The most soulful boss fight
The most soulful boss fight
Is there even a single good boss fight in the whole base das2 game?
Darklurker
>anything good in ds2
no
Velstadt was ok, so was Looking Glass Knight
Yes.
>put a bunch of enemies in a room
>call it a boss
huh?
*blocks your path*
I like ds2 but goddamn it is such a piece of shit sometimes.
Pursuer, Demon of song, Looking Glass knight, Lost Sinner
he cute
The actual Pursuer is such a joke compared to his stalker versions.
DS2 IS SO FUCKING TRASH HOLY SHIT
no
Room filled with random enemies: The Boss
I remember thinking the double lizard boss in the ship could have been cool if using the middle pillar as cover too often during the fight caused the boss to break it and then the room slowly filled with water making movement more difficult.
I wish he had more sweet intros in SotFS like swooping down on the hawk. Imagine walking down a hallway and the Pursuer suddenly busts through the wall.
You're laughing. That twink just got killed by the awful hitboxes for the 30th time in a row and you're laughing.
>Tseldora has Seath's mad crystals
>Duke of Tseldora starts huge quarry there, miners move to this area, building a small town including a church
>they get corrupted from Seath's madness
>dark being controlling deacons in religious area with possessed insane worshipers is random
so many human effigies lost but fuck if it wasn't worth it
the actual path to him is worse than the fight itself, i gave up going through the same area over and over
That is by far the worst boss in the game. Even is better. What a boring encounter.
Should I play scholar of the first sin?
Did the changes improve the game?
You could've just picked a different area.
Improve it? Sure. But it's still DS2 at its core, just with a bit more and slightly remixed content.
Were there any other bosses besides the meme chariot and lost sinner where the environment had an impact on the fight?
I enjoyed the flexile sentry
There was the medusa bitch, her floor was poisonous if you didn't light the windmill on fire
Thanks user. And now that I think of it, the dragonrider also had platforms you could raise.
I started dying way less when I played unlocked against this boss, especially when he clones himself and you need a way to keep both halves into view while running around and attacking.
Genuinely one of the most stressful boss fights I've ever gone through.
Dark Souls isn't what I'd point to for an example of soul.
Want a cracker, parrot?
no, the enemy placements are more retarded than the original. It makes getting the branches easier though.
>it's okay when ds3 and bloodborne do it!
Ds3 and bloodborne?
Ironic.
Not a single one.
Mirror Knight is the only one that could've been cool but they really fucked it up.
>Want to play the trilogy in sequence with the same relative build.
>10+ characters on DS1, most fun was had with dusk giant moonlight sorcery build.
>get ptsd from Company of Champions sorc. start and soul memory fears fucking everything up.
>Go back to DS1.
>Never touch DS3 again.
Seriously though, you have to put so much shit into physical stats or pray that nothing touches you like Otz to start a caster on 2. Don't even get me started on getting the moonlight.
The fact you can farm the life gems would alone make 2 worse than the rest. The objectively shit AI and hotboxes, total lack of theme/style, the world making no sense connection wise and the shit fucking "bosses" is just salt on the wound, and there are faggots out there that love it
So how would you fix this boss? Personally i would actually make the main Priest and the 2 supporting priests unique enemies to the fight, with the other enemies being common hollows with slow physical attacks. One of the supporting priests would buff the hollows attacks damage and their defence while the other would heal any damage dealt to the followers or revive them with only the main priest attacking you from range with spells and teleport when you get too close, at mid 50% health the main priest would mutate into a big abyss creature and his attacks would cause friendly fire damage to any enemy close to him. The only one you have to beat is the main priest himself, after that all the other enemies die along with him.
Demon of Song
no such thing in DS2
closest it has is "acceptable" in which the boss actually behaves like a boss or a tougher enemy instead of just standing there doing nothing.
its hilarious that one of the best fights in DS2 is just half of ornstein and smough