>less content and mechanics than in your average mid-'00s JRPG
>locations are 10 times as big
>10/10 GOTYATY
Is there something I don't understand about this game?
Less content and mechanics than in your average mid-'00s JRPG
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The people that call it a single player MMO arent really wrong.
It's not made for brainlets with shit taste, also here's a hint for you for the future: hating on popular things will not make you more interesting.
Stop hating on goty
I NEED to see Melia with her hair down
I'm on the fence on getting it. Combat seems iffy to me. How does it feel after you get deeper into the game?
This game seriously lacks a mounted travel mechanic. The locations are too stretched out and you run too slow.
So tell me, what is supposed to be so great about wasting 20 minutes to watch your characters swim (you literally don't even need to press any fucking buttons) through the sea full of fucking nothing to find an empty cave, turn around and waste another 20 minutes to find another empty cave?
What you see is what you get. There are no deep mechanics, it doesn't get good 50hrs in like XC2. Things are kept fresh through adding new party members.
But frankly it's serviceable and accomplishes what it aims to do.
There really isn't difference with the combat as you progress. There are a few mechanics introduced (like boss buffs that you purge) but the combat stays pretty much the same throughout the entire game.
If you don't like the combat, you are really going to hate it after 100 hours.
I wish there was a demo. I'd like to try it. Hard to gauge myself with videos.
Good story, great character, the environment are fun to explore as long as you're not walking back and forth 20 times for all the quests, and mixing up party members in battles is fun. Most jrpgs suck now, this is one of the few that's actually as good as the ones from the SNES through the PS2 era.
Is this game like 2 where "auto attack" determines all of your attack? Is Attack plus worth investing in?
instead of fighting god, shulk is god, thus making every struggle within the game meaningless, simply because shulk is omnipotent.
Dude, it's really simple and dynamic. It's impossible to hate. Just go for it if you're interested. Grab a physical copy so you can trade it back if you end up disliking other aspects of the game.
Just download an iso and play the beginning through dolphin, some combat mechanics doesn't get introduced until a couple hours in though, like getting a future vision of a big attack and having 10 seconds to mitigate it with your abilities
I'm playing it for the first time and the whole game is great
>It's impossible to hate
I don't mind the combat but I could see that people could hate it. It's essentially a single player MMO where you only get 8 hotkeys.
what
Man, I really wish there were hotkeys. Scrolling through the whole list with a d-pad (especially Switch Pro's d-pad) over and over sucks ass.
What?
Haven't played 2, but from what i have heard in that game you are forced to auto attack standing still to fill the talent gauge.
In 1 you can move while auto attacking a d talent gauge stays filled between battles until you use it. Arts are what fill your party gauge so you can spam chain attacks. Positioning and arts spam are what's important, auto attacking has always been an after thought in 1.
>trading games you dont like
please tell me you children aren't this fucking stupid? stop going to gamestop, use the consumer law that was made for you, you can refund any fucking product on this planet before 2 weeks for any fucking reason
any product that is not food can be fully refunded as stated by law, or are you so dumb as to actually give 60$ to gamestop and then get 5$ back at best?
I like it. The combat system is just engaging enough in terms of player input, and the playstyles with the characters keep it fresh. I enjoy it far better than 2 where all 12 million blades turn every driver into basically the same playstyle. 1 may not have the best combat in a jrpg, but it's fun enough, and the battle quote are all fucking amazing so I'm pushed to constantly try new combos.
Don't forget the awful party member AI that doesn't know how to play anyone well.
guess they would have used that room for actual gameplay instead of cutscene stuff only
It's very generic but doesn't do anything offensive that will make you hate it. XC2 is more of a hit or miss, people either love the orb shit or can't stand it. There is no much to say about XC1 combat, no much to hate about it either.
>Exploration BAD
Zoom Zoom
God I want to fuck that one in the lower right so bad bros
is it true there are quests you can miss, I just let colony 9 get destroyed
Why every JRPG doesn't use the Gambit system from FF12 is still a mystery to me. It was so perfect.
>less content and mechanics than in your average mid-'00s JRPG
What mid 00's JRPGs have more content than Xenoblade for this to be a standard to you? Genuinely curious.
No idea but I can tell you how it feels to be deep into your mum.
>and the battle quote are all fucking amazing
The Jap ones sure.
The English ones suck. Hearing Shulk say "This is the power of the Monado" in an unexciting tone over and over gets tiring quick.
I meant that in a you can always resell it and get your money back. Anyway, if you open your copy most stores will tell you to fuck off. But it's still better than buying digital.
>less content
Depends on how you look at it. something around 480 side quests for me is something you can call content. The rebuilding of Colony 6 is also something I'd call content.
I don't know what kind of content you are after though.
Finished the main game. Missed a few skill trees unlock and havent killed some superbosses but got all the gems i wanted and lvl 99. Should i just move on and try the epilogue DLC?
>Battle quotes in 1
>Good
Gee I sure enjoy hearing the same thing 50 billion times
2 at least mixed it up with each blade having their own battle quotes, 1 was so bad it became a meme.
if you bothered to look at the UI for 2 seconds, you would find out there's a fast travel option, you brainlet nigger
xenoblade.fandom.com
>The Jap ones sure.
あたぼうよ
Yea the second you're required to kill a mechon is a stark reminder that the AI doesn't know how to topple worth shit
Really? My AI always did fine following up with topples as Dunban and Reyn. If I was Shulk half the time I wouldn't even enchant them since we could just topple kill it.
you can't refund an unsealed software copy, at least in the EU
Fast travel is the killer of immersion. I want to travel the world efficiently, not stare at loading screens.
Any Tales game, FF XII, P3-4, VP2, Trails in the Sky, Suikoden V, Mana Khemia and so on.
I'm not really an RPG player but I don't really understand the issue with less mechanics. Can less be better in this case since it means the gameplay is easier to use and comprehend as well as the mechanics not feeling too bloated and counterintuitive?
mecha fiora is so hot
two things I wish this version offered
>classic mode where the game goes to the wii graphics
>a fucking bestiary
It's not as bad when you have multiple characters that can topple, but when it's early on and you're in those segments with just Reyn + shulk you realize that the AI sucks at it when there's only 1.
They fixed this significantly in 2 where they actually added code for the AI to focus on continuing driver combos when possible, only ignoring them if they're trying to do a blade combo instead.
>you are forced to auto attack standing still to fill the talent gauge.
If you flick the analog stick after the first attack, your character will cancel their attack and repeat the first hit in the auto-attack combo sequence. If you flick it constantly, your character will auto attack much quicker. Through the use of food and auto attack cancelling, the combat of XB2 can be pretty fast. Mythra's and Pandoria's blade skills in addition to these things can turn XB2 into an action game. When fully exploited, XB2's combat is like XBX's Overdrive but permanent.
small minds cannot comprehend amazing games...
>P3-4
>VP2
>Mana Khemia
Made me chuckle ngl
>not stare at loading screens.
The loading screens last about 2 seconds tops. If you already in an area, it's a fraction of a second.
The issue with a lack of mechanics in games that are 100+ hours long is you have to then keep your players engaged in other ways. Some will get bored of doing the same combat over and over if they don't enjoy that combat.
For me, the story is enough to keep me engaged as the pacing in XC1 is very good (outside of some areas of Mechnois).
>loading screens
Haha
Okay
Then mod the game and use speedhack, immersion boi. The game was designed with fast travel in mind, there are hardly any random encounters outside of quests you take, so all you miss is walking through a zone seeing exactly the same monsters over and over again. It's also the reason the game has actually a clock you can set to whenever so you don't have to wait for night/day quest triggers like a faggot. It's for convenience, not for breaking immersion.
You know if you get enough people to agree with you and contact monolith they may include those in an update. Nowadays a game never is truly finished/completed until they stop with the updates.
>a fucking bestiary
Fucking this. Checking what unique monsters you've already killed is a pain in the ass.
I'd have also liked a way to track generic items that aren't from quests.
If you keep changing party members like you're supposed to and constantly challenge high level enemies, you shouldn't ever get bored.
Thanks OP; I am going to play this game.
And almost every blade has banter with each other
The morning xenoblade shitposting thread. Every fucking day.
What RPGs are a good example of shaking things up with new mechanics for a game as long as Xenoblade. Including just one new ability per chapter only feels like a new coat of paint for an existing mechanic or move for me. Unless you're meaning something like XCX with you able to use mechs midway in the game
what would be the best way to reach them?
The issue is you always need at least Sharla or Riki in your party as healing is a requirement until you get certain gem combinations.
And as the game is limited to 3 characters, it minimizes the actual customization you can do with party setup.
>doesn't want to stare at loading screen for a few seconds
>wants to spend half an hour going from Colony 9 to Makna Forest because of "immersion", having to hit loading screens along the way.
I don't see your logic here.
Tendies didn't have a Final Fantasy for a long time
Is there any benefit of using early game party members like sharla and reyn since a lot of cases later member in other games do the same stuff but better?
While I agree, which is why it was addressed in X you can fast travel and boost your running speed. I suggest doing both.
>just got Dunban
I thought he was supposed to be good?
He doesn't have a dodge skill, and because of his shit damage Reyn keeps stealing aggro from me; isn't he meant to be some kind of evasion tank?