>+15% damage if you have less than 40% health
+15% damage if you have less than 40% health
what feeling is this image supposed to invoke
anger
>Most enemies can already almost 1HKO you already
try 30percent you retard. oh my god you don't even know what critical health is
>+5 % chance to poison enemies during a bloodmoon if you entered a new area in the last 15 minutes
>+1% chance of an existing 10% chance that a poison debuff will be inflicted upon landing a critical hit
>crit chance is 3%
so that's what, 3.11%? wow, thanks game
>+3% crit chance but -30% health
>300% damage if at max health
>200% damage if used at 2nd cooldown
>250% damage if used at 3rd cooldown
>normal mode is piss easy
>hard mode is "one shot" mode unless you gut your fun build, at later levels it's literal one shot mode regardless
>very hard is literally one shot all throughout
guess the game
DoW dark crusade?
terraria?
>half health
>double damage
Nier a tomato
meant for
probably terraria
>5% chance of reducing enemy defense by 2% for 0.2 seconds
That's not how math works.
It's 0.33%. This could be justified if there's a way to guarantee a crit and poison is strong.
>5% chance to cause 40 poison damage over 40 seconds
Whatever game it is, allow me to ammend
>all discussion of the game you can find, especially on sites like this, are full of people who only care about the least fun way to play the game and doing anything but highest difficulty with excessive min-maxing and cheesing is not the correct way to play the game to them
I get so sick of this attitude sometimes, like c'mon just enjoy the videogames and be happy other people enjoy it to, your penis doesn't get bigger cause you can no-hit-run or beat the highest difficulty, it's cool that you can but you don't gotta be a dick about it
>Accessories that have damage increase as health decreases
>Enemy 1-shots you on the hardest difficulty
>Skills / equips that allow you to survive a lethal blow with >1-hp
>Weapons that life leech for small amounts
>Enemies that do AoE DoT
>occasionally attacks twice
>"occasionally" translates to 0.5% of the time
>this somehow justifies the weapon having 0.7x the base damage of a decent weapon for that level
Mite b gud if poison does stuff like reduced defense or stops hp regen
The shitty part is that developers end up preemptively trying to fight against the autistic minmaxers with a lot of balance restrictions, and only really end up making the game less fun for everyone while the autismos find the cheese tactics anyway.
>The shitty part is that developers end up preemptively trying to fight against the autistic minmaxers with a lot of balance restrictions
I only see mod developers doing this
>Red Tearstone Ring + Power Within
>-300 max health
>+5 attack
Or all the flower artifacts in one step from eden, some characters have 800 max HP and the attack buffs are useful with only one or two characters
Yeah, that's a shame too. It's an attitude that seems to have evolved from the whole HARDEST GAME EVER" shtick surrounding Dark souls, it's malformed into "actually is fucking EZ bro my cock is HUGE", it's like a modern warfare 2 lobby of pointless gloating and shittalking because of how people play videogames
>Your health is always 1
>1000% increased damage
>6000dmg over 6000sec
>higher difficulty unlocks cooler items
What's a modified you find stimulating (yet not game breaking)?
More like 10% at 30% health and tooltip says "massive damage increase".
>extra defense if on low life
>50% bonus damage but +50% damage taken