New game dev thread. What are you working on anons?

New game dev thread. What are you working on anons?


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>What are some good tutorials? I know how to code and I'm a mediocre artist, maybe I could come up with a shitty game to find out if I find game dev fun for me.

Here is a tip: I go to udemy, search for what I need (in my case unity tutorial and pixel art) and I torrent the most reviewed courses. Also if you wanna be a good boy you could wait a sale and buy for cheap.
Anyway, I suggest you the course 'learn to code making games'. There is a 2d and 3d version. The lecture itself is hosted by a nice aussy guy

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>tfw have dozens of video game ideas that will never come true because it would take years of smaller games i'm not as passionate about to maybe hopefully get a large enough studio and budget to make one of them.
It fucking hurts bros...

I get everyone has to start somewhere but fuck me man, it just seems so risky.

I'm currently working on something simple in Unreal. Please let me know if my idea is retarded.

It's basically a graphically humble open world single-player TrackMania wannabe with some "tracks" that have gold-silver-bronze times. The open world basically consists of those different tracks plus some open areas with ramps and stuff. I don't want to make money of it I just want a handful of other people to play it jfl.

>>What are some good tutorials?
>Open the documentation
>find a repository with a working project
>copy the repository
>If you don't understand the syntax, check the documentation
>repeat until you are capable of doing by yourself
Don't waste money paying for courses, unless is from someone who works on the industry.

Every idea I have is multiplayer
>dink about in unreal engine
>craziest bugs I've ever seen that have no explanation because I'm not using humanoid characters

I've been following along with some lovely udemy courses, but as soon as you tread off the path of what unreal has out of the box it starts smacking you in the face

Im looking to make a sandbox environment for a detective game (has elements of Ace Attorney clone and Zero Escape clone) with a bit of first person platforming (Mirror's Edge-esque). I was wondering if anyone could reccomend a good Unity tutorial to watch and learn off of for any of these elements, I'm just getting started with the engine.

its not simple, its too ambitious.

>godot

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Unity has free tutorials in their web page for the most basic stuff, it maybe not what you are looking right now but it's somewhere from where to start

I disagree with I think that idea is a perfect game to start out with

The only racer I really liked are Wipeout and burnout takedown, but I like the idea. Remember KISS
keep it simple stupid.

What's a good setting that hasn't been done to death?

If you can't implement it, it is stupid.

Got you user, that is a nice tip

I wanna make a game that switches between turn based and 3d action rpg, what would be the best engine for that?

Why don't you do a setting you like? Or even, think and do some prototype and after you think what setting would be appropriate. Same with story

>ChiliTomatoNoodle
Probably the best game dev C++ coding series you can get on youtube, chill non indian voice, easy to digest, and has a homework prompt at the end of every video to help you understand what you have learned
He also starts you off on a framework but he explains why in the beginning of the video

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I'm working on a Christmas themed shmup with procedurally generated content, kinda like a roguelite.

You play as Santa's sleigh and fight aliens.

I'm making it in Unity and doing the art in Aseprite. I'm a pretty novice coder but so far it feels pretty good. I'm just working on the MVP right now, making sure the controls are responsive any my enemy behavior works, and then I'll scale it up.

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This has been the biggest hurdle I've come across with Unreal, the box is huge but dear lord if you try and go outside that box it's a complete pain in the ass.

I tried unity at first but it's networking situation is completely fucked right now because they deprecated the old networking stack without releasing the new one yet in the ultimate big brain move

I'm optimizing my game engine's vector math and accidentally screwed up one of the formulas at the beginning and ended up having to re-look over everything again

>"Hello user, welcome to our live interview! Your game looks pretty fun, but it's been brought to my attention that you used to share your progress with people on Zig Forums, a site known for sexism, racism and overall bigotry. How do you justify connecting you and your game to what is essentially a breeding ground for white supremacy?

Your response?

Thanks. Can you attest for the courses the premium membership offers? I believe everyone gets that free right now.

I want to make a game but I don't know what would actually be fun to play

Reposting from /agdg/.
Im trying to find gameplay mechanics that revolve around the art and practice of comedy to make a gameplay segment. I do not mind incorporating reflexive principals like delivery timing or ad libbing, but my focus wants to be in the art of crafting a well formed joke relevant to the topics or ideas brought up by NPCs. I want to shy away from a template or formula as much as possible here since comedy can break so many of its own rules but that sounds super difficult considering how subjective comedy is for a more objective scoring system.
Anyone know of examples I could look at that do something similarly or have any ideas I could encorporate?

back you go

Nothing, as I would have formed my own game company and wouldn't be going to interviews for other employers. For lewd games I would be spamming it on patreon like everyone else.

>/agdg/

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I think that for the core mechanic is enough, will now make the game map and start some stress tests.

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>Get fucked, I'm a white coder who writes code that literally isn't trash compared to street shitting pajeets or others. Give me a high salary or hire 50 subpar pajeet monkeys.

Yeah pretty much

Question: Does a balding 50-something guy with a horseshoe mustache who treats nothing as a joke and dresses like Brother Nier sound like a good post-apocalyptic FPS protagonist to you people?

experimenting with more weapon types
will probably add a longer base physical attack, maybe a baseball bat or something

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Yes, they are my persona.

been depressed lately so progress has been slow. mainly been working on maps

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Spent the whole day rewriting my code, changing a string based data management to a regular struct hoping it will have a good impact on the final product. Spending 10 hours straight deving makes me thank god that my real job is not some office chair occupying bullshit job.

Is there any documentation or guides on how to properly implement RPG stats? Programming and design wise.

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Just finished the final melee upgrade, I think the game is more or less feature complete now. just need some more work on the final boss

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What are some things you always wanted in a water level?

>"It worked for Mojang"

Wet water.

"It's marketing and beta testing."
But in reality I don't care, an user can ship a finished game on steam on his own. But if you want a publisher... Welp

udemy is a scam, their courses doesn't even worth the "uncertified certificates", whatever content it is there are already videos on kiketube for free, it's basically the same but paying to show off your rarted

Cute!

DnD

thanks user

Timed escort missions