Fffuuuuuck why is it so addictive??

fffuuuuuck why is it so addictive??

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I got really into the first Isaac, but I hit a wall early on and never got any better.

>Start to finish in an hour or less
>Wide variety of bosses/enemies/rooms/floors/items
>Some items have amazing synergy other than complimentary stats
>Secrets/more opportunities for items etc if you know what you're doing
>Can substitute skill for lack of health/DPS
>Shitloads of unlockables

probably because of your crippling asperger, if you get any kind of enjoyment after beating mega satan you should off yourself

>tfw suck too much to play the lost

Feels bad man

WHERE'S REPENTANCE YOU FAT FUCK

NEVER
EVER

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it was cancelled in respect to BLM

When you realize that you keep playing only until you get a viable build you quit. Waste of time.

Damn, is it 2014 again?

Stop playing terrorist sympathizer games, unless you're pirating it.

I just unlocked ??? by beating Isaac for the first time. I was using Lazarus. fun run. i was really OP , had the trinity shield and max health. isaac seemed like a pushover desu.

>choose the easy path with blue baby at the end because not feeling OP enough
>get nothing but damage ups after that

thank god, it was going to be worse than Antibirth anyway

Haven't played in a long fucking while, which one should I played to get back on it? Game looks like Street Fighter 2 with all that versions

because you are a faggot that doesn't look around enough.

Isaac is bottom of the barrel when it comes to Rougelites.

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there's just two versions but the first has 1 DLC and the second has 2 (with a third coming soon™)
go with the second, Rebirth.

Because it's pretty much a gambling machine

How is Afterbirth+ for the Switch?
I've considered getting it, but $40 is kind of a lot when I've already spent probably hundreds of hours playing Wrath of the Lamb and Rebirth on PC.

i played on a friends switch, it was very good

user, when Ed says by the end of this year, it's really going to be mid 2022 if we're lucky.

I have nearly 100 games on my switch and isaac is probably my most played

>individual run times are incredibly short (generally sub 1hr)
>beginning is infinitely easier than late game because of more limited and curated item pools, easier enemies, shorter win conditions, and lack of alternating path
>does a lot to reward learning the simple mechanics, things like enemy patterns, item effects, special rooms, etc...
>doesn't bog itself down with too much information to juggle, even late game mechanics are still easy enough to understand but don't require much understanding, and can even be ignored with zero consequence

Honestly it's partially because it's such a simple design philosophy, and part lightning in a bottle of releasing at the peak of the "indie game" phenomenon of the XBLA/Steam era. It built itself on being a simple and straightforward game, and never really tried to make itself more complex than what it initially was

Really can't put it more succinctly than that.

Slightly downgraded in terms of graphics because a lot of combos were (and still are) already bad enough without all of the animations in the backgrounds so they removed a bunch of the background stuff but the changes aren't that noticeable and the gameplay isn't at all affected by making reducing effects in the backgrounds.

And compared to other portable versions it doesn't have shit controls like all mobile ports of games do, it doesn't crash fairly regularly like the N3DS version of base Rebirth does, and it does have all of the current updates unlike the rest.

Second for me, and my total as a whole across all versions is slowly approaching 4,000 hours being my third most played series of games.

I have Issac on Switch. It feels insanely unbalanced. Something about it feels off.

>bro what if we nerfed all the rare powerful shit in this singleplayer game (except brimstone cause there's no way we could get away with that)
>bro what if we told the community we were adding like 100 items but most of them were actually useless trinkets
>bro what if we add another character who's gimmick is their health is dumb
>bro what if we put damage caps on certain bosses so you can really savor their flavor no matter how strong your run is
fuck edmund, fuck throne and fuck nicalis

My buddy did too. Guy had 30 hours and still couldn't kill mom. Dude just couldn't get it. Great at shooters though.

unbalanced in what way? I find it very challenging but not in a bad way

This. Isaac is the benchmark for rogue lites. The only other one that comes close or is arguably better depending on your taste is FTL.

isaac, ftl, and splay the spire are the three top lites for me. Dead Cells comes close but it just feels too much like a platformer which takes away from the rogueishness, also runs are fucking long.

For me, it's Enter the Gungeon

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>WHERE'S REPENTANCE YOU FAT FUCK

It was delayed several times, and now it was delayed again.

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Too busy sucking nigger dick

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the best thing that will come from Repentance's release will be Mudeth's finished soundtrack