similar to Tetris?

You should be graduating to puyo puyo otherwise you're lying

>Bejeweled
To be clear, I've never played Bejeweled, but I have played maybe for a few minutes at a time its clones, which was pretty every normie mobile puzzle game for a while, just trying to understand the appeal, and I never got it.

I could try it, but I really don't like matching colors, and if somebody is actually supposed to plan out at all times the best way to score points based on on the blocks will fall, I've always thought that was beyond me, but maybe I've approached it the wrong way.

Yeah the obsession with tetris is kind of a giveaway.

Interesting. I thought a lot of people were addicted to Tetris, or could play it near-perpetually. I can play it obsessively because I enjoy almost every part of the gameplay, and it's a constant stimulation based on how fast you play. As long as somebody likes the basic elements of a puzzle game, why would somebody get tired of it? I've been playing this since high school on Ti-83, and I still haven't gotten too tired of it.

Furthermore, since I've realized how empty and unreal video game worlds are, I can no longer get immersed in them, meaning what I want most is constant stimulation and challenge, (i.e., no valleys or lulls or even peaks in the gameplay), which is what a puzzle game like Tetris provides. I just don't like the puzzles games like Tetris.

Okay, I'll bite: what did you mean by this?

Is there a good online version of this game, just so I can try it?

I feel stupid because I don't get this game. With Tetris, it feels so intuitive, and I get how you have to leave a single hole on one side, while aiming for a flat surface. I don't know how I would develop a similarly intuitive strategy for this game. I question whether I'm deficient in some way, or people who enjoy this game like I enjoy Tetris have different brains compared to me.

That it's such a pain in the ass to find these games online, outside of a shitty emulator, indicates to me that maybe, it's not so great.

I'm very suspicious of the mechanic of, "Blocks fall down and then make combos," since it seems very difficult to strategize precisely over that, and what people do instead is just go for whatever patterns they see first, which is the equivalent in Tetris of just filing whatever lines occur to you, which is not fun.

Maybe I just don't get it, or I can't get it.

>Super Collapse
So, with this game, it doesn't have that constant stimulation that I get with Tetris, where as I'm moving a piece, I'm looking at the next piece in the well to determine where it should go. Here, it's more about finding patterns, but that to me isn't the constant stimulation of Tetris. It's arguably harder, but I want a puzzle game that's so simple and intuitive that I don't have to calculate much, but I'm trying to play as fast as I can while trying to achieve "perfection," which is basically as many back-to-back Tetris combos, moving the pieces as quickly as possible into their proper place, which adds to the point count.

I'm sure I must have played some game at some point in my life that has the same pacing as Tetris without basically being a Tetris clone, but I can't think of any.

peggle is based

These are fair statements. One thing I learned about playing match-style puzzle vidya is they all tend to require a different mindset to enjoy to get the most out of it's replay value.

It's the reason I could never get into Candy Crush because I didn't find the "find all the complete matches in a certain time limit" to be enjoyable.

I love Tetris so much you guys!!!!!!!!

Okay. It's not what I want out of a Puzzle game. I'm sorry, I really am, but I feel it's better that I respond instead of saying nothing at all.
>match-style puzzle vidya is they all tend to require a different mindset to enjoy to get the most out of it's replay value.
I don't think I'm capable of such a mindset. On one hand, this makes me rather limited and less capable of enjoyment. On the other hand, I'm rather suspicious of anyone who enjoys these games, since they seem really dumb, which is why they caught on with normies so much. That might be my intolerance, though. I don't think I should bother. I just look at this pic related and I wonder what the point is?

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Yes. I'm sorry if I come across as an obsessive, autistic bore. I'm just hoping somebody can just point to a game that's really close to Tetris. The closet might be Puyo Puyo, but it's pretty different, and I tried it and I don't like it.

I hope I don't come across as unappreciative or entitled.

It's something you have to be a early-90s/late-80s boomer to understand why basic puzzle games like these are so popular. Companies tend to send free CDs all the time that usually came with these types of puzzle games with a free trial and kids used to convince their parents to buy it after the trial ends. Eventually those children grew up and quietly continued their love for those types of puzzle games on their phones. If anything, puzzle games baited normies into buying their games before microtransactions ever did.

TL;DR The companies behind those games manipulated normie temptations to get them to play them.

play multiplayer games? humans will challenge you forever

>If anything, puzzle games baited normies into buying their games before microtransactions ever did.
Interesting. That theory makes a surprising amount of sense. I imagine there must be something about it that appeals to people regardless of childhood familiarity. However, these games do seem so poorly designed that that might be the explanation.

i found this flash game awhile ago. it's kinda like tetris but it's different? idk notdoppler.com/kyobi.php

Well, I still have the same basic proclivity to gameplay that's constantly stimulating, where you're constantly doing the same thing again and again and it's really easy to achieve "flow." This is easier in multiplayer games, but not really what I want. The last multiplayer game I really enjoyed was TF2, and I only played one combination I was sort of good at, and I enjoyed that, but it doesn't have the constant stimulation of Tetris.

Meteos

Try godhand. I'm not kidding.

Have you tried simple straight to gameplay platformers, like mario/trannyleste/rabbi ribi? maybe you're just burned-out and can't focus long enough to enjoy things, metroidvanias like valdis story also worked for me

Warios woods

THIS! You have to try this game, user. It was amazing. (Nintendo DS - Meteos)

This seems like it's similar to a match game, but also combines a physics engine, which is just annoying. I might try it later, but I don't like it. Thanks anyway.
I'll consider it. The thought of using an emulator just to play that game seems like a hassle, but it is a game that does appeal to me with its adaptive difficulty.

Learn a fighting game, then branch out and just play them all instead of sticking to one subset or niche of them like some pathetic intermediate would. I'd start with Granblue because it's actually incredibly simple and teaches the basic pseudo-rps of fighting games really well.

I'm glad someone else enjoyed it. It's such a creative and fun idea for a game that is pretty much perfectly executed.

This is a problem I'm having with games generally. Platformers would be better, but I am burned out by video games, which is a shame, since I like how it's a way I can be stimulated without having to pay attention to content.

I feel that platformers require, however, too much patience to keep up the stimulation, where I find if I just rush through a level, I keep dying, which means I have to pause, which isn't the approach I want to have when I play video games.

It's mainly because they're just designed around to be cognitively pandered to pick-up-and-play once someone sees how easy they're to stick with it. It's hard to explain since I never dived into a conversation like this since Puzzle games nowadays due to how niche and casualized they are nowadays.
But yeah, overall they expect people to play it for 1-2 hours and never pick it up again after about a week or 2, as long as they got that $5-$10 that's all those companies cared about. It's a niche formula that surprisingly worked in the early-00s.
That's why they're poorly designed on purpose since they're initially designed to be a bright and colorful """free""" cashgrab with oversimplified gameplay. Games like Tetris and Bubble Bobble anyone who sees those games will immediately think it requires skill to play despite both games being just as equally pickable.
Overall it's an interesting psychology to think about, so I appreciate you bringing it up.

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panel de pon.

I've just started playing this and HOLY SHIT, who knew beat 'em ups can be this fun. Why don't more fighting/action games base their fighting system off godhand's? It's a near perfect system for outrageous fighting.

i see, have you tried RTS games? most of these will let adjust the difficulty and speed, plus you can save scum

There's a lot of fun beat em ups, just stop playing indie beat em ups and meme game of the month shit like River City Girls.