Why does Zig Forums hate this game? Because normies love it and you've gotta be contrarian...

Why does Zig Forums hate this game? Because normies love it and you've gotta be contrarian? This board hates HL2 almost as much as Zig Forums hates The Beatles.

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Zig Forums doesn’t hate the beatles at all. they’re just so contrarian that they’ve convinced themselves that rubber soul is their best album

>normie

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the game is fine, stalker is better tho

Rubber soul is great and relaxing

Game is slower paced and less interesting than the first, that being said some of the environments and levels are really fun

Only dumb /vr/annies hate it and nobody cares about /vr/annies

too overrated, same as portal.

Aside from the shitposting, the general complaint seems to be HL2 being responsible for furthering the linearity of FPS games. HL1 already had fragments of that, but it struck the balance between brief exposition dumps like Quake and layers of nuance and background lore like Metal Gear Solid. With HL1, you can still speed through the game with all of the action stuff, but you can also go out of your way to look for information and pay attention to the lore of the game's universe amid the gameplay. With HL2, you have to wait for the scripted sequences of exposition to play out before you can get going again, which can get in the way for those who are playing only for the gameplay. But what made HL2 work was that it had something to showcase, and the gameplay elements worked with it. Sea-saw puzzle copy-pasted verbatim aside, the physics and fancy graphics were designed to add to the game world and how you, the player, could interact with it. So I'd say HL2 is still good and it holds up, just as much as HL1. Some parts are dated, but nothing deal-breaking.

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the shooting isn't enjoyable
simple as
you need mmod to make the combat even remotely fun

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It isn't bad it's just incredibly overrated. There isn't an FPS I played before HL2 where I thought the one important thing the game was missing was proper lip synching or that boxes blowing up realistically.

It's good and thanks to Source we had:

- Vampire: The Masquerade – Bloodlines
- Left 4 Dead 1 & 2
- Counter-Strike
- Garry's Mod
- Dark Messiah
- Team Fortress 2
- Portal 1 & 2
- E.Y.E.: Divine Cybermancy
- The Stanley Parable & The Beginner's Guide

Gaming is better thanks to this game. Sure, the linearity, the focus on the story and lore and "cinematic" aspects, some blown up segments aren't good, but physics and technology in games improved because of it.

I like the shooting gameplay
Don't know why people trumpeted the story as some masterwork

It has terrible gunplay and AI, literally central to First person shooters and it does them very badly. Especially the AI, god it's so shit

shit ton of cool enemies and creepy atmosphere got cut out of the game

It's because this game is 16 years old and they expect it to not have dated aspects when they play it for the first time in 2020.

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>Because normies love it
It really shows that you dont know any normies, loser

The revolver is great and the bouncy orb on the space rifle is a delight. Dunno where this bullshit about the gunplay being bad is coming from.

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HL2 was just Valve's unreal tournament to it's source engine: an eye candy tech demo to showcase the engine's capabilities along with it's physics engine.

todays Zig Forums fags were too young to play it first hand, too late to hype for tech advancement it had. it's eternally limbo for zoomies

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Contrary to some people's opinion, video games do age, particularly ones whose effect largely depend on the novelty of new technology. This is the case with Half-Life 2. At the time, the game's realistic graphics and physics were extremely impressive. Much was made of the fact that you might need a new video card to play it, and the physics system was the basis for a lot of the gameplay. Today, when Half-Life 2 is no looker and physics puzzles are old hat, it's hard to see what the fuss was about. Shooters today look better and realistic physics are a standard feature. Judged next to what's currently available, Half-Life 2 is often downright boring, especially the airboat sequence, which was criticized even in 2004. Parts of the game hold up. Ravenholm is still spooky and atmospheric. (It was remarked at the time that Half-Life 2 was not only a better game than DOOM 3 but a scarier one too.) For the most part, though, Half-Life 2 is a period piece, moreso than the first game, which holds up better today than its sequel.

Yeah, I never got why sticking to "player is always in control" was so important when HL2 makes you sit through the exposition anyways.
The difference between watching a cutscene with gameplay paused and watching characters talk while you can just walk in a small circle is trivial.

I'm sick of people saying ravensholm was scary. It's not, its not even a proper level it's a physics playground. It feels completely out of place in the game world.

>met*l g*ar

fuck off

>not jumping on everyone's heads and tossing objects at them

It's a 20 year old out-of-date tech demo

Plus people now know they had no idea of any future plot so they resent it, and themselves for caring, for that

I feel like it's just overall a little less interesting, but still was very fun.
HL1 has the very simple goal of surviving the shit-show that is Black Mesa, while being unknowingly guided by GMan into defeating Nihilanth and paving the way for the Combine to invade (the latter being only gleaned in retrospect from HL2).

HL2 has you in a more complex role of being some kind of resistance freedom fighter trying to free Earth from the Combine overlords which feels like a far cry from the pseudo roleplay aspects of HL1 where you could make your own story of Gordon being a raw survivalist, a heroic savior, or maybe even a psychotic who found his chance to experience carnage and strife.

>Don't know why people trumpeted the story as some masterwork
Its because people like to discuss it a lot
Its still kinda overrated to be honest

>especially the airboat sequence,
Im tired of you niggers saying this shit its the most fun part of the game

It's because they conflate the actual story itself with how it's told. The way it's told is impressive, with all of the immersion, the atmosphere, and how seamless everything is. Prime example I'd use is the sequence where you cross that giant bridge during Highway 17. The sound, the music, the ambiance, the vertigo, it's just perfect.

youtube.com/watch?v=AcDyJBjvcc8

As much as I love the Half-Life series, I will admit that the story itself is not necessarily that groundbreaking in regards to science-fiction (neither was HL1).

>brrrrrrrrrrrrrt
>stop to open gate
>brrrrrrrrrrrt
>stop to open gate and fight some combines
>brrrrrrrrrrrrrrt while running over some combines
>brrrrrrrrrrrrrrt while getting shot and bombed
>DE FREEMAN WILL ACCEPT DA WEPON OR SUFFER GR8LY ON THE ROAD AHEAD
thanks you mudskin cyclops i'm already suffering enough

congrats you just described the entire game but without the brrrrts