Good or bad game?

Good or bad game?

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kino aesthetic and writing
but card games a bit lame

tedious start, but once you get into it, the whole experience gets pretty kino

Has anyone here even won the game?
Got Lantern Enlightenment after nonstop 20 hours of playing.

It's a massive waste of your time but less high on its farts than his Fallen London games.

It's a game for a very specific kind of person and I can see it being garbage of ungodly good for different people. I always really get into it when I play and make a habit of doing a game every long weekend so I can get out of the weird funk it puts me in before heading back to work.

unironically better on tablets

Okay writing n theme, BAD everything else

>It's a massive waste of your time
Why?

I've won a lantern minor, priests victory, and dancer heart with partner.

-the mytho is very specific
-card game
not a game for fun

This I have never enjoyed a card game.

Why do I need a simulator when we're living through a cult movement like the world hasn't seen in ages?

It takes some time to get what's happening. I win every time by now.

It has two speed settings. As you understand the game more the timers stop being a threat. It should have an even faster speed setting for experienced players.

Alex hates gameplay

It's a grindy game with no way to automate things, no tutorial or explanation of higher end game mechanics outside of a wiki, the cards don't normally go back to where you pulled them from, and it has you doing to same tasks over and over to not die.
Imagine an FPS where there was a dedicated blink button and you'd go blind if you didn't blink often enough. Also you keep dropping your guns when you try to reload.

As a video game it sucks but if there was /tg/ content for it I'd be all over it.

>t's a massive waste of your time
Ya, it's a video game.

Have you won a major victory?

tumblr simulator?

How would a faster speed change anything? You can still pause.

Yeah, it's actually not that hard once you learn all the systems (still takes a while though, especially if you're minimizing risk). Even tanked an ez sensation win just to choose my waifu the other day.
To respond to OP's question, it's a polarizing game. If it's your jam, you'll fucking love it, otherwise it will be dumb bullshit. It's a text adventure that gets simulated through cards instead. Most of what is happening is in the theater of the mind. There's a process of discovery that acts as a huge hook, and the writing and atmosphere are godly.

Bad game.

It starts confusing, then you get into the gameplay, then some random bullshit happen and destroy your game. Ok. Fine. Start again. That's what games are, isn't it? Spend hours in it. You get better. Some new random bullshit happens and destroys everything. Repeat.

There's plenty of card games and narrative-driven-roguelikes or whatever you can call it out there to waste your time with this.

Is this optimum bait or a fag getting filtered?

filtered

Gotta admit, organizing mystique and whatever card output from painting was a bitch to deal with.

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>Grind
>Mansus map is just card lottery
>Not all principles got endings
>Muh immortality goal
>Summons and mercs are superior
>Bomb maker can carry your entire game
>Forge cult shitting on almost every other cult
>No Nowhere
>Cant side with ded Hours

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The fact that you may be talking about anything that isn't Trumpism is testament to le Trump cult

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Bird or worm?

Good writing with awful boring gameplay. Wish it were a visual novel or something or had less stupid RNG grinding with the expeditions in endgame.

Once you figure out how to use despair to summon maids in the mirror, the game becomes trivially easy.

>Wish it were a visual novel
This. It's so weird, I want to read it not play it.

I won but I didn't end up completing the hard mode challenge after that with the rival long. I figured it was going to be a whole lot of repeating what I had done before, so I didn't have much interest.

>not embracing RNG gameplay
How do you not find Risk and Reward exhilarating?

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